A program for playing Ciciban song. All notes are included, so any song can be easily added if you know its notes.
Dependencies: mbed
main.cpp
- Committer:
- tbjazic
- Date:
- 2014-12-18
- Revision:
- 0:c84a78a490d0
- Child:
- 1:a92e43e7429e
File content as of revision 0:c84a78a490d0:
#include "mbed.h" PwmOut speaker(p26); AnalogIn pot1(p19); AnalogIn pot2(p20); DigitalIn joystickCenter(p14); int main() { /* note frequencies in Hz * rows: C C# D Eb E F F# G G# A Bb B * columns: 0 1 2 3 4 5 6 7 8 */ enum noteNames {C, Cs, D, Eb, E, F, Fs, G, Gs, A, Bb, B}; float nt[12][9] = { {16.35}, {17.32}, {18.35}, {19.45}, {20.60}, {21.83}, {23.12}, {24.5}, {25.96}, {27.5}, {29.14}, {30.87} }; for (int i = 0; i < 12; i++) for (int j = 1; j < 9; j++) nt[i][j] = nt[i][j-1] * 2; while(1) { int scale = pot2 * 8; float speed = 0.05 + pot1; // minimum wait is 50 ms float notesCiciban[] = {nt[G][scale], 0, nt[G][scale], 0, nt[E][scale], 0, nt[G][scale], 0, nt[G][scale], 0, nt[E][scale], 0, nt[G][scale], 0, nt[G][scale], 0, nt[E][scale], 0, nt[E][scale], 0, nt[G][scale], 0, nt[E][scale], 0, nt[C][scale], 0}; float beatCiciban[] = {1, 0.5, 1, 0.5, 2, 0.5, 1, 0.5, 1, 0.5, 2, 0.5, 1, 0.5, 1, 0.5, 1, 0.5, 1, 0.5, 1, 0.5, 1, 0.5, 2, 5}; for (int i = 0; i < 26; i++) { speaker.period(1 / notesCiciban[i]); speaker = 0.5; wait(speed * beatCiciban[i]); } if (joystickCenter) // press joystick center to stop playing break; } }