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Private Variables
[STM32L476G-DISCOVERY GLASS LCD]
Variables | |
LCD_HandleTypeDef | LCDHandle |
Variable Documentation
LCD_HandleTypeDef LCDHandle |
================================================================================ GLASS LCD MAPPING ================================================================================ LCD allows to display informations on six 14-segment digits and 4 bars: 1 2 3 4 5 6 ----- ----- ----- ----- ----- ----- |\|/| o |\|/| o |\|/| o |\|/| o |\|/| |\|/| BAR3 -- -- -- -- -- -- -- -- -- -- -- -- BAR2 |/|\| o |/|\| o |/|\| o |/|\| o |/|\| |/|\| BAR1 ----- * ----- * ----- * ----- * ----- ----- BAR0 LCD segment mapping: -------------------- -----A----- _ |\ | /| COL |_| F H J K B | \ | / | _ --G-- --M-- COL |_| | / | \ | E Q P N C |/ | \| _ -----D----- DP |_| An LCD character coding is based on the following matrix: COM 0 1 2 3 SEG(n) { E , D , P , N } SEG(n+1) { M , C , COL , DP } SEG(23-n-1) { B , A , K , J } SEG(23-n) { G , F , Q , H } with n positive odd number. The character 'A' for example is: ------------------------------- LSB { 1 , 0 , 0 , 0 } { 1 , 1 , 0 , 0 } { 1 , 1 , 0 , 0 } MSB { 1 , 1 , 0 , 0 } ------------------- 'A' = F E 0 0 hexa
Definition at line 128 of file stm32l476g_discovery_glass_lcd.c.
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