mbed-src updated for BMD-200 evaluation board. Just pin numbers are updated.
Dependents: mbed_blinky-bmd-200 bmd-200_accel_demo firstRig
Fork of mbed-src by
Replacement for the "mbed" or "mbed-src" library when using the BMD-200 Evaluation kit. This library only remaps the pin names (i.e. LED1 points to p0.01 instead of p0.18, etc) as used by the BMD-200 Evaluation board (select the nRF51822_mkit platform). All other code is untouched.
cpp/FileSystemLike.cpp
- Committer:
- mbed_official
- Date:
- 2012-11-20
- Revision:
- 0:fd0d7bdfcdc2
- Child:
- 1:62685faffa05
File content as of revision 0:fd0d7bdfcdc2:
/* mbed Microcontroller Library * Copyright (c) 2006-2012 ARM Limited * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #include "FileSystemLike.h" namespace mbed { FileSystemLike::FileSystemLike(const char *name) { _name = name; if (name != NULL) { // put this object at head of the list _next = _head; _head = this; } else { _next = NULL; } } FileSystemLike::~FileSystemLike() { if (_name != NULL) { // remove this object from the list if (_head == this) { // first in the list, so just drop me _head = _next; } else { // find the object before me, then drop me FileSystemLike* p = _head; while (p->_next != this) { p = p->_next; } p->_next = _next; } } } FileSystemLike *FileSystemLike::lookup(const char *name, unsigned int len) { FileSystemLike *p = _head; while (p != NULL) { /* Check that p->_name matches name and is the correct length */ if (p->_name != NULL && std::strncmp(p->_name, name, len) == 0 && std::strlen(p->_name) == len) { return p; } p = p->_next; } return NULL; } class BaseDirHandle : public DirHandle { public: /* We keep track of our current location as the n'th object in the FileSystemLike list. Using a Base* instead would cause problems if that object were to be destroyed between readdirs. Using this method does mean though that destroying/creating objects can give unusual results from readdir. */ off_t n; struct dirent cur_entry; BaseDirHandle() { n = 0; } virtual int closedir() { delete this; return 0; } virtual struct dirent *readdir() { FileSystemLike *ptr = FileSystemLike::_head; /* Find the n'th FileLike or FileSystemLike object in the Base list */ int m = 0; while (1) { if (ptr == NULL) { /* No such object */ return NULL; } if (m == n) break; m++; ptr = ptr->_next; } /* Increment n, so next readdir gets the next item */ n++; /* Setup curentry and return a pointer to it */ std::strncpy(cur_entry.d_name, ptr->_name, NAME_MAX); return &cur_entry; } virtual off_t telldir() { return n; } virtual void seekdir(off_t offset) { n = offset; } virtual void rewinddir() { n = 0; } }; DirHandle *FileSystemLike::opendir() { return new BaseDirHandle(); } FileSystemLike *FileSystemLike::_head = NULL; FilePath::FilePath(const char* file_path) : file_name(NULL), fs(NULL) { if ((file_path[0] != '/') || (file_path[1] == 0)) return; const char* file_system = &file_path[1]; file_name = file_system; int len = 0; while (true) { char c = *file_name++; if (c == '/') { // end of object name /* file now points to one char after the '/' */ break; } if (c == 0) { // end of object name, with no filename file_name = NULL; break; } len++; } fs = FileSystemLike::lookup(file_system, len); } const char* FilePath::fileName(void) { return file_name; } FileSystemLike* FilePath::fileSystem(void) { return fs; } FileSystemLike* FilePath::getFileSystem(const char* path) { FilePath f(path); return f.fs; } } // namespace mbed