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Dependencies: mbed
TaskMoveTo.cpp
- Committer:
- solcager
- Date:
- 2017-03-31
- Revision:
- 1:08ca9b208045
File content as of revision 1:08ca9b208045:
/*
* TaskMoveTo.cpp
* Copyright (c) 2017, ZHAW
* All rights reserved.
*/
#include <cmath>
#include "TaskMoveTo.h"
using namespace std;
const float TaskMoveTo::DEFAULT_VELOCITY = 0.2f;
const float TaskMoveTo::DEFAULT_ZONE = 0.01f;
const float TaskMoveTo::PI = 3.14159265f;
const float TaskMoveTo::K1 = 2.0f;
const float TaskMoveTo::K2 = 1.0f;
const float TaskMoveTo::K3 = 0.5f;
/**
* Creates a task object that moves the robot to a given pose.
* @param conroller a reference to the controller object of the robot.
* @param x the x coordinate of the target position, given in [m].
* @param y the y coordinate of the target position, given in [m].
* @param alpha the target orientation, given in [rad].
*/
TaskMoveTo::TaskMoveTo(Controller& controller, float x, float y, float alpha) : controller(controller) {
this->x = x;
this->y = y;
this->alpha = alpha;
this->velocity = DEFAULT_VELOCITY;
this->zone = DEFAULT_ZONE;
}
/**
* Creates a task object that moves the robot to a given pose.
* @param conroller a reference to the controller object of the robot.
* @param x the x coordinate of the target position, given in [m].
* @param y the y coordinate of the target position, given in [m].
* @param alpha the target orientation, given in [rad].
* @param velocity the maximum translational velocity, given in [m/s].
*/
TaskMoveTo::TaskMoveTo(Controller& controller, float x, float y, float alpha, float velocity) : controller(controller) {
this->x = x;
this->y = y;
this->alpha = alpha;
this->velocity = velocity;
this->zone = DEFAULT_ZONE;
}
/**
* Creates a task object that moves the robot to a given pose.
* @param conroller a reference to the controller object of the robot.
* @param x the x coordinate of the target position, given in [m].
* @param y the y coordinate of the target position, given in [m].
* @param alpha the target orientation, given in [rad].
* @param velocity the maximum translational velocity, given in [m/s].
* @param zone the zone threshold around the target position, given in [m].
*/
TaskMoveTo::TaskMoveTo(Controller& controller, float x, float y, float alpha, float velocity, float zone) : controller(controller) {
this->x = x;
this->y = y;
this->alpha = alpha;
this->velocity = velocity;
this->zone = zone;
}
/**
* Deletes the task object.
*/
TaskMoveTo::~TaskMoveTo() {}
/**
* This method is called periodically by a task sequencer.
* @param period the period of the task sequencer, given in [s].
* @return the status of this task, i.e. RUNNING or DONE.
*/
int TaskMoveTo::run(float period) {
// bitte implementieren!
float rho = sqrt(pow(this->x - this->controller.getX(),2.0f) + pow(this->y - this->controller.getY(),2.0f));
if (rho == 0.0f) { // no need to move, already in range
}
else {
float gama = atan2(this->y - this->controller.getY(),this->x - this->controller.getX()) - this->alpha;
if (gama == 0) {
this->controller.setTranslationalVelocity(this->K1 * rho * cos(gama));
}
else if (gama > this->PI) {
gama = gama - PI;
}
else if (gama < this->PI) {
gama = gama + PI;
}
else {
float delta = gama + this->alpha - this->controller.getAlpha();
if (delta > this->PI) {
delta = delta - PI;
}
else if (delta < this->PI) {
delta = delta + PI;
}
this->controller.setTranslationalVelocity(this->K1 * rho * cos(gama));
this->controller.setRotationalVelocity(this->K2*gama+this->K1*sin(gama)*cos(gama)*(gama+this->K3*delta)/gama);
}
}
if (rho < zone)
return DONE;
else
return RUNNING;
}