
commit
Dependencies: mbed
main.cpp
- Committer:
- kaushalpkk
- Date:
- 2018-08-30
- Revision:
- 0:c1e30d3d8237
File content as of revision 0:c1e30d3d8237:
#include "mbed.h" // LEDs used to indicate code activity and reset source DigitalOut myled1(LED1); //in main loop part 1 DigitalOut myled2(LED2); //in main loop part 2 class Watchdog { public: // Load timeout value in watchdog timer and enable void kick(float s) { LPC_WDT->WDCLKSEL = 0x1; // Set CLK src to PCLK uint32_t clk = SystemCoreClock / 16; // WD has a fixed /4 prescaler, PCLK default is /4 LPC_WDT->WDTC = s * (float)clk; LPC_WDT->WDMOD = 0x3; // Enabled and Reset kick(); } // "kick" or "feed" the dog - reset the watchdog timer // by writing this required bit pattern void kick() { LPC_WDT->WDFEED = 0xAA; LPC_WDT->WDFEED = 0x55; } }; Watchdog wdt; int main() { int count = 0; // On reset, indicate a watchdog reset or a pushbutton reset on LED 4 or 3 if ((LPC_WDT->WDMOD >> 2) & 1) { printf("\n\nWDT reset\n"); } else { printf("\n\nnice reset\n"); } // setup a 5 second timeout on watchdog timer hardware // needs to be longer than worst case main loop exection time wdt.kick(5.0); printf("going in while 1\n"); // Main program loop - resets watchdog once each loop iteration // Would typically have a lot of code in loop with many calls while (1) { myled1 = 1; //Flash LEDs 1 & 2 to indicate normal loop activity wait(.5); myled1 = 0; myled2 = 1; wait(.5); // Simulate a fault lock up with an infinite while loop, but only after 10 loop iterations if (count == 10) { printf("software stuck\n"); while (1) { } }; // LED 2 will stay on during the fault myled2 = 0; count ++; // End of main loop so "kick" to reset watchdog timer and avoid a reset wdt.kick(); } }