openCV library for Renesas RZ/A

Dependents:   RZ_A2M_Mbed_samples

Revision:
0:0e0631af0305
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/include/opencv2/videostab/inpainting.hpp	Fri Jan 29 04:53:38 2021 +0000
@@ -0,0 +1,212 @@
+/*M///////////////////////////////////////////////////////////////////////////////////////
+//
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+//  If you do not agree to this license, do not download, install,
+//  copy or use the software.
+//
+//
+//                           License Agreement
+//                For Open Source Computer Vision Library
+//
+// Copyright (C) 2000-2008, Intel Corporation, all rights reserved.
+// Copyright (C) 2009-2011, Willow Garage Inc., all rights reserved.
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+//
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+//M*/
+
+#ifndef OPENCV_VIDEOSTAB_INPAINTINT_HPP
+#define OPENCV_VIDEOSTAB_INPAINTINT_HPP
+
+#include <vector>
+#include "opencv2/core.hpp"
+#include "opencv2/videostab/optical_flow.hpp"
+#include "opencv2/videostab/fast_marching.hpp"
+#include "opencv2/videostab/global_motion.hpp"
+#include "opencv2/photo.hpp"
+
+namespace cv
+{
+namespace videostab
+{
+
+//! @addtogroup videostab
+//! @{
+
+class CV_EXPORTS InpainterBase
+{
+public:
+    InpainterBase()
+        : radius_(0), motionModel_(MM_UNKNOWN), frames_(0), motions_(0),
+          stabilizedFrames_(0), stabilizationMotions_(0) {}
+
+    virtual ~InpainterBase() {}
+
+    virtual void setRadius(int val) { radius_ = val; }
+    virtual int radius() const { return radius_; }
+
+    virtual void setMotionModel(MotionModel val) { motionModel_ = val; }
+    virtual MotionModel motionModel() const { return motionModel_; }
+
+    virtual void inpaint(int idx, Mat &frame, Mat &mask) = 0;
+
+
+    // data from stabilizer
+
+    virtual void setFrames(const std::vector<Mat> &val) { frames_ = &val; }
+    virtual const std::vector<Mat>& frames() const { return *frames_; }
+
+    virtual void setMotions(const std::vector<Mat> &val) { motions_ = &val; }
+    virtual const std::vector<Mat>& motions() const { return *motions_; }
+
+    virtual void setStabilizedFrames(const std::vector<Mat> &val) { stabilizedFrames_ = &val; }
+    virtual const std::vector<Mat>& stabilizedFrames() const { return *stabilizedFrames_; }
+
+    virtual void setStabilizationMotions(const std::vector<Mat> &val) { stabilizationMotions_ = &val; }
+    virtual const std::vector<Mat>& stabilizationMotions() const { return *stabilizationMotions_; }
+
+protected:
+    int radius_;
+    MotionModel motionModel_;
+    const std::vector<Mat> *frames_;
+    const std::vector<Mat> *motions_;
+    const std::vector<Mat> *stabilizedFrames_;
+    const std::vector<Mat> *stabilizationMotions_;
+};
+
+class CV_EXPORTS NullInpainter : public InpainterBase
+{
+public:
+    virtual void inpaint(int /*idx*/, Mat &/*frame*/, Mat &/*mask*/) {}
+};
+
+class CV_EXPORTS InpaintingPipeline : public InpainterBase
+{
+public:
+    void pushBack(Ptr<InpainterBase> inpainter) { inpainters_.push_back(inpainter); }
+    bool empty() const { return inpainters_.empty(); }
+
+    virtual void setRadius(int val);
+    virtual void setMotionModel(MotionModel val);
+    virtual void setFrames(const std::vector<Mat> &val);
+    virtual void setMotions(const std::vector<Mat> &val);
+    virtual void setStabilizedFrames(const std::vector<Mat> &val);
+    virtual void setStabilizationMotions(const std::vector<Mat> &val);
+
+    virtual void inpaint(int idx, Mat &frame, Mat &mask);
+
+private:
+    std::vector<Ptr<InpainterBase> > inpainters_;
+};
+
+class CV_EXPORTS ConsistentMosaicInpainter : public InpainterBase
+{
+public:
+    ConsistentMosaicInpainter();
+
+    void setStdevThresh(float val) { stdevThresh_ = val; }
+    float stdevThresh() const { return stdevThresh_; }
+
+    virtual void inpaint(int idx, Mat &frame, Mat &mask);
+
+private:
+    float stdevThresh_;
+};
+
+class CV_EXPORTS MotionInpainter : public InpainterBase
+{
+public:
+    MotionInpainter();
+
+    void setOptFlowEstimator(Ptr<IDenseOptFlowEstimator> val) { optFlowEstimator_ = val; }
+    Ptr<IDenseOptFlowEstimator> optFlowEstimator() const { return optFlowEstimator_; }
+
+    void setFlowErrorThreshold(float val) { flowErrorThreshold_ = val; }
+    float flowErrorThreshold() const { return flowErrorThreshold_; }
+
+    void setDistThreshold(float val) { distThresh_ = val; }
+    float distThresh() const { return distThresh_; }
+
+    void setBorderMode(int val) { borderMode_ = val; }
+    int borderMode() const { return borderMode_; }
+
+    virtual void inpaint(int idx, Mat &frame, Mat &mask);
+
+private:
+    FastMarchingMethod fmm_;
+    Ptr<IDenseOptFlowEstimator> optFlowEstimator_;
+    float flowErrorThreshold_;
+    float distThresh_;
+    int borderMode_;
+
+    Mat frame1_, transformedFrame1_;
+    Mat_<uchar> grayFrame_, transformedGrayFrame1_;
+    Mat_<uchar> mask1_, transformedMask1_;
+    Mat_<float> flowX_, flowY_, flowErrors_;
+    Mat_<uchar> flowMask_;
+};
+
+class CV_EXPORTS ColorAverageInpainter : public InpainterBase
+{
+public:
+    virtual void inpaint(int idx, Mat &frame, Mat &mask);
+
+private:
+    FastMarchingMethod fmm_;
+};
+
+class CV_EXPORTS ColorInpainter : public InpainterBase
+{
+public:
+    ColorInpainter(int method = INPAINT_TELEA, double radius = 2.);
+
+    virtual void inpaint(int idx, Mat &frame, Mat &mask);
+
+private:
+    int method_;
+    double radius_;
+    Mat invMask_;
+};
+
+inline ColorInpainter::ColorInpainter(int _method, double _radius)
+        : method_(_method), radius_(_radius) {}
+
+CV_EXPORTS void calcFlowMask(
+        const Mat &flowX, const Mat &flowY, const Mat &errors, float maxError,
+        const Mat &mask0, const Mat &mask1, Mat &flowMask);
+
+CV_EXPORTS void completeFrameAccordingToFlow(
+        const Mat &flowMask, const Mat &flowX, const Mat &flowY, const Mat &frame1, const Mat &mask1,
+        float distThresh, Mat& frame0, Mat &mask0);
+
+//! @}
+
+} // namespace videostab
+} // namespace cv
+
+#endif