submit
Dependencies: mbed Gamepad N5110
main.cpp
- Committer:
- 694617778
- Date:
- 2019-05-03
- Revision:
- 21:5861b5baf4b0
- Parent:
- 20:6ef06ba15666
- Child:
- 22:51fb86b48d9d
File content as of revision 21:5861b5baf4b0:
///////// pre-processor directives //////// #include "mbed.h" #include "Gamepad.h" #include "N5110.h" #include "Snake.h" #include "Engine.h" #include "Finger.h" /////////////// objects /////////////// N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11); Gamepad pad; Snake snake; Engine engine; Finger finger; ///////////// prototypes /////////////// void init(); void run(); void over(); ///////////// functions //////////////// int main() { int fps = 8; // frames per second snake.hscore = 0; //initialise the highest record lcd.init(); while(1){ init(); pad.tone(900.0,0.5); // Start-up sound engine.welcome(pad,lcd); // show welcome display, waiting for the user to start engine.menu(pad,lcd); // show the select display, waiting for the user to select // choose game and game loop if(engine.game == 0){ while (snake.over == 0) { run(); // run the snake game while (pad.check_event(Gamepad::START_PRESSED) == true){ engine.pause(pad,lcd); // pause the game } wait(engine.p/fps); // and wait for one frame period } over(); // show gameover display, waiting for the user to restart }else if(engine.game == 1){ finger.run(lcd,pad); // run the finger-geuss game } } } // this function draws each frame on the LCD void run() { // clear screen, re-draw and refresh lcd.clear(); int length = snake.get_length(); int direction = engine.get_direction(pad); snake.check_eat(pad); snake.update(direction,length); snake.draw(lcd,length); snake.check_over(lcd); lcd.refresh(); } // initialies all classes and libraries void init() { // need to initialise Gamepad, engine, sanke and clear the screen pad.init(); snake.init(2,3); // set the size = 2 and length = 3 engine.init(); finger.init(); lcd.clear(); } //gameover screen void over() { int s = snake.get_score(); // get the scores to show at the gameover display int hs = snake.hscore; // get the heighest record to show at the gameover display engine.gameover(pad,lcd,s,hs); }