ros melodic library with custom message

Dependents:   Robot_team1_QEI_Douglas Robot_team1

Committer:
florine_van
Date:
Tue Dec 03 09:39:29 2019 +0000
Revision:
3:b964e3f71102
Parent:
0:020db18a476d
Clean code and remove unused lines

Who changed what in which revision?

UserRevisionLine numberNew contents of line
scarter1 0:020db18a476d 1 #ifndef _ROS_shape_msgs_MeshTriangle_h
scarter1 0:020db18a476d 2 #define _ROS_shape_msgs_MeshTriangle_h
scarter1 0:020db18a476d 3
scarter1 0:020db18a476d 4 #include <stdint.h>
scarter1 0:020db18a476d 5 #include <string.h>
scarter1 0:020db18a476d 6 #include <stdlib.h>
scarter1 0:020db18a476d 7 #include "ros/msg.h"
scarter1 0:020db18a476d 8
scarter1 0:020db18a476d 9 namespace shape_msgs
scarter1 0:020db18a476d 10 {
scarter1 0:020db18a476d 11
scarter1 0:020db18a476d 12 class MeshTriangle : public ros::Msg
scarter1 0:020db18a476d 13 {
scarter1 0:020db18a476d 14 public:
scarter1 0:020db18a476d 15 uint32_t vertex_indices[3];
scarter1 0:020db18a476d 16
scarter1 0:020db18a476d 17 MeshTriangle():
scarter1 0:020db18a476d 18 vertex_indices()
scarter1 0:020db18a476d 19 {
scarter1 0:020db18a476d 20 }
scarter1 0:020db18a476d 21
scarter1 0:020db18a476d 22 virtual int serialize(unsigned char *outbuffer) const
scarter1 0:020db18a476d 23 {
scarter1 0:020db18a476d 24 int offset = 0;
scarter1 0:020db18a476d 25 for( uint32_t i = 0; i < 3; i++){
scarter1 0:020db18a476d 26 *(outbuffer + offset + 0) = (this->vertex_indices[i] >> (8 * 0)) & 0xFF;
scarter1 0:020db18a476d 27 *(outbuffer + offset + 1) = (this->vertex_indices[i] >> (8 * 1)) & 0xFF;
scarter1 0:020db18a476d 28 *(outbuffer + offset + 2) = (this->vertex_indices[i] >> (8 * 2)) & 0xFF;
scarter1 0:020db18a476d 29 *(outbuffer + offset + 3) = (this->vertex_indices[i] >> (8 * 3)) & 0xFF;
scarter1 0:020db18a476d 30 offset += sizeof(this->vertex_indices[i]);
scarter1 0:020db18a476d 31 }
scarter1 0:020db18a476d 32 return offset;
scarter1 0:020db18a476d 33 }
scarter1 0:020db18a476d 34
scarter1 0:020db18a476d 35 virtual int deserialize(unsigned char *inbuffer)
scarter1 0:020db18a476d 36 {
scarter1 0:020db18a476d 37 int offset = 0;
scarter1 0:020db18a476d 38 for( uint32_t i = 0; i < 3; i++){
scarter1 0:020db18a476d 39 this->vertex_indices[i] = ((uint32_t) (*(inbuffer + offset)));
scarter1 0:020db18a476d 40 this->vertex_indices[i] |= ((uint32_t) (*(inbuffer + offset + 1))) << (8 * 1);
scarter1 0:020db18a476d 41 this->vertex_indices[i] |= ((uint32_t) (*(inbuffer + offset + 2))) << (8 * 2);
scarter1 0:020db18a476d 42 this->vertex_indices[i] |= ((uint32_t) (*(inbuffer + offset + 3))) << (8 * 3);
scarter1 0:020db18a476d 43 offset += sizeof(this->vertex_indices[i]);
scarter1 0:020db18a476d 44 }
scarter1 0:020db18a476d 45 return offset;
scarter1 0:020db18a476d 46 }
scarter1 0:020db18a476d 47
scarter1 0:020db18a476d 48 const char * getType(){ return "shape_msgs/MeshTriangle"; };
scarter1 0:020db18a476d 49 const char * getMD5(){ return "23688b2e6d2de3d32fe8af104a903253"; };
scarter1 0:020db18a476d 50
scarter1 0:020db18a476d 51 };
scarter1 0:020db18a476d 52
scarter1 0:020db18a476d 53 }
scarter1 0:020db18a476d 54 #endif