submit

Dependencies:   mbed Gamepad N5110

Embed: (wiki syntax)

« Back to documentation index

Finger Class Reference

Finger Class Reference

Finger class. More...

#include <Finger.h>

Public Member Functions

 Finger ()
 Constructor.
 ~Finger ()
 Destructor.
void init ()
 Initialise the components of snake.
void draw (N5110 &lcd, Gamepad &pad)
 Draw the finger and scores.
void run (N5110 &lcd, Gamepad &pad)
 Run the game.

Detailed Description

Finger class.

Class for the finger-guess game It was the game I initially wrote However, I thought this game was too easy and then changed to the sanke game But I still want to add this game for a extra scene

Author:
Qi Minghong
Date:
April 2019
///////// pre-processor directives ////////
#include "mbed.h"
#include "Gamepad.h"
#include "N5110.h"
#include "Snake.h"
#include "Engine.h"
#include "Finger.h"

/////////////// objects ///////////////
N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11);
Gamepad pad;
Snake snake;
Engine engine;
Finger finger;

///////////// prototypes ///////////////
void init();
void run();
void over();

///////////// functions ////////////////
int main()
{
    int fps = 8;  // frames per second
    snake.hscore = 0;
    lcd.init();
    while(1){    
      init();
      pad.tone(900.0,0.5);
      engine.welcome(pad,lcd);  // show welcome display, waiting for the user to start
      engine.menu(pad,lcd);  // show the select display, waiting for the user to select
    // choose game and game loop
    if(engine.game == 0){
      while (snake.over == 0) {
        run(); // run the snake game
        while (pad.check_event(Gamepad::START_PRESSED) == true){
            engine.pause(pad,lcd); // pause the game
        }
        wait(engine.p/fps);  // and wait for one frame period
      }
     over();  // show gameover display, waiting for the user to restart
     }else if(engine.game == 1){
         finger.run(lcd,pad); // run the finger-geuss game
         }
    }
}

// this function draws each frame on the LCD
void run()
{
    // clear screen, re-draw and refresh
    lcd.clear();
    int length = snake.get_length();
    int direction = engine.get_direction(pad);
    snake.check_eat(pad);
    snake.draw(lcd,length);
    snake.update(direction,length);
    snake.check_over(lcd);
    lcd.refresh();
}

// initialies all classes and libraries
void init()
{
    // need to initialise LCD and Gamepad
    pad.init();    
    snake.init(2,3);
    engine.init();
    finger.init();
    lcd.clear();
}

//gameover screen
void over()
{
    int s = snake.get_score(); // get the scores to show at the gameover display
    int hs = snake.hscore;
    engine.gameover(pad,lcd,s,hs);

}

Definition at line 103 of file Finger.h.


Constructor & Destructor Documentation

Finger (  )

Constructor.

Definition at line 4 of file Finger.cpp.

~Finger (  )

Destructor.

Definition at line 9 of file Finger.cpp.


Member Function Documentation

void draw ( N5110 &  lcd,
Gamepad &  pad 
)

Draw the finger and scores.

This function draws the finger and scores.

Parameters:
lcd- N5110 library
length- the length of the snake

Definition at line 77 of file Finger.cpp.

void init (  )

Initialise the components of snake.

This function gets the length of the snake.

Definition at line 69 of file Finger.cpp.

void run ( N5110 &  lcd,
Gamepad &  pad 
)

Run the game.

This function check which wins and adds socres.

Parameters:
lcd- N5110 library
length- the length of the snake

Definition at line 108 of file Finger.cpp.