Play snake using mbed! A snake-like game that runs on the memoryLCD display on Happy Gecko.

Dependencies:   mbed MemoryLCD

Hungry Gecko Game on Memory LCD

This game is meant to run on a Silicon labs EFM32 Happy Gecko Starter Kit, and demonstrate the use of the Memory LCD. User controls the push buttons on the kit PB1, and PB0 to let the gecko turn left and right respectively in order to eat the food. User should avoid running into the body of the gecko, otherwise game is over. It is allowed to hit the wall and go from the other side of it. Have fun!

Information

All examples in this repo are considered EXPERIMENTAL QUALITY, meaning this code has been created as one-off proof-of-concept and is suitable as a demonstration for experimental purposes only. This code will not be regularly maintained by Silicon Labs and there is no guarantee that these projects will work across all environments, SDK versions and hardware.

Libraries

gecko.h

This class creates a gecko object, draws it on the memory LCD according to its movement, and keeps track of the length of the gecko

gecko.h

#include "LS013B7DH03.h"
#include "settings.h"
#include "asymmetricPart.h"
 
class Gecko{
  private:
      uint8_t _position[MAXLENGTH];
      uint8_t _last;
      uint8_t _length;
 
      asymmetricPart _head;
 
      void drawPart(silabs::LS013B7DH03 &display, uint8_t x, uint8_t y) const;
      void removePart(silabs::LS013B7DH03 &display, uint8_t x, uint8_t y) const;
    public:
        Gecko();
 
        /* Moves the snake and redraws it on the display */
        void move(silabs::LS013B7DH03 &display, Direction dir);
 
        /* Redraw the entire snake */
        void draw(silabs::LS013B7DH03 &display) const;
 
        /* Check if the snake has collides with itself */
        bool selfCollision() const;
 
        /* Increases the length of the snake by one STEPSIZE x STEPSIZE tile */
        void increaseLength(silabs::LS013B7DH03 &display, Direction dir);
 
        /* Checks if the head of the snake occupies a STEP */
        bool headOccupiesTile(uint8_t x, uint8_t y) const;
 
        /* Chech if the snake occupies a STEPSIZE x STEPSIZE tile */
        bool occupiesTile(uint8_t x, uint8_t y) const;
 
        /* Get coordinates */
        uint8_t getX(uint8_t indx) const;
        uint8_t getY(uint8_t indx) const;
};

food.h

This class creates a food object, displays it on memory LCD and updates its location every time it is eaten by gecko.

food.h

#include "settings.h"
#include "LS013B7DH03.h"
 
class Gecko; // Forward declaration
#ifndef FOOD_H_
#define FOOD_H_
/* Pixel map for the food
 * 4 most significant bits y-crd, 4 least significant bits x-crd
 * The upper left corner of the part is asigned coordinates (x,y)=(0,0)
 */
class Food{
public:
    Food();
    bool isEaten(Gecko &gck);
    void reset(silabs::LS013B7DH03 &display, const Gecko &gck);
    void draw(silabs::LS013B7DH03 &display);
 
private:
    uint8_t x;
    uint8_t y;
    void remove(silabs::LS013B7DH03 &display);
};
 
#endif /* FOOD_H_ */

settings.h

This file defines the settings including the wall location, board height and width, and enum for gecko movements.

settings.h

#ifndef SETTINGS_H_
#define SETTINGS_H_
#include "LCDSettings.h"
 
#define MAXLENGTH 255
#define STEPSIZE 7
 
/*  Define board limits, note that the display height and display width is 128
 * This particlular choice leads to 255 STEPSIZE x STEPSIZE tiles. Thus,
 * the tile number can be stored in 1 uint8_t
 * */
#define TOPEDGE 2
#define BOARD_HEIGHT 15
#define BOARD_WIDTH 17
#define BOARDERWIDTH (DISPLAY_WIDTH - STEPSIZE*BOARD_WIDTH)
 
/* Define allowed direction to move */
typedef enum{
    LEFT=0, RIGHT, UP, DOWN
} Direction;
 
#endif /* SETTINGS_H_ */

asymmetricPart.h

This class creates the object of the asymmetric part of the gecko body, and updates its location on the memory LCD.

asymmetricPart.h

#include "settings.h"
#include "LS013B7DH03.h"
 
/* Bitfield containing the position of the top left corner of the part and the orientation
 * The minimum number of bits to store x, y and orientation is 10 bits (there are 255 tiles).
 * Since this will be expanded to 16 bits the x and y values are stored in 7 bits each.
 * */
 
struct positionAndDirection{
    uint8_t x:7;
    uint8_t y:7;
    uint8_t direction:2;
};
 
class asymmetricPart{
private:
    positionAndDirection _posAndDir;
    const uint8_t *_px_map;
    uint8_t _nPix;
 
    /* Private member functions */
    void draw(silabs::LS013B7DH03 &display, uint8_t color) const;
public:
    asymmetricPart();
    asymmetricPart(uint8_t x, uint8_t y, Direction dir,  const uint8_t *px_map, uint8_t nPix);
 
    /* Set all member variables */
    void init(uint8_t x, uint8_t y, Direction dir,  const uint8_t *px_map, uint8_t nPix);
 
    /* Draw the part on the screen */
    void draw(silabs::LS013B7DH03 &display) const {draw(display, Black);};
 
    /* Erase the part from the screen */
    void remove(silabs::LS013B7DH03 &display) const {draw(display, White);};
 
    /* Get member variables */
    uint8_t getX() const {return _posAndDir.x;};
    uint8_t getY() const {return _posAndDir.y;};
    uint8_t getDir() const {return _posAndDir.direction;};
 
    /* Set member variables */
    void setX(uint8_t x) {_posAndDir.x = x&0x7F;};
    void setY(uint8_t y) {_posAndDir.y = y&0x7F;};
    void setDir(Direction dir) {_posAndDir.direction = static_cast<int>(dir)&0x0003;};
};

Full Example

mian.cpp

#include "LS013B7DH03.h"
#include "gecko.h"
#include "food.h"
#include "settings.h"
 
/**************************** Define I/O **************************************/
 
InterruptIn in(SW1);
InterruptIn inB1(SW0);
#define SCK     PE12
#define MOSI    PE10
 
DigitalOut CS(PA10);
DigitalOut EXTCOM(PF3);
DigitalOut DISP(PA8);
 
SPI displaySPI(MOSI, NC, SCK);
silabs::LS013B7DH03 display(&displaySPI, &CS, &EXTCOM);
 
/**************************** Define Timers ***********************************/
 
LowPowerTicker ticker;
 
/**************************** Global variables ********************************/
 
/* Flag that is set to true when the display is refreshed */
volatile bool refreshed = false;
 
/* Flag that is set to true by the ticker. Makes the gecko move at regular time intervals */
volatile bool updateDisplay = true;
 
/* A flag that ensures the controller to only read one click per frame */
volatile bool PBenabled = true;
 
/* Direction in which the gecko moves */
Direction dir = UP;
 
uint8_t score = 0;
 
/**************************** Define callback handlers ************************/
void tickerCallback(void);
 
/* Push button handlers */
void in_handler_B0();
void in_handler_B1();
 
/* Define game modes */
typedef enum {
    PLAY, STOP
} Modes;
 
/* Set the game mode */
Modes mode = PLAY;
 
void in_handler_B0() {
    /* Only change the direction if push button is enabled */
    if (PBenabled)
    {
        switch (dir) {
        case (UP):
                dir = LEFT;
            break;
        case (DOWN):
                dir = RIGHT;
            break;
        case (RIGHT):
                dir = UP;
            break;
        case (LEFT):
                dir = DOWN;
            break;
        }
        PBenabled = false;
    }
}
 
void in_handler_B1() {
    /* Only change the direction if push button is enabled */
    if (PBenabled)
    {
        switch (dir) {
        case UP:
            dir = RIGHT;
            break;
        case DOWN:
            dir = LEFT;
            break;
        case RIGHT:
            dir = DOWN;
            break;
        case LEFT:
            dir = UP;
            break;
        }
        PBenabled = false;
    }
}
 
 
/* Callback functions */
void tickerCallback(void) {
    updateDisplay = true;
 
    /* Enable push buttons if the display is refreshed */
    PBenabled = refreshed;
}
 
 
void refreshCallback(void) {
    refreshed = true;
}
 
/**************************** Fill the boarder ********************************/
 
void fillBoarder(silabs::LS013B7DH03 &display){
    display.fill(0, 0, DISPLAY_WIDTH, TOPEDGE*STEPSIZE, Black);
 
    /* Fill right edge */
    display.fill(BOARD_WIDTH*STEPSIZE + BOARDERWIDTH/2, TOPEDGE*STEPSIZE + BOARDERWIDTH/2, 1, BOARD_HEIGHT*STEPSIZE, Black);
    for (uint8_t i=0;i<BOARD_HEIGHT;i++){
        for (uint8_t j=0;j<(DISPLAY_WIDTH-BOARD_WIDTH*STEPSIZE - BOARDERWIDTH/2);j++){
            display.pixel(BOARD_WIDTH*STEPSIZE + BOARDERWIDTH/2 +j, (i+TOPEDGE)*STEPSIZE + BOARDERWIDTH/2+j, Black);
        }
    }
 
    /* Fill bottom edge */
    display.fill(BOARDERWIDTH/2, (BOARD_HEIGHT+TOPEDGE)*STEPSIZE + BOARDERWIDTH/2, BOARD_WIDTH*STEPSIZE, 1, Black);
 
    for (uint8_t i=0;i<=BOARD_WIDTH;i++){
        for (uint8_t j=0;j<(DISPLAY_WIDTH-BOARD_WIDTH*STEPSIZE - BOARDERWIDTH/2);j++){
            display.pixel(i*STEPSIZE + BOARDERWIDTH/2 +j, (BOARD_HEIGHT+TOPEDGE)*STEPSIZE + BOARDERWIDTH/2+j, Black);
        }
    }
 
    /* Fill left edge */
    display.fill(BOARDERWIDTH/2-1, TOPEDGE*STEPSIZE + BOARDERWIDTH/2, 1, BOARD_HEIGHT*STEPSIZE, Black);
    for (uint8_t i=0;i<BOARD_HEIGHT;i++){
        for (uint8_t j=0;j<(DISPLAY_WIDTH-BOARD_WIDTH*STEPSIZE - BOARDERWIDTH/2 - 1);j++){
            display.pixel(j, (i+TOPEDGE)*STEPSIZE + BOARDERWIDTH/2+j, Black);
        }
    }
 
    /* Fill top edge */
    display.fill(BOARDERWIDTH/2, TOPEDGE*STEPSIZE + BOARDERWIDTH/2 - 1, BOARD_WIDTH*STEPSIZE, 1, Black);
 
    for (uint8_t i=0;i<=BOARD_WIDTH;i++){
        for (uint8_t j=0;j<(DISPLAY_WIDTH-BOARD_WIDTH*STEPSIZE - BOARDERWIDTH/2 - 1);j++){
            display.pixel(i*STEPSIZE + BOARDERWIDTH/2 +j, TOPEDGE*STEPSIZE + j, Black);
        }
    }
 
}
 
/**************************** MAIN ********************************************/
int main() {
 
    /* Initialize pushbutton handlers */
    in.fall(in_handler_B0);
    inB1.fall(in_handler_B1);
 
    /* Enable the LCD */
    DISP = 1;
 
    /* Start generating the 3Hz call */
    ticker.attach(&tickerCallback, 0.3333f);
 
    /* Reset the LCD to a blank state. (All white) */
    refreshed = false;
    if (display.clearImmediate(refreshCallback) == LS013B7DH03_OK){
        while (refreshed == false) sleep();
    }
 
    fillBoarder(display);
    refreshed = false;
    if (display.update(refreshCallback) == LS013B7DH03_OK)
    {
        while (refreshed == false) sleep();
    }
    Gecko gck;
    Food fd;
    gck.draw(display);
    fd.draw(display);
 
    /* Push update to the display */
    refreshed = false;
    if (display.update(refreshCallback) == LS013B7DH03_OK)
    {
        while (refreshed == false) sleep();
    }
    display.foreground(White);
    display.background(Black);
    display.locate(4,0);
    display.printf("Score: ");
 
    display.locate(11,0);
    display.printf("%d", score);
 
    /* Main loop */
    while (1) {
        sleep();
        if (updateDisplay && refreshed && (mode==PLAY)) {
            updateDisplay = false;
 
            gck.move(display, dir);
 
            if (fd.isEaten(gck))
            {
                fd.reset(display, gck);
                gck.increaseLength(display, dir);
 
                /* Redraw gecko */
                gck.draw(display);
                /* Update the score */
                score++;
                display.locate(11,0);
                display.printf("%d", score);
            }
 
            /* Update display */
            refreshed = false;
            display.update(refreshCallback);
 
 
            if (gck.selfCollision()) {
                mode = STOP;
                gck.move(display, dir);
                display.locate(3, 6);
                display.printf("GAME OVER!");
                refreshed = false;
                display.update(refreshCallback);
            }
        }
    }
}
Committer:
stevew817
Date:
Mon Sep 12 10:52:53 2016 +0000
Revision:
3:db0ad94fc6aa
Parent:
2:5a41b935bc86
Pull latest libraries

Who changed what in which revision?

UserRevisionLine numberNew contents of line
lichang 2:5a41b935bc86 1 /***************************************************************************//**
lichang 2:5a41b935bc86 2 * @file main.cpp
lichang 2:5a41b935bc86 3 * @brief Demo program for game Hungry Gecko
lichang 2:5a41b935bc86 4 *******************************************************************************
lichang 2:5a41b935bc86 5 * @section License
lichang 2:5a41b935bc86 6 * <b>(C) Copyright 2015 Silicon Labs, http://www.silabs.com</b>
lichang 2:5a41b935bc86 7 *******************************************************************************
lichang 2:5a41b935bc86 8 *
lichang 2:5a41b935bc86 9 * Permission is granted to anyone to use this software for any purpose,
lichang 2:5a41b935bc86 10 * including commercial applications, and to alter it and redistribute it
lichang 2:5a41b935bc86 11 * freely, subject to the following restrictions:
lichang 2:5a41b935bc86 12 *
lichang 2:5a41b935bc86 13 * 1. The origin of this software must not be misrepresented; you must not
lichang 2:5a41b935bc86 14 * claim that you wrote the original software.
lichang 2:5a41b935bc86 15 * 2. Altered source versions must be plainly marked as such, and must not be
lichang 2:5a41b935bc86 16 * misrepresented as being the original software.
lichang 2:5a41b935bc86 17 * 3. This notice may not be removed or altered from any source distribution.
lichang 2:5a41b935bc86 18 *
lichang 2:5a41b935bc86 19 * DISCLAIMER OF WARRANTY/LIMITATION OF REMEDIES: Silicon Labs has no
lichang 2:5a41b935bc86 20 * obligation to support this Software. Silicon Labs is providing the
lichang 2:5a41b935bc86 21 * Software "AS IS", with no express or implied warranties of any kind,
lichang 2:5a41b935bc86 22 * including, but not limited to, any implied warranties of merchantability
lichang 2:5a41b935bc86 23 * or fitness for any particular purpose or warranties against infringement
lichang 2:5a41b935bc86 24 * of any proprietary rights of a third party.
lichang 2:5a41b935bc86 25 *
lichang 2:5a41b935bc86 26 * Silicon Labs will not be liable for any consequential, incidental, or
lichang 2:5a41b935bc86 27 * special damages, or any other relief, or for any claim by any third party,
lichang 2:5a41b935bc86 28 * arising from your use of this Software.
lichang 2:5a41b935bc86 29 *
lichang 2:5a41b935bc86 30 ******************************************************************************/
lichang 2:5a41b935bc86 31
dakleive 0:008c379fb5e6 32 #include "LS013B7DH03.h"
dakleive 0:008c379fb5e6 33 #include "gecko.h"
dakleive 0:008c379fb5e6 34 #include "food.h"
dakleive 0:008c379fb5e6 35 #include "settings.h"
dakleive 0:008c379fb5e6 36
dakleive 0:008c379fb5e6 37 /**************************** Define I/O **************************************/
dakleive 0:008c379fb5e6 38
dakleive 0:008c379fb5e6 39 InterruptIn in(SW1);
dakleive 0:008c379fb5e6 40 InterruptIn inB1(SW0);
dakleive 0:008c379fb5e6 41 #define SCK PE12
dakleive 0:008c379fb5e6 42 #define MOSI PE10
dakleive 0:008c379fb5e6 43
dakleive 0:008c379fb5e6 44 DigitalOut CS(PA10);
dakleive 0:008c379fb5e6 45 DigitalOut EXTCOM(PF3);
dakleive 0:008c379fb5e6 46 DigitalOut DISP(PA8);
dakleive 0:008c379fb5e6 47
dakleive 0:008c379fb5e6 48 SPI displaySPI(MOSI, NC, SCK);
dakleive 0:008c379fb5e6 49 silabs::LS013B7DH03 display(&displaySPI, &CS, &EXTCOM);
dakleive 0:008c379fb5e6 50
dakleive 0:008c379fb5e6 51 /**************************** Define Timers ***********************************/
dakleive 0:008c379fb5e6 52
dakleive 0:008c379fb5e6 53 LowPowerTicker ticker;
dakleive 0:008c379fb5e6 54
dakleive 0:008c379fb5e6 55 /**************************** Global variables ********************************/
dakleive 0:008c379fb5e6 56
dakleive 0:008c379fb5e6 57 /* Flag that is set to true when the display is refreshed */
dakleive 0:008c379fb5e6 58 volatile bool refreshed = false;
dakleive 0:008c379fb5e6 59
dakleive 0:008c379fb5e6 60 /* Flag that is set to true by the ticker. Makes the gecko move at regular time intervals */
dakleive 0:008c379fb5e6 61 volatile bool updateDisplay = true;
dakleive 0:008c379fb5e6 62
dakleive 0:008c379fb5e6 63 /* A flag that ensures the controller to only read one click per frame */
dakleive 0:008c379fb5e6 64 volatile bool PBenabled = true;
dakleive 0:008c379fb5e6 65
dakleive 0:008c379fb5e6 66 /* Direction in which the gecko moves */
dakleive 0:008c379fb5e6 67 Direction dir = UP;
dakleive 0:008c379fb5e6 68
dakleive 0:008c379fb5e6 69 uint8_t score = 0;
dakleive 0:008c379fb5e6 70
dakleive 0:008c379fb5e6 71 /**************************** Define callback handlers ************************/
dakleive 0:008c379fb5e6 72 void tickerCallback(void);
dakleive 0:008c379fb5e6 73
dakleive 0:008c379fb5e6 74 /* Push button handlers */
dakleive 0:008c379fb5e6 75 void in_handler_B0();
dakleive 0:008c379fb5e6 76 void in_handler_B1();
dakleive 0:008c379fb5e6 77
dakleive 0:008c379fb5e6 78 /* Define game modes */
dakleive 0:008c379fb5e6 79 typedef enum {
dakleive 0:008c379fb5e6 80 PLAY, STOP
dakleive 0:008c379fb5e6 81 } Modes;
dakleive 0:008c379fb5e6 82
dakleive 0:008c379fb5e6 83 /* Set the game mode */
dakleive 0:008c379fb5e6 84 Modes mode = PLAY;
dakleive 0:008c379fb5e6 85
dakleive 0:008c379fb5e6 86 void in_handler_B0() {
dakleive 0:008c379fb5e6 87 /* Only change the direction if push button is enabled */
dakleive 0:008c379fb5e6 88 if (PBenabled)
dakleive 0:008c379fb5e6 89 {
dakleive 0:008c379fb5e6 90 switch (dir) {
dakleive 0:008c379fb5e6 91 case (UP):
dakleive 0:008c379fb5e6 92 dir = LEFT;
dakleive 0:008c379fb5e6 93 break;
dakleive 0:008c379fb5e6 94 case (DOWN):
dakleive 0:008c379fb5e6 95 dir = RIGHT;
dakleive 0:008c379fb5e6 96 break;
dakleive 0:008c379fb5e6 97 case (RIGHT):
dakleive 0:008c379fb5e6 98 dir = UP;
dakleive 0:008c379fb5e6 99 break;
dakleive 0:008c379fb5e6 100 case (LEFT):
dakleive 0:008c379fb5e6 101 dir = DOWN;
dakleive 0:008c379fb5e6 102 break;
dakleive 0:008c379fb5e6 103 }
dakleive 0:008c379fb5e6 104 PBenabled = false;
dakleive 0:008c379fb5e6 105 }
dakleive 0:008c379fb5e6 106 }
dakleive 0:008c379fb5e6 107
dakleive 0:008c379fb5e6 108 void in_handler_B1() {
dakleive 0:008c379fb5e6 109 /* Only change the direction if push button is enabled */
dakleive 0:008c379fb5e6 110 if (PBenabled)
dakleive 0:008c379fb5e6 111 {
dakleive 0:008c379fb5e6 112 switch (dir) {
dakleive 0:008c379fb5e6 113 case UP:
dakleive 0:008c379fb5e6 114 dir = RIGHT;
dakleive 0:008c379fb5e6 115 break;
dakleive 0:008c379fb5e6 116 case DOWN:
dakleive 0:008c379fb5e6 117 dir = LEFT;
dakleive 0:008c379fb5e6 118 break;
dakleive 0:008c379fb5e6 119 case RIGHT:
dakleive 0:008c379fb5e6 120 dir = DOWN;
dakleive 0:008c379fb5e6 121 break;
dakleive 0:008c379fb5e6 122 case LEFT:
dakleive 0:008c379fb5e6 123 dir = UP;
dakleive 0:008c379fb5e6 124 break;
dakleive 0:008c379fb5e6 125 }
dakleive 0:008c379fb5e6 126 PBenabled = false;
dakleive 0:008c379fb5e6 127 }
dakleive 0:008c379fb5e6 128 }
dakleive 0:008c379fb5e6 129
dakleive 0:008c379fb5e6 130
dakleive 0:008c379fb5e6 131 /* Callback functions */
dakleive 0:008c379fb5e6 132 void tickerCallback(void) {
dakleive 0:008c379fb5e6 133 updateDisplay = true;
dakleive 0:008c379fb5e6 134
dakleive 0:008c379fb5e6 135 /* Enable push buttons if the display is refreshed */
dakleive 0:008c379fb5e6 136 PBenabled = refreshed;
dakleive 0:008c379fb5e6 137 }
dakleive 0:008c379fb5e6 138
dakleive 0:008c379fb5e6 139
dakleive 0:008c379fb5e6 140 void refreshCallback(void) {
dakleive 0:008c379fb5e6 141 refreshed = true;
dakleive 0:008c379fb5e6 142 }
dakleive 0:008c379fb5e6 143
dakleive 0:008c379fb5e6 144 /**************************** Fill the boarder ********************************/
dakleive 0:008c379fb5e6 145
dakleive 0:008c379fb5e6 146 void fillBoarder(silabs::LS013B7DH03 &display){
dakleive 0:008c379fb5e6 147 display.fill(0, 0, DISPLAY_WIDTH, TOPEDGE*STEPSIZE, Black);
dakleive 0:008c379fb5e6 148
dakleive 0:008c379fb5e6 149 /* Fill right edge */
dakleive 0:008c379fb5e6 150 display.fill(BOARD_WIDTH*STEPSIZE + BOARDERWIDTH/2, TOPEDGE*STEPSIZE + BOARDERWIDTH/2, 1, BOARD_HEIGHT*STEPSIZE, Black);
dakleive 0:008c379fb5e6 151 for (uint8_t i=0;i<BOARD_HEIGHT;i++){
dakleive 0:008c379fb5e6 152 for (uint8_t j=0;j<(DISPLAY_WIDTH-BOARD_WIDTH*STEPSIZE - BOARDERWIDTH/2);j++){
dakleive 0:008c379fb5e6 153 display.pixel(BOARD_WIDTH*STEPSIZE + BOARDERWIDTH/2 +j, (i+TOPEDGE)*STEPSIZE + BOARDERWIDTH/2+j, Black);
dakleive 0:008c379fb5e6 154 }
dakleive 0:008c379fb5e6 155 }
dakleive 0:008c379fb5e6 156
dakleive 0:008c379fb5e6 157 /* Fill bottom edge */
dakleive 0:008c379fb5e6 158 display.fill(BOARDERWIDTH/2, (BOARD_HEIGHT+TOPEDGE)*STEPSIZE + BOARDERWIDTH/2, BOARD_WIDTH*STEPSIZE, 1, Black);
dakleive 0:008c379fb5e6 159
dakleive 0:008c379fb5e6 160 for (uint8_t i=0;i<=BOARD_WIDTH;i++){
dakleive 0:008c379fb5e6 161 for (uint8_t j=0;j<(DISPLAY_WIDTH-BOARD_WIDTH*STEPSIZE - BOARDERWIDTH/2);j++){
dakleive 0:008c379fb5e6 162 display.pixel(i*STEPSIZE + BOARDERWIDTH/2 +j, (BOARD_HEIGHT+TOPEDGE)*STEPSIZE + BOARDERWIDTH/2+j, Black);
dakleive 0:008c379fb5e6 163 }
dakleive 0:008c379fb5e6 164 }
dakleive 0:008c379fb5e6 165
dakleive 0:008c379fb5e6 166 /* Fill left edge */
dakleive 0:008c379fb5e6 167 display.fill(BOARDERWIDTH/2-1, TOPEDGE*STEPSIZE + BOARDERWIDTH/2, 1, BOARD_HEIGHT*STEPSIZE, Black);
dakleive 0:008c379fb5e6 168 for (uint8_t i=0;i<BOARD_HEIGHT;i++){
dakleive 0:008c379fb5e6 169 for (uint8_t j=0;j<(DISPLAY_WIDTH-BOARD_WIDTH*STEPSIZE - BOARDERWIDTH/2 - 1);j++){
dakleive 0:008c379fb5e6 170 display.pixel(j, (i+TOPEDGE)*STEPSIZE + BOARDERWIDTH/2+j, Black);
dakleive 0:008c379fb5e6 171 }
dakleive 0:008c379fb5e6 172 }
dakleive 0:008c379fb5e6 173
dakleive 0:008c379fb5e6 174 /* Fill top edge */
dakleive 0:008c379fb5e6 175 display.fill(BOARDERWIDTH/2, TOPEDGE*STEPSIZE + BOARDERWIDTH/2 - 1, BOARD_WIDTH*STEPSIZE, 1, Black);
dakleive 0:008c379fb5e6 176
dakleive 0:008c379fb5e6 177 for (uint8_t i=0;i<=BOARD_WIDTH;i++){
dakleive 0:008c379fb5e6 178 for (uint8_t j=0;j<(DISPLAY_WIDTH-BOARD_WIDTH*STEPSIZE - BOARDERWIDTH/2 - 1);j++){
dakleive 0:008c379fb5e6 179 display.pixel(i*STEPSIZE + BOARDERWIDTH/2 +j, TOPEDGE*STEPSIZE + j, Black);
dakleive 0:008c379fb5e6 180 }
dakleive 0:008c379fb5e6 181 }
dakleive 0:008c379fb5e6 182
dakleive 0:008c379fb5e6 183 }
dakleive 0:008c379fb5e6 184
dakleive 0:008c379fb5e6 185 /**************************** MAIN ********************************************/
dakleive 0:008c379fb5e6 186 int main() {
dakleive 0:008c379fb5e6 187
dakleive 0:008c379fb5e6 188 /* Initialize pushbutton handlers */
dakleive 0:008c379fb5e6 189 in.fall(in_handler_B0);
dakleive 0:008c379fb5e6 190 inB1.fall(in_handler_B1);
dakleive 0:008c379fb5e6 191
dakleive 0:008c379fb5e6 192 /* Enable the LCD */
dakleive 0:008c379fb5e6 193 DISP = 1;
dakleive 0:008c379fb5e6 194
dakleive 0:008c379fb5e6 195 /* Start generating the 3Hz call */
dakleive 0:008c379fb5e6 196 ticker.attach(&tickerCallback, 0.3333f);
dakleive 0:008c379fb5e6 197
dakleive 0:008c379fb5e6 198 /* Reset the LCD to a blank state. (All white) */
dakleive 0:008c379fb5e6 199 refreshed = false;
dakleive 0:008c379fb5e6 200 if (display.clearImmediate(refreshCallback) == LS013B7DH03_OK){
dakleive 0:008c379fb5e6 201 while (refreshed == false) sleep();
dakleive 0:008c379fb5e6 202 }
dakleive 0:008c379fb5e6 203
dakleive 0:008c379fb5e6 204 fillBoarder(display);
dakleive 0:008c379fb5e6 205 refreshed = false;
dakleive 0:008c379fb5e6 206 if (display.update(refreshCallback) == LS013B7DH03_OK)
dakleive 0:008c379fb5e6 207 {
dakleive 0:008c379fb5e6 208 while (refreshed == false) sleep();
dakleive 0:008c379fb5e6 209 }
dakleive 0:008c379fb5e6 210 Gecko gck;
dakleive 0:008c379fb5e6 211 Food fd;
dakleive 0:008c379fb5e6 212 gck.draw(display);
dakleive 0:008c379fb5e6 213 fd.draw(display);
dakleive 0:008c379fb5e6 214
dakleive 0:008c379fb5e6 215 /* Push update to the display */
dakleive 0:008c379fb5e6 216 refreshed = false;
dakleive 0:008c379fb5e6 217 if (display.update(refreshCallback) == LS013B7DH03_OK)
dakleive 0:008c379fb5e6 218 {
dakleive 0:008c379fb5e6 219 while (refreshed == false) sleep();
dakleive 0:008c379fb5e6 220 }
dakleive 0:008c379fb5e6 221 display.foreground(White);
dakleive 0:008c379fb5e6 222 display.background(Black);
dakleive 0:008c379fb5e6 223 display.locate(4,0);
dakleive 0:008c379fb5e6 224 display.printf("Score: ");
dakleive 0:008c379fb5e6 225
dakleive 0:008c379fb5e6 226 display.locate(11,0);
dakleive 0:008c379fb5e6 227 display.printf("%d", score);
dakleive 0:008c379fb5e6 228
dakleive 0:008c379fb5e6 229 /* Main loop */
dakleive 0:008c379fb5e6 230 while (1) {
dakleive 0:008c379fb5e6 231 sleep();
dakleive 0:008c379fb5e6 232 if (updateDisplay && refreshed && (mode==PLAY)) {
dakleive 0:008c379fb5e6 233 updateDisplay = false;
dakleive 0:008c379fb5e6 234
dakleive 0:008c379fb5e6 235 gck.move(display, dir);
dakleive 0:008c379fb5e6 236
dakleive 0:008c379fb5e6 237 if (fd.isEaten(gck))
dakleive 0:008c379fb5e6 238 {
dakleive 0:008c379fb5e6 239 fd.reset(display, gck);
dakleive 0:008c379fb5e6 240 gck.increaseLength(display, dir);
dakleive 0:008c379fb5e6 241
dakleive 0:008c379fb5e6 242 /* Redraw gecko */
dakleive 0:008c379fb5e6 243 gck.draw(display);
dakleive 0:008c379fb5e6 244 /* Update the score */
dakleive 0:008c379fb5e6 245 score++;
dakleive 0:008c379fb5e6 246 display.locate(11,0);
dakleive 0:008c379fb5e6 247 display.printf("%d", score);
dakleive 0:008c379fb5e6 248 }
dakleive 0:008c379fb5e6 249
dakleive 0:008c379fb5e6 250 /* Update display */
dakleive 0:008c379fb5e6 251 refreshed = false;
dakleive 0:008c379fb5e6 252 display.update(refreshCallback);
dakleive 0:008c379fb5e6 253
dakleive 0:008c379fb5e6 254
dakleive 0:008c379fb5e6 255 if (gck.selfCollision()) {
dakleive 0:008c379fb5e6 256 mode = STOP;
dakleive 0:008c379fb5e6 257 gck.move(display, dir);
dakleive 0:008c379fb5e6 258 display.locate(3, 6);
dakleive 0:008c379fb5e6 259 display.printf("GAME OVER!");
dakleive 0:008c379fb5e6 260 refreshed = false;
dakleive 0:008c379fb5e6 261 display.update(refreshCallback);
dakleive 0:008c379fb5e6 262 }
dakleive 0:008c379fb5e6 263 }
dakleive 0:008c379fb5e6 264 }
dakleive 0:008c379fb5e6 265 }
dakleive 0:008c379fb5e6 266
dakleive 0:008c379fb5e6 267