add custom ros messages
Dependents: stm32_actuator_gobeur
game_manager/GameStatus.h
- Committer:
- kyxstark
- Date:
- 2021-07-08
- Revision:
- 1:60f7c46cc24c
- Parent:
- 0:49ecb29f2afc
File content as of revision 1:60f7c46cc24c:
#ifndef _ROS_stm32_game_manager_game_status_h #define _ROS_stm32_game_manager_game_status_h #include <stdint.h> #include <string.h> #include <stdlib.h> #include "ros/msg.h" namespace game_manager_node { class game_status_msg : public ros::Msg { public: typedef uint8_t _game_status_type; _game_status_type game_status; typedef uint8_t _init_status_type; _init_status_type init_status; game_status_msg(): game_status(0), init_status(0) { } virtual int serialize(unsigned char *outbuffer) const { int offset = 0; *(outbuffer + offset + 0) = (this->game_status >> (8 * 0)) & 0xFF; offset += sizeof(this->game_status); *(outbuffer + offset + 0) = (this->init_status >> (8 * 0)) & 0xFF; offset += sizeof(this->init_status); return offset; } virtual int deserialize(unsigned char *inbuffer) { int offset = 0; this->game_status = ((uint8_t) (*(inbuffer + offset))); offset += sizeof(this->game_status); this->init_status = ((uint8_t) (*(inbuffer + offset))); offset += sizeof(this->init_status); return offset; } const char * getType(){ return "game_manager/GameStatus"; }; const char * getMD5(){ return "702f6698fa11258022a15f6736fecb8c"; }; }; } #endif