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Dependencies: mbed
Diff: ai.cpp
- Revision:
- 2:4988d0424f29
- Parent:
- 1:a6e23913e047
- Child:
- 3:9f5346fc58b3
diff -r a6e23913e047 -r 4988d0424f29 ai.cpp
--- a/ai.cpp Tue May 24 06:39:58 2016 +0000
+++ b/ai.cpp Tue May 24 06:40:52 2016 +0000
@@ -1,1 +1,222 @@
-mpkpokop
\ No newline at end of file
+
+
+**** receive and return by bluetooth **************
+float xC, yC // car's position
+
+float angleC // car's angle
+
+float xP,yP //position that car need to reach
+
+float angleR // relative angle between car-nextSpot angle and car's angle, angleP - angle C, based on 0~360 degree system
+
+**** specs of everything ***************
+
+float longC // car's length
+
+float ballSize // ball size
+
+float longB // long of the court
+
+float wideB // wide of the court
+
+***** Code Begin **********
+
+yB1 yB2 xB3 xB4 // broder conditions
+
+yB1 = 0-longC
+
+yB2 = 0-wideB + longC
+
+xB3 = longC
+
+xB4 = longB-longC
+*******************************************************************************
+
+遠離邊界
+
+car:
+
+
+
+matlab:
+
+
+
+
+********************************************************************************
+
+**************** funcBorder() *****************************************
+
+funcBorder() // check if car is too close to the border
+
+ if(yC > yB1 || yC < yB2 || xC < xB3 || xC > xB4){
+
+ if(yC > yB1) // 靠近上邊界
+ {
+ if(xC < xB3) //左上角
+ {
+ if(angleC <= 90 && angleC >0) // I
+
+ //clockwise, to angleC = -45
+
+ else if(angleC <= 180 && angleC >90) // II
+
+ //back 0.5*longC, judge again
+
+ else if(angleC <= 270 && angleC 180) // III
+
+ //counter clockwise, to angleC = -45
+
+ else if(angleC <= 360 && angleC 270) // IV
+
+ //forward 0.5*longC, judge again
+
+ }
+ else if(xC > xB4) //右上角
+ {
+ if(angleC <= 90 && angleC >0) // I
+
+ //back 0.5*longC, judge again
+
+ else if(angleC <= 180 && angleC >90) // II
+
+ //counter clockwise, to angleC = -135
+
+ else if(angleC <= 270 && angleC 180) // III
+
+ //forward 0.5*longC, judge again
+
+ else if(angleC <= 360 && angleC 270) // IV
+
+ //clockwise, to angleC = -135
+
+ }
+ else //上邊界
+ {
+ if(angleC = -90 || angleC = 90)
+ {} // do nothing, turn to next point
+ else
+ {smallAngle(-90);} // turn to 90, then turn to next point
+ }
+
+ }
+ else if(yC < yB2) // 靠近下邊界
+ {
+ if(xC < xB3) //左下角
+ {
+ if(angleC <= 90 && angleC >0) // I
+
+ //forward 0.5*longC, judge again
+
+ else if(angleC <= 180 && angleC >90) // II
+
+ //clockwise, to angleC = 45
+
+ else if(angleC <= 270 && angleC 180) // III
+
+ //back 0.5*longC, judge again
+
+ else if(angleC <= 360 && angleC 270) // IV
+
+ //counter clockwise, to angleC = 45
+
+ }
+ else if(xC > xB4) //右下角
+ {
+ if(angleC <= 90 && angleC >0) // I
+
+ //counter clockwise, to angleC = 135
+
+ else if(angleC <= 180 && angleC >90) // II
+
+ //forward 0.5*longC, judge again
+
+ else if(angleC <= 270 && angleC 180) // III
+
+ //clockwise, to angleC = 135
+
+ else if(angleC <= 360 && angleC 270) // IV
+
+ //back 0.5*longC, judge again
+
+ }
+ else //下邊界
+ {
+ if(angleC = -90 || angleC = 90)
+ {} // do nothing, turn to next point
+ else
+ {smallAngle(90);} // turn to 90, then turn to next point
+ }
+
+ else if(xC < xB3) //靠近左邊界
+ {
+ if(angleC = 0 || angleC = 180)
+ {} // do nothing, turn to next point
+ else
+ {smallAngle(0);} // turn to 90, then turn to next point
+ }
+
+ else if(xC > xB4) //靠近右邊界
+ {
+ if(angleC = 0 || angleC = 180)
+ {} // do nothing, turn to next point
+ else
+ {smallAngle(180);} // turn to 90, then turn to next point
+ }
+ }
+
+**************** smallAngle() *****************************************
+
+smallAngle( float goodAngle ) // use the smallest turn to right angle ccw / cw, based on 0~360 degree system
+{
+ if(angleR - angleC <= 180 ) // CW
+ {
+ // turn clockwise to goodAngle;
+ }
+ else if(angleR - angleC > 180) //CCW
+ {
+ // turn counter clockwise to goodAngle;
+ }
+}
+
+*************** turnCW() ***********************************
+
+turnCW(float goodAngle)
+{
+ // turn clockwise to goodAngle;
+}
+
+*************** turnCCW() ***********************************
+
+turnCCW(float goodAngle)
+{
+ // turn counter clockwise to goodAngle;
+}
+
+
+**********
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