whatever you guys know this shit
Dependencies: keypad
Fork of keypad by
Diff: FPointer.h
- Revision:
- 11:09e1d83ffbfc
- Parent:
- 10:da060f8c03e8
--- a/FPointer.h Wed Jan 01 17:45:53 2014 +0000 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,163 +0,0 @@ -/* - Copyright (c) 2011 Andy Kirkham - - Permission is hereby granted, free of charge, to any person obtaining a copy - of this software and associated documentation files (the "Software"), to deal - in the Software without restriction, including without limitation the rights - to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - copies of the Software, and to permit persons to whom the Software is - furnished to do so, subject to the following conditions: - - The above copyright notice and this permission notice shall be included in - all copies or substantial portions of the Software. - - THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN - THE SOFTWARE. -*/ - -#ifndef AJK_FPOINTER_H -#define AJK_FPOINTER_H - -namespace AjK { - -class FPointerDummy; - -/** FPointer - Adds callbacks that take and return a 32bit uint32_t data type. - * - * The Mbed library supplies a callback using the FunctionPointer object as - * defined in FunctionPointer.h However, this callback system does not allow - * the caller to pass a value to the callback. Likewise, the callback itself - * cannot return a value. - * - * FPointer operates in the same way but allows the callback function to be - * passed one arg, a uint32_t value. Additionally, the callback can return - * a single uint32_t value. The reason for using uint32_t is that the Mbed - * and the microcontroller (LPC1768) have a natural data size of 32bits and - * this means we can use the uint32_t as a pointer. See example1.h for more - * information. This example passes an "int" by passing a pointer to that - * int as a 32bit value. Using this technique you can pass any value you like. - * All you have to do is pass a pointer to your value cast to (uint32_t). Your - * callback can the deference it to get the original value. - * - * example2.h shows how to do the same thing but demostrates how to specify - * the callback into a class object/method. - * - * Finally, example3.h shows how to pass multiple values. In this example we - * define a data structure and in the callback we pass a pointer to that - * data structure thus allowing the callback to again get the values. - * - * Note, when passing pointers to variables to the callback, if the callback - * function/method changes that variable's value then it will also change the - * value the caller sees. If C pointers are new to you, you are strongly - * advised to read up on the subject. It's pointers that often get beginners - * into trouble when mis-used. - * - * @see example1.h - * @see example2.h - * @see example3.h - * @see http://mbed.org/handbook/C-Data-Types - * @see http://mbed.org/projects/libraries/svn/mbed/trunk/FunctionPointer.h - */ -class FPointer { - -protected: - - //! C callback function pointer. - uint32_t (*c_callback)(uint32_t); - - //! C++ callback object/method pointer (the object part). - FPointerDummy *obj_callback; - - //! C++ callback object/method pointer (the method part). - uint32_t (FPointerDummy::*method_callback)(uint32_t); - -public: - - /** Constructor - */ - FPointer() { - c_callback = NULL; - obj_callback = NULL; - method_callback = NULL; - } - - /** attach - Overloaded attachment function. - * - * Attach a C type function pointer as the callback. - * - * Note, the callback function prototype must be:- - * @code - * uint32_t myCallbackFunction(uint32_t); - * @endcode - * @param A C function pointer to call. - */ - void attach(uint32_t (*function)(uint32_t) = 0) { c_callback = function; } - - /** attach - Overloaded attachment function. - * - * Attach a C++ type object/method pointer as the callback. - * - * Note, the callback method prototype must be:- - * @code - * public: - * uint32_t myCallbackFunction(uint32_t); - * @endcode - * @param A C++ object pointer. - * @param A C++ method within the object to call. - */ - template<class T> - void attach(T* item, uint32_t (T::*method)(uint32_t)) { - obj_callback = (FPointerDummy *)item; - method_callback = (uint32_t (FPointerDummy::*)(uint32_t))method; - } - - /** call - Overloaded callback initiator. - * - * call the callback function. - * - * @param uint32_t The value to pass to the callback. - * @return uint32_t The value the callback returns. - */ - uint32_t call(uint32_t arg) { - if (c_callback != NULL) { - return (*c_callback)(arg); - } - else { - if (obj_callback != NULL && method_callback != NULL) { - return (obj_callback->*method_callback)(arg); - } - } - return (uint32_t)NULL; - } - - /** call - Overloaded callback initiator. - * - * Call the callback function without passing an argument. - * The callback itself is passed NULL. Note, the callback - * prototype should still be <b>uint32_t callback(uint32_t)</b>. - * - * @return uint32_t The value the callback returns. - */ - uint32_t call(void) { - if (c_callback != NULL) { - return (*c_callback)((uint32_t)NULL); - } - else { - if (obj_callback != NULL && method_callback != NULL) { - return (obj_callback->*method_callback)((uint32_t)NULL); - } - } - return (uint32_t)NULL; - } -}; - -}; // namespace AjK ends - -using namespace AjK; - -#endif