Li Saiwen 201089052

Dependencies:   mbed Gamepad N5110

Revision:
7:cafa0b96e8d3
Parent:
3:7b28047013d2
--- a/Snake/Snake.cpp	Thu May 02 08:17:22 2019 +0000
+++ b/Snake/Snake.cpp	Sun May 05 12:10:48 2019 +0000
@@ -38,34 +38,32 @@
     initl=length;
     snak._x[0] = x;
     snak._y[0] = y;
-    snak._dirc[0] = length;
+    snak._dirc[0] = 1;
     for (int i=1; i < _length ;i++)
     {   
         snak._x[i]=snak._x[0]+i;
         snak._y[i]=snak._y[0];
         snak._dirc[i]=1;
     }
-    snak._x[_length]=x+_length;
+    snak._x[_length]=x+_length-1;
     snak._y[_length]=y;
     snak._dirc[_length]=1;
 }
 
 void Snake::drawsnake(N5110 &lcd, Gamepad &pad){
-        check_WallCollision(lcd,pad);// if head==wall game over
+        check_WallCollision(lcd,pad);
         check_TailCollision(lcd,pad);
             if (live!=0){
                 lcd.clear();
-                waitExpect=((float)_length/3)+5;//set wait so the game is speeding up
+                waitExpect=((float)_length/4)+6;
                 waitTime=(1/(waitExpect+_speed));
                 wait(waitTime);                
-                _food.drawfood(lcd);//make first food
-                lcd.drawRect(0,8,84,48-8,FILL_TRANSPARENT);//draw arena
+                _food.drawfood(lcd);
+                lcd.drawRect(0,8,84,48-9,FILL_TRANSPARENT);
                 drawscore(lcd);
-                for ( int i=0; _length>i;i++){//draw snake
+                for ( int i=0; i < _length ;i++){
                     
                                     lcd.setPixel(snak._x[i],snak._y[i]);
-                        
-                
                 lcd.refresh();
                 }
        }
@@ -74,100 +72,98 @@
 void Snake::snakemov(Gamepad &pad){
      
      if (live!=0){
-    
-            d=pad.get_direction();
-    
-            if (snak._dirc[_length-1]==1)//set direction according _dir
-                {
-                    snak._x[_length]++;                    
+              d=pad.get_direction();
+              if (d==N){
+                
+                        if (snak._dirc[_length-1]!=4)
+                            {
+                                snak._dirc[_length-1] = 2;   
+                                snak._dirc[_length] = 2;                          
+                            }
+
+            }
+            
+            if (d==E){
+                
+                        if (snak._dirc[_length-1]!=3)
+                            {
+                                snak._dirc[_length-1] = 1;
+                                snak._dirc[_length] = 1;                                    
+                            }
+                
+                }
+                
+            if (d==W){
+                
+                        if (snak._dirc[_length-1]!=1)
+                            {
+                                snak._dirc[_length-1] = 3;
+                                snak._dirc[_length] = 3;     
+                            }
+                
+                
+                }
+                
+            if (d==S){
+                
+                        if (snak._dirc[_length-1]!=2)
+                            {
+                                snak._dirc[_length-1] = 4;
+                                snak._dirc[_length] = 4;     
+                            }
+                
+                
+                }
+                
+            if (snak._dirc[_length-1]==1)
+                {   
+                    snak._x[_length] = snak._x[_length] + 1; 
+                   
                 }
             
             if (snak._dirc[_length-1]==2)
                 {
-                    snak._y[_length]--;
+                    snak._y[_length] = snak._y[_length] - 1;
+
                 
                 }
             
             if (snak._dirc[_length-1]==3)
                 {
-                    snak._x[_length]--;                    
+                    snak._x[_length] = snak._x[_length] - 1; 
+                  
                 }
                 
             if (snak._dirc[_length-1]==4)
                 {
-                    snak._y[_length]++;                                        
+                    snak._y[_length] = snak._y[_length] + 1;                                        
                 }
-            
-            for (int i=0 ;_length<i ;i++)
+                for (int i=0 ;i < _length ;i++)
                 {                      
                     snak._x[i]=snak._x[i+1];
-                    snak._y[i]=snak._y[i+1];
-                    //printf("done");                    
-                }
-            //check dpad which way it is pointing
-            //set direction accordingly, 1 is right, up is 2, 3 is left and 4 is down        
-            if (d==N){// if stick points up, go up
-                
-                        if (snak._dirc[_length-1]!=4)
-                            {
-                                snak._dirc[_length-1] = 2;                                
-                            }
-
-            }
-            
-            if (d==E){// if stick points right, go right
-                
-                        if (snak._dirc[_length-1]!=3)
-                            {
-                                snak._dirc[_length-1] = 1;                                
-                            }
-                
+                    snak._y[i]=snak._y[i+1];                   
                 }
-                
-            if (d==W){// if stick points left, go left
-                
-                        if (snak._dirc[_length-1]!=1)
-                            {
-                                snak._dirc[_length-1] = 3;
-                            }
-                
-                
-                }
-                
-            if (d==S){// if stick points down, go down 
-                
-                        if (snak._dirc[_length-1]!=2)
-                            {
-                                snak._dirc[_length-1] = 4;
-                            }
-                
-                
-                }
-        
-            printf("updated ");
             eat(pad);
-        }//live loop
-}//end of update
+        }
+}
 
 void Snake::eat(Gamepad &pad){
     
     Foodpos foodPos = _food.returnPos();
     if(snak._x[_length-1]==foodPos.x && snak._y[_length-1]== foodPos.y)
         {
-            snak._x[_length+1]=snak._x[_length];//-1
-            snak._y[_length+1]=snak._y[_length];
-            snak._dirc[_length+1]=snak._dirc[_length-1];
-            _length=_length+1;//if head == food, _length++
-            _food.createfood();//spawn new food
+            _length=_length+1;
+            snak._x[_length] = snak._x[_length - 1];
+            snak._y[_length] = snak._y[_length - 1];
+            _food.createfood();
             Tone_1(pad);
         }
-}//end of addPoint
+}
 
 int Snake::dead(N5110 &lcd, Gamepad &pad){
         
        
-        live--; //take a life away
-        //while (live==0){//dead reset game
+        live--; 
         while(live==0) {
             lcd.clear();
             lcd.printString("Game Over",0,1);
@@ -605,16 +601,16 @@
             game_music(pad);
             dead(lcd,pad);
         }
-    if (snak._y[_length]== FLOOR ||snak._y[_length]== CEILING )//if snake hits top or bottom walls
+    if (snak._y[_length]== FLOOR ||snak._y[_length]== CEILING )
         {   
             game_music(pad);
             dead(lcd,pad);
         }
     
-}//end of checkWallCollision
+}
 
-void Snake::check_TailCollision(N5110 &lcd, Gamepad &pad){//if snake eats itself
-    for (int i=0 ;_length<i ;i++){
+void Snake::check_TailCollision(N5110 &lcd, Gamepad &pad){
+    for (int i=0 ;i < (_length - 2) ;i++){
                                           
                     if (snak._x[_length-1]==snak._x[i] && snak._y[_length-1]==snak._y[i])
                         {   
@@ -624,7 +620,7 @@
                 }
     
     
-}//end of checkTailCollision
+}
 
 void Snake::game_music(Gamepad &pad){
     
@@ -637,14 +633,14 @@
     }
 
 void Snake::drawscore(N5110 &lcd){
-        char buffer1[14];
-        char buffer2[14];
-        sprintf(buffer1,"%2d",live);
-        sprintf(buffer2,"%2d",_length-5);
-        lcd.printString(buffer1,20,0);
-        lcd.printString(buffer2,70,0);
+        char buffer_1[15];
+        char buffer_2[15];
+        sprintf(buffer_1,"%2d",live);
+        sprintf(buffer_2,"%2d",_length-5);
+        lcd.printString(buffer_1,20,0);
+        lcd.printString(buffer_2,70,0);
         lcd.drawSprite(6,1,7,7,(int *)LIFE);
         lcd.printString(":",17,0);
-        lcd.printString("Score:",40,0);//display life and points
+        lcd.printString("Score:",40,0);
     
-}//end of drawScore
\ No newline at end of file
+}
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