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Dependencies: mbed Gamepad N5110
main.cpp@9:18b059e5abb9, 2019-04-20 (annotated)
- Committer:
- 694617778
- Date:
- Sat Apr 20 08:15:10 2019 +0000
- Revision:
- 9:18b059e5abb9
- Parent:
- 8:b6ddc8e10da6
- Child:
- 10:68076e3dcc33
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Who changed what in which revision?
| User | Revision | Line number | New contents of line | 
|---|---|---|---|
| 694617778 | 0:b67614a0c4cf | 1 | ///////// pre-processor directives //////// | 
| 694617778 | 0:b67614a0c4cf | 2 | #include "mbed.h" | 
| 694617778 | 0:b67614a0c4cf | 3 | #include "Gamepad.h" | 
| 694617778 | 0:b67614a0c4cf | 4 | #include "N5110.h" | 
| 694617778 | 1:b49c36604125 | 5 | #include "snake.h" | 
| 694617778 | 1:b49c36604125 | 6 | #include "Engine.h" | 
| 694617778 | 0:b67614a0c4cf | 7 | |
| 694617778 | 0:b67614a0c4cf | 8 | /////////////// objects /////////////// | 
| 694617778 | 0:b67614a0c4cf | 9 | N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11); | 
| 694617778 | 0:b67614a0c4cf | 10 | Gamepad pad; | 
| 694617778 | 1:b49c36604125 | 11 | snake snake; | 
| 694617778 | 1:b49c36604125 | 12 | Engine engine; | 
| 694617778 | 0:b67614a0c4cf | 13 | |
| 694617778 | 0:b67614a0c4cf | 14 | ///////////// prototypes /////////////// | 
| 694617778 | 0:b67614a0c4cf | 15 | void init(); | 
| 694617778 | 0:b67614a0c4cf | 16 | void run(); | 
| 694617778 | 4:323f42022d87 | 17 | void over(); | 
| 694617778 | 0:b67614a0c4cf | 18 | ///////////// functions //////////////// | 
| 694617778 | 0:b67614a0c4cf | 19 | int main() | 
| 694617778 | 0:b67614a0c4cf | 20 | { | 
| 694617778 | 6:feb6351e6f8e | 21 | |
| 694617778 | 0:b67614a0c4cf | 22 | int fps = 8; // frames per second | 
| 694617778 | 9:18b059e5abb9 | 23 | while(1){ | 
| 694617778 | 9:18b059e5abb9 | 24 | init(); | 
| 694617778 | 9:18b059e5abb9 | 25 | engine.welcome(pad,lcd); // show welcome display, waiting for the user to start | 
| 694617778 | 9:18b059e5abb9 | 26 | engine.select(pad,lcd); // show the select display, waiting for the user to select | 
| 694617778 | 4:323f42022d87 | 27 | // game loop - read input, update the game state and render the display | 
| 694617778 | 9:18b059e5abb9 | 28 | while (snake.over == 0) { | 
| 694617778 | 9:18b059e5abb9 | 29 | run(); // run the game | 
| 694617778 | 9:18b059e5abb9 | 30 | wait(engine.p/fps); // and wait for one frame period | 
| 694617778 | 9:18b059e5abb9 | 31 | } | 
| 694617778 | 9:18b059e5abb9 | 32 | over(); // show gameover display, waiting for the user to restart | 
| 694617778 | 2:934daa65f73d | 33 | } | 
| 694617778 | 0:b67614a0c4cf | 34 | } | 
| 694617778 | 0:b67614a0c4cf | 35 | |
| 694617778 | 0:b67614a0c4cf | 36 | // this function draws each frame on the LCD | 
| 694617778 | 0:b67614a0c4cf | 37 | void run() | 
| 694617778 | 0:b67614a0c4cf | 38 | { | 
| 694617778 | 0:b67614a0c4cf | 39 | // clear screen, re-draw and refresh | 
| 694617778 | 0:b67614a0c4cf | 40 | lcd.clear(); | 
| 694617778 | 1:b49c36604125 | 41 | int length = snake.get_length(); | 
| 694617778 | 6:feb6351e6f8e | 42 | int direction = engine.get_direction(pad); | 
| 694617778 | 2:934daa65f73d | 43 | snake.check_eat(pad); | 
| 694617778 | 1:b49c36604125 | 44 | snake.draw(lcd,length); | 
| 694617778 | 1:b49c36604125 | 45 | snake.update(direction,length); | 
| 694617778 | 2:934daa65f73d | 46 | snake.check_over(lcd); | 
| 694617778 | 0:b67614a0c4cf | 47 | lcd.refresh(); | 
| 694617778 | 0:b67614a0c4cf | 48 | } | 
| 694617778 | 0:b67614a0c4cf | 49 | |
| 694617778 | 0:b67614a0c4cf | 50 | // initialies all classes and libraries | 
| 694617778 | 0:b67614a0c4cf | 51 | void init() | 
| 694617778 | 0:b67614a0c4cf | 52 | { | 
| 694617778 | 0:b67614a0c4cf | 53 | // need to initialise LCD and Gamepad | 
| 694617778 | 0:b67614a0c4cf | 54 | lcd.init(); | 
| 694617778 | 1:b49c36604125 | 55 | pad.init(); | 
| 694617778 | 2:934daa65f73d | 56 | snake.init(2,3); | 
| 694617778 | 6:feb6351e6f8e | 57 | engine.init(); | 
| 694617778 | 6:feb6351e6f8e | 58 | |
| 694617778 | 0:b67614a0c4cf | 59 | } | 
| 694617778 | 0:b67614a0c4cf | 60 | |
| 694617778 | 4:323f42022d87 | 61 | void over() | 
| 694617778 | 4:323f42022d87 | 62 | { | 
| 694617778 | 9:18b059e5abb9 | 63 | int s = snake.get_score(); // get teh scores to show at the gameover display | 
| 694617778 | 4:323f42022d87 | 64 | engine.gameover(pad,lcd,s); | 
| 694617778 | 1:b49c36604125 | 65 | |
| 694617778 | 4:323f42022d87 | 66 | } |