Display driver for Sharp's range of SPI-driven memory LCD's, leveraging the power of asynchronous transfers. Currently supports LS013B7DH03, but easily extendable to other models as well.

Dependents:   memLCD-Demo memLCD-Demo memLCD-Demo MemLCD-Temperature-Humidity-Demo ... more

Information

All examples in this repo are considered EXPERIMENTAL QUALITY, meaning this code has been created as one-off proof-of-concept and is suitable as a demonstration for experimental purposes only. This code will not be regularly maintained by Silicon Labs and there is no guarantee that these projects will work across all environments, SDK versions and hardware.

Memory LCD extension board

Caution

This library builds upon the asynchronous SPI interface provided by mbed, but not all platforms currently support this. So, make sure your platform is capable of asynchronous SPI (all Silicon Labs platforms are), otherwise you will get compiler errors!

Usage

The library is purposefully quite simple to use. To set it up, you initialize an SPI object and the required I/O pins, and call the library constructor with those. Make sure the display is powered on, enabled, and the inversion mode is set to external (EXTMODE is high).

setup

#define SCK     PD2
#define MOSI 	PD0

DigitalOut CS(PD3);
DigitalOut EXTCOM(PC4);

SPI displaySPI(MOSI, NC, SCK);
silabs::LS013B7DH03 display(&displaySPI, &CS, &EXTCOM);

You should also swap out the pin names for the relevant names on your platform.

After setup, you usually want to clear any static information left on the screen. To do that, you would call clearImmediate, and optionally provide a callback. The callback will get called when the clearing operation is complete and the display has been cleared. In this example, refreshCallback sets a global boolean 'refreshed' to true when called.

clearing the display

refreshed = false;
int result = display.clearImmediate(refreshCallback);
if(result == LS013B7DH03_OK) {
    while(refreshed == false) sleep();
} else {
    printf("Display error: %d", result);
}

Of course, instead of sleeping while the display is clearing, you could also just continue with the program, and check back whether the callback happened or not.

Then comes the fun part, actually writing stuff on the display! Since the display only supports one-way communication (i.e. you cannot read from it), it uses an internal frame buffer in RAM. So, to actually display something on the LCD, two steps need to happen: writing to the pixel buffer, and at the very end writing the pixel buffer to the LCD.

Pixelbuffer operations

The MemoryLCD library builds upon Simon Ford's TextDisplay library, which means you can use all of that functionality. Even printf is supported!

most important display operations

// Set one pixel at x=10, y=40 to the color White
display.pixel(10,40,White); 

// print "I love mbed" at the character position x=4, y=5
// i.e. starting on row 5, 4 characters from the left border
display.locate(4,5);
display.printf("I love mbed!");

// show a bitmap at a given location
// Constraints: bitmap is 8-bit, MSB first, 1 bit per pixel. Width, height and starting coordinates must be divisible by 8.
// This example: show a bitmap which is 128 pixels wide and high, and start at location 0,0.
display.showBMP(&mbed_logo, 128, 128, 0, 0);

//Draw a line (really a 1px wide rectangle) from (4,10) until (4,15)
display.fill(4, 10, 1, 5, White);

Updating the LCD

Updating the LCD (i.e. moving the framebuffer to the display) happens much the same way as clearing it: asynchronously. To start the update, you call update() on the display, optionally providing a callback to be called after the whole update has happened. In the example below, refreshCallback sets a global boolean 'refreshed' to true when called. Signature: void refreshCallback(void);

updating the display

refreshed = false;
int result = display.update(refreshCallback);
if(result == LS013B7DH03_OK) {
    while(refreshed == false) sleep();
} else {
    printf("Display error: %d", result);
}

Full example

example program

#include "LS013B7DH03.h"
#include "mbed_logo.h"
/******************** Define I/O *****************************/
DigitalOut myled(LED1);

#define SCK     PD2
#define MOSI 	PD0

DigitalOut CS(PD3);
DigitalOut EXTCOM(PC4);
DigitalOut EXTMODE(PD4);
DigitalOut DISP(PD5);

SPI displaySPI(MOSI, NC, SCK);
silabs::LS013B7DH03 display(&displaySPI, &CS, &EXTCOM);

/******************** Define Timers *****************************/

LowPowerTicker timeKeeping;

/***************** Define global variables **********************/
#define INIT_SECONDS		17600

volatile uint32_t prevSeconds = INIT_SECONDS, seconds = INIT_SECONDS;
volatile bool refreshed = false;

/***************** Define callback handlers *********************/
void secondsCallback(void);
void refreshCallback(void);

void secondsCallback(void) {
	seconds++;
}

/**
 * Callback for refresh completion
 */
void refreshCallback(void) {
	refreshed = true;
}

/*************************** MAIN *******************************/
int main() {
    // Enable the LCD
	EXTMODE = 1;
	DISP = 1;

	// Start generating the 1Hz call for keeping time
	timeKeeping.attach(&secondsCallback, 1.0f);

	// Reset the LCD to a blank state. (All white)
	refreshed = false;
	display.clearImmediate(refreshCallback);
	while(refreshed == false) sleep();

	printf("Initialization done! \n");

	// Apply mbed logo bitmap to the pixel buffer
	display.showBMP((uint8_t*)mbed_enabled_logo, 128, 128, 0, 0);
	display.printf("I like MBED!");

	// Push update to the display
	refreshed = false;
	display.update(refreshCallback);

	// Sleep while doing the transmit
	while(refreshed == false) sleep();

	// Go into clock mode
	while(1) {
		sleep();

		// In clock mode, only update once per second
		if(prevSeconds != seconds) {
			display.locate(4,15);
			display.printf("%02d:%02d:%02d", (seconds / 1200) % 24, (seconds / 60) % 60, seconds % 60);
			if(refreshed == true) {
				prevSeconds = seconds;
				refreshed = false;
				display.update(refreshCallback);
			}
		}
	}
}

Datasheet

Datasheet for the LCD (hosted by Mouser)

Committer:
stevew817
Date:
Wed Aug 12 14:06:07 2015 +0000
Revision:
11:0f8ae10b308d
Parent:
5:26851f9655cf
Implement Paul Staron's enhancements to the display driver classes, from https://developer.mbed.org/users/star297/code/MemoryLCD/rev/b64f87859c57

Who changed what in which revision?

UserRevisionLine numberNew contents of line
Steven Cooreman 0:a0faa86660d4 1 /* mbed GraphicsDisplay Display Library Base Class
Steven Cooreman 0:a0faa86660d4 2 * Copyright (c) 2007-2009 sford
Steven Cooreman 0:a0faa86660d4 3 * Released under the MIT License: http://mbed.org/license/mit
Steven Cooreman 0:a0faa86660d4 4 *
Steven Cooreman 0:a0faa86660d4 5 * A library for providing a common base class for Graphics displays
Steven Cooreman 0:a0faa86660d4 6 * To port a new display, derive from this class and implement
Steven Cooreman 0:a0faa86660d4 7 * the constructor (setup the display), pixel (put a pixel
Steven Cooreman 0:a0faa86660d4 8 * at a location), width and height functions. Everything else
Steven Cooreman 0:a0faa86660d4 9 * (locate, printf, putc, cls, window, putp, fill, blit, blitbit)
Steven Cooreman 0:a0faa86660d4 10 * will come for free. You can also provide a specialised implementation
Steven Cooreman 0:a0faa86660d4 11 * of window and putp to speed up the results
Steven Cooreman 0:a0faa86660d4 12 */
Steven Cooreman 0:a0faa86660d4 13
Steven Cooreman 0:a0faa86660d4 14 #ifndef MBED_GRAPHICSDISPLAY_H
Steven Cooreman 0:a0faa86660d4 15 #define MBED_GRAPHICSDISPLAY_H
Steven Cooreman 0:a0faa86660d4 16
Steven Cooreman 0:a0faa86660d4 17 #include "TextDisplay.h"
Steven Cooreman 0:a0faa86660d4 18
Steven Cooreman 0:a0faa86660d4 19 class GraphicsDisplay : public TextDisplay {
Steven Cooreman 0:a0faa86660d4 20
Steven Cooreman 0:a0faa86660d4 21 public:
Steven Cooreman 0:a0faa86660d4 22
Steven Cooreman 0:a0faa86660d4 23 GraphicsDisplay(const char* name);
Steven Cooreman 0:a0faa86660d4 24
Steven Cooreman 0:a0faa86660d4 25 virtual void pixel(int x, int y, int colour) = 0;
Steven Cooreman 0:a0faa86660d4 26 virtual int width() = 0;
Steven Cooreman 0:a0faa86660d4 27 virtual int height() = 0;
Steven Cooreman 0:a0faa86660d4 28
Steven Cooreman 0:a0faa86660d4 29 virtual void window(int x, int y, int w, int h);
Steven Cooreman 0:a0faa86660d4 30 virtual void putp(int colour);
Steven Cooreman 0:a0faa86660d4 31
Steven Cooreman 0:a0faa86660d4 32 virtual void cls();
stevew817 11:0f8ae10b308d 33 virtual void rect(int x0, int y0, int x1, int y1, int colour);
stevew817 11:0f8ae10b308d 34 virtual void fillrect(int x0, int y0, int w, int h, int colour);
stevew817 11:0f8ae10b308d 35 // fill equals fillrect, name has been kept to not break compatibility
Steven Cooreman 0:a0faa86660d4 36 virtual void fill(int x, int y, int w, int h, int colour);
stevew817 11:0f8ae10b308d 37
stevew817 11:0f8ae10b308d 38 // To draw circle using ellipse, set a and b to the same values
stevew817 11:0f8ae10b308d 39 virtual void ellipse(int xc, int yc, int a, int b, unsigned int colour);
stevew817 11:0f8ae10b308d 40 virtual void fillellipse(int xc, int yc, int a, int b, unsigned int colour);
srodk 5:26851f9655cf 41 virtual void circle(int x, int y, int r, int colour);
stevew817 11:0f8ae10b308d 42
stevew817 11:0f8ae10b308d 43 virtual void hline(int x0, int x1, int y, int colour);
stevew817 11:0f8ae10b308d 44 virtual void vline(int x0, int y0, int y1, int colour);
stevew817 11:0f8ae10b308d 45 virtual void line(int x0, int y0, int x1, int y1, int colour);
stevew817 11:0f8ae10b308d 46
Steven Cooreman 0:a0faa86660d4 47 virtual void blit(int x, int y, int w, int h, const int *colour);
Steven Cooreman 0:a0faa86660d4 48 virtual void blitbit(int x, int y, int w, int h, const char* colour);
Steven Cooreman 0:a0faa86660d4 49
Steven Cooreman 0:a0faa86660d4 50 virtual void character(int column, int row, int value);
Steven Cooreman 0:a0faa86660d4 51 virtual int columns();
Steven Cooreman 0:a0faa86660d4 52 virtual int rows();
Steven Cooreman 0:a0faa86660d4 53
Steven Cooreman 0:a0faa86660d4 54 protected:
Steven Cooreman 0:a0faa86660d4 55
Steven Cooreman 0:a0faa86660d4 56 // pixel location
Steven Cooreman 0:a0faa86660d4 57 short _x;
Steven Cooreman 0:a0faa86660d4 58 short _y;
Steven Cooreman 0:a0faa86660d4 59
Steven Cooreman 0:a0faa86660d4 60 // window location
Steven Cooreman 0:a0faa86660d4 61 short _x1;
Steven Cooreman 0:a0faa86660d4 62 short _x2;
Steven Cooreman 0:a0faa86660d4 63 short _y1;
Steven Cooreman 0:a0faa86660d4 64 short _y2;
Steven Cooreman 0:a0faa86660d4 65
Steven Cooreman 0:a0faa86660d4 66 };
Steven Cooreman 0:a0faa86660d4 67
Steven Cooreman 0:a0faa86660d4 68 #endif