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Dependencies: mbed
Diff: ColorMbed.h
- Revision:
- 0:6e7a6e71dad3
- Child:
- 1:be91a16b48ea
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/ColorMbed.h Sat Dec 03 10:17:37 2016 +0000
@@ -0,0 +1,56 @@
+/*
+*************************************
+I have some idea to create only three function
+display ship;
+display dot or bomb;
+finally display game interface;
+*************************************
+*/
+
+#ifndef ColorMbed_H
+#define ColorMbed_H
+
+#include "mbed.h"
+
+class ColorMbed{
+
+public:
+
+ void init(); // set white_balance
+ /*
+ display_dot can display one dot on dot matrix
+ parameter :
+ row : int (1,2,3,...,8)
+ column : int (1,2,3,...,8)
+ color : {B,G,R}
+ */
+ void display_dot(int row,int column,uint8_t *color);
+ /*
+ display_ship 1 to 8 such as
+ ship 1 is 4 chanal on dot matrix
+ ship 2 is 3 chanal on dot matrix
+ 2 : ship 3 is 2 chanal on dot matrix
+ 4 : ship 4 is 1 chanal on dot matrix
+ fix rgb !!!
+ parameter :
+ type : int (ship 1..2.3.4)
+ row : int (1,2,3,4,...,8)
+ column : int (1,2,3,4,...,8)
+ */
+ void display_ship(int row,int column,int type,uint8_t *color);
+
+ void display_pic(uint8_t *pic,uint8_t *color);
+ /*
+ display picture from hexa code color in this function is
+ only color and blank
+ */
+
+
+
+private :
+
+ int _power(int number , int power); // power number
+};
+
+
+#endif