ping pong projekt

Dependencies:   interupt mbed resetpolja pozicijaLoptice resetALL Ispis PozicijaOdbijaca

Ping Pong se igra na 8x8LED matrici, odbijači se pomiću pomoću potenciometra, nakon svakog postignutog zgoditka prikazuje se rezultat na krajevima matrice. Igra se može pauzirati pomuću tipkala. U projektu se koriste 2 demultipleksora za odabir određenih piova. https://os.mbed.com/media/uploads/atopcic/whatsapp_image_2021-02-22_at_09.08.54.jpeg https://os.mbed.com/media/uploads/atopcic/ping-pong.png https://os.mbed.com/media/uploads/atopcic/demux1.png https://os.mbed.com/media/uploads/atopcic/demux2.png

Committer:
atopcic
Date:
Mon Feb 22 08:33:54 2021 +0000
Revision:
0:e7d047a7fe29
datoteka

Who changed what in which revision?

UserRevisionLine numberNew contents of line
atopcic 0:e7d047a7fe29 1 #include "mbed.h"
atopcic 0:e7d047a7fe29 2 #include "resetpolja.h"
atopcic 0:e7d047a7fe29 3 #include "Ispis.h"
atopcic 0:e7d047a7fe29 4 #include "PozicijaOdbijaca.h"
atopcic 0:e7d047a7fe29 5 #include "pozicijaLoptice.h"
atopcic 0:e7d047a7fe29 6 #include "reset_polja.h"
atopcic 0:e7d047a7fe29 7 #include "Interupt.h"
atopcic 0:e7d047a7fe29 8
atopcic 0:e7d047a7fe29 9 extern int polje[8][8];
atopcic 0:e7d047a7fe29 10 extern int StartStop;
atopcic 0:e7d047a7fe29 11 extern Timer timer1,timer3,debounce;
atopcic 0:e7d047a7fe29 12 Timer timer2;
atopcic 0:e7d047a7fe29 13 extern InterruptIn button;
atopcic 0:e7d047a7fe29 14
atopcic 0:e7d047a7fe29 15 void ispis(void);
atopcic 0:e7d047a7fe29 16 void pozicija_odbijaca(void);
atopcic 0:e7d047a7fe29 17 void PozicijaLoptice (void);
atopcic 0:e7d047a7fe29 18 void ResetPoljaLoptice (void);
atopcic 0:e7d047a7fe29 19 void ResetPolja (void);
atopcic 0:e7d047a7fe29 20 void toggle(void);
atopcic 0:e7d047a7fe29 21
atopcic 0:e7d047a7fe29 22 int main()
atopcic 0:e7d047a7fe29 23 {
atopcic 0:e7d047a7fe29 24 L8=0; L9=0; L10=0; L11=0; L12=0; L13=0; L14=0; L15=0; G1=0; G2=0; G3=0;
atopcic 0:e7d047a7fe29 25 timer1.start(); // start timer counting
atopcic 0:e7d047a7fe29 26 timer2.start();
atopcic 0:e7d047a7fe29 27 timer3.start();
atopcic 0:e7d047a7fe29 28
atopcic 0:e7d047a7fe29 29 while(1) {
atopcic 0:e7d047a7fe29 30
atopcic 0:e7d047a7fe29 31 if(timer2.read_ms() >= 400){
atopcic 0:e7d047a7fe29 32 ResetPoljaLoptice();
atopcic 0:e7d047a7fe29 33 PozicijaLoptice();
atopcic 0:e7d047a7fe29 34 timer2.reset();
atopcic 0:e7d047a7fe29 35 timer3.reset();
atopcic 0:e7d047a7fe29 36 }
atopcic 0:e7d047a7fe29 37
atopcic 0:e7d047a7fe29 38 pozicija_odbijaca();
atopcic 0:e7d047a7fe29 39 ispis();
atopcic 0:e7d047a7fe29 40 debounce.start();
atopcic 0:e7d047a7fe29 41 button.rise(&toggle);
atopcic 0:e7d047a7fe29 42 while(StartStop==0){ResetPolja(); ispis();}
atopcic 0:e7d047a7fe29 43 }
atopcic 0:e7d047a7fe29 44 }
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