The Dream Team
/
first_test
Pop lock n drop it
Revision 11:af3d70d153bb, committed 2014-06-02
- Comitter:
- vsal
- Date:
- Mon Jun 02 09:47:01 2014 +0000
- Parent:
- 10:86cb40bf1c17
- Commit message:
- Final from June 2
Changed in this revision
main.cpp | Show annotated file Show diff for this revision Revisions of this file |
--- a/main.cpp Mon Jun 02 08:44:08 2014 +0000 +++ b/main.cpp Mon Jun 02 09:47:01 2014 +0000 @@ -126,73 +126,81 @@ } } -void smoothFollow(float position, float speed)//, int direction) +void turnAround(float speed) +{ + float pos = myLinePos(); + huey.right(speed/2); + while(pos > -0.1 && pos < 0.1) + { + pos = myLinePos(); + } + pos = myLinePos(); + while(pos > 0.05 || pos < -0.05) + { + pos = myLinePos(); + } + while(pos > -0.1 && pos < 0.1) + { + pos = myLinePos(); + } + pos = myLinePos(); + while(pos > 0.05 || pos < -0.05) + { + pos = myLinePos(); + } +} + +//returns 1 for all turns, 0 for non turns, 2 for end of a task; +int smoothFollow(float position, float speed, char direction) { float u = speed; u = u * position; - - if(rightCorner() == 1) + + if(rightCorner() == 1 && direction == 'R') { rightTurn(speed); - /*int side = sideSensorsLight(); - huey.forward(speed/2); - while(side == 0) - { - side = sideSensorsLight(); - } - wait(0.20); - float pos = myLinePos(); - huey.right(speed/2); - while(pos > -0.1 && pos < 0.1) - { - pos = myLinePos(); - } - pos = myLinePos(); - while(pos > 0.05 || pos < -0.05) - { - pos = myLinePos(); - }*/ + huey.printf("R"); + return 1; } - else if(leftCorner() == 1) + else if(leftCorner() == 1 && direction == 'L') { leftTurn(speed); - /* + huey.printf("L"); + return 1; + } + else if(sideSensorsDark() == 1 && direction == 'E') + { + turnAround(speed); + huey.stop(); + return 2; + } + else if((rightCorner() == 1 || leftCorner() == 1) && direction == 'S') + { int side = sideSensorsLight(); huey.forward(speed/2); while(side == 0) { side = sideSensorsLight(); } - wait(0.20); - - float pos = myLinePos(); - huey.left(speed/2); - while(pos > -0.1 && pos < 0.1) - { - pos = myLinePos(); - } - pos = myLinePos(); - while(pos > 0.05 || pos < -0.05) - { - pos = myLinePos(); - }*/ + return 1; } else if(speed+u > 1) { huey.stop(); huey.printf("Fast Er"); - //return 0; + return 0; } else { huey.right_motor(speed-u); huey.left_motor(speed+u); + return 0; } } - +/* void slowStop(float speed, float waitTime, int steps) { float i; @@ -204,7 +212,7 @@ } huey.stop(); } - +*/ int pushToStart(void) { @@ -220,17 +228,17 @@ //Matrix of paths from one point to another: Right = R, Left = L, Straight = S - char* map[6][6] = + char map[6][6][20] = { - {"", "LRLLR", "LRLSS", "LRLSRLL", "LRRLSLRRRL", "LRRLR"}, - {"LRRLR", "", "LLS", "LLRLL", "LSRLRRL", "LRSLR"}, - {"SSRLR", "SRR", "", "LLL", "LLRSRL", "SSSLR"}, - {"RLSRLR", "RLRR", "RR", "", "SSRL", "SRLRL"}, - {"RLLLRSRLLR", "RLLRLSR", "RLSLR", "RLSS", "", "RLLLRL"}, - {"LRLLR", "LRSLR", "LRSSS", "RLRLS", "RLRRRL", ""} - }; + {"", "LRLLRE", "LRLSSE", "LRLSRLLE", "LRRLSLRRRLE", "LRRLRE"}, + {"LRRLRE", "", "LLSE", "LLRLLE", "LSRLRRLE", "LRSLRE"}, + {"SSRLRE", "SRRE", "", "LLLE", "LLRSRLE", "SSSLRE"}, + {"RLSRLRE", "RLRRE", "RRE", "", "SSRLE", "SRLRLE"}, + {"RLLLRSRLLRE", "RLLRLSRE", "RLSLRE", "RLSSE", "", "RLLLRLE"}, + {"LRLLRE", "LRSLRE", "LRSSSE", "RLRLSE", "RLRRRLE", ""} + }; - + int points[3] = {1,2,4}; @@ -333,14 +341,30 @@ { - - pos = myLinePos(); - - smoothFollow(pos, speed); - + huey.cls(); + for(int p = 1; p < sizeof(points); p ++) + { + int s = points[p-1] - 1; + int f = points[p] - 1; + for(int i = 0; i < sizeof(map[s][f]); i++) + { + int change = 0; + while(change == 0) + { + pos = myLinePos(); + change = smoothFollow(pos, speed, map[s][f][i]); + } + if(change == 2) + { + huey.stop(); + wait(1); + break; + } + } + } if(m3pi_IN[0]==0) { - slowStop(speed, 0.05, 3); + //slowStop(speed, 0.05, 3); huey.stop(); btbee.printf("Object in Front"); while(m3pi_IN[0]==0)