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Dependents: RZ_A2M_Mbed_samples
Arrays Class Reference
[OpenGL interoperability]
Wrapper for OpenGL Client-Side Vertex arrays. More...
#include <opengl.hpp>
Public Member Functions | |
| Arrays () | |
| Default constructor. | |
| void | setVertexArray (InputArray vertex) |
| Sets an array of vertex coordinates. | |
| void | resetVertexArray () |
| Resets vertex coordinates. | |
| void | setColorArray (InputArray color) |
| Sets an array of vertex colors. | |
| void | resetColorArray () |
| Resets vertex colors. | |
| void | setNormalArray (InputArray normal) |
| Sets an array of vertex normals. | |
| void | resetNormalArray () |
| Resets vertex normals. | |
| void | setTexCoordArray (InputArray texCoord) |
| Sets an array of vertex texture coordinates. | |
| void | resetTexCoordArray () |
| Resets vertex texture coordinates. | |
| void | release () |
| Releases all inner buffers. | |
| void | setAutoRelease (bool flag) |
| Sets auto release mode all inner buffers. | |
| void | bind () const |
| Binds all vertex arrays. | |
| int | size () const |
| Returns the vertex count. | |
Detailed Description
Wrapper for OpenGL Client-Side Vertex arrays.
ogl::Arrays stores vertex data in ogl::Buffer objects.
Definition at line 406 of file opengl.hpp.
Constructor & Destructor Documentation
| Arrays | ( | ) |
Default constructor.
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