5 by 14 Neo array

Dependencies:   mbed

NeoMatrix/NeoMatrix.cpp

Committer:
RogerJKelly
Date:
2017-06-12
Revision:
0:a32d1a85a830

File content as of revision 0:a32d1a85a830:

/**********************************************
 * NeoMatrix.cpp
 *
 * Taylor Powell
 * March 2015
 *
 *  Controls an Adafruit Neopixel NeoMatrix 8x8
 *  Because of the global nature of the IO register and bitmask variables, only one contiguous chain of NeoMatrix Arrays can be connected
 *  A large number of NeoMatrix arrays can be chained together by tying Din to Dout of sucessive arrays, but an external power sourece may be required
 *
 *  This library supports only the NXP LPC1768
 */

#include "mbed.h"
#include "NeoMatrix.h"
#include "font.h"


// FastIO register address and bitmask for the GPIO pin
// because these are imported in the assembly
//uint32_t neo_fio_reg;
//uint32_t neo_bitmask;

// function to write to the strip, implemented in ARM assembly
//extern "C" void neo_out(NeoColor*, int);

 #define max(a,b) \
   ({ __typeof__ (a) _a = (a); \
       __typeof__ (b) _b = (b); \
     _a > _b ? _a : _b; })
     
     #define min(a,b) \
   ({ __typeof__ (a) _a = (a); \
       __typeof__ (b) _b = (b); \
     _a < _b ? _a : _b; })
     

//__gpo(pin)
NeoArr::NeoArr(PinName pin, int N, int zeroHigh, int zeroLow, int oneHigh, int oneLow) : N(N), __gpo(pin)
{
    bright = 0.2;
    Nbytes = N * 70 * 3;    // changed from 64 to 70 - 14 x 5
    arr = (NeoColor*)malloc(N * 70 * sizeof(NeoColor));
    if (arr == NULL)
    {
        printf("NeoArr: ERROR unable to malloc pixel array data");
        N = 0;
    }
    
    __size = N * 70; // changed from 64 to 70 - 14 x 5
    __transmitBuf = new bool[__size * FRAME_SIZE];
    
    //gpio_init(&gpio, pin, PIN_OUTPUT);      // initialize GPIO registers
    //neo_fio_reg = (uint32_t)gpio.reg_dir;   // set registers and bitmask for
    //neo_bitmask = 1 << ((int)pin & 0x1F);   // the assembly to use
    
    // IO pin to use
    __outPin = pin;
    // Default values designed for K64f. Assumes GPIO toggle takes ~0.4us
    setDelays(zeroHigh, zeroLow, oneHigh, oneLow);
}

void NeoArr::setDelays(int zeroHigh, int zeroLow, int oneHigh, int oneLow) 
{
    __zeroHigh = zeroHigh;
    __zeroLow = zeroLow;
    __oneHigh = oneHigh;
    __oneLow = oneLow;
}

void NeoArr::setBrightness(float bright)
{
    this->bright = bright;
}


void NeoArr::setPixel(int idx, int x, int y, int color)
{    
    int red = (color & 0xFF0000) >> 16;
    int green = (color & 0x00FF00) >> 8;
    int blue = (color & 0x0000FF);
    
    setPixel(idx, x, y, red, green, blue);
}

void NeoArr::setPixel(int idx, int x, int y, uint8_t red, uint8_t green, uint8_t blue)
{
    //int pixel = idx*64 + x*8 + y;   // specify pixel based on board index, x, and y values
    //int pixel = idx*70 + x*14 + y;   // specify pixel based on board index, x, and y values
    int pixel = x + y*14;   // specify pixel based  x and y values
    // modulate pixel by the total number of pixels
    arr[pixel % (N*70)].red = (uint8_t)(red * bright);
    arr[pixel % (N*70)].green = (uint8_t)(green * bright);
    arr[pixel % (N*70)].blue = (uint8_t)(blue * bright);
}

void NeoArr::drawLine(int idx, int x1, int y1, int x2, int y2, int color)
{    
    int red = (color & 0xFF0000) >> 16;
    int green = (color & 0x00FF00) >> 8;
    int blue = (color & 0x0000FF);
    
    drawLine(idx, x1, y1, x2,y2, red, green, blue);
}

void NeoArr::drawLine(int idx, int x1, int y1, int x2, int y2, uint8_t red, uint8_t green, uint8_t blue)
{
    float k;
    int j = rint(sqrt(pow((x1-x2),2.0) + pow((y1-y2),2.0)));    // calculates magnitude of line
    if(x1 != x2)  // handle infinite case
        k = atan2( (float)(y2-y1),(float) ( x2-x1));    // calculates angle of line
    else
        k = acos(0.0);
        
    for(float n=0; n<=j; n++)   // set a number pixels equal to the magnitude of the line along the closest (rounded) line
        if((x1+ rint(n*cos(k))) >=0 && (x1+rint( n*cos(k))) <=7 &&  (y1+rint(n*sin(k)))>=0 &&  (y1+rint(n*sin(k)))<=7)
            setPixel(idx, x1+ rint(n*cos(k)), y1+ rint(n*sin(k)), red, green, blue);
        
    
}

void NeoArr::drawRect(int idx, int x1, int y1, int x2, int y2, int color)
{    
    int red = (color & 0xFF0000) >> 16;
    int green = (color & 0x00FF00) >> 8;
    int blue = (color & 0x0000FF);
    
    drawRect(idx, x1, y1, x2,y2, red, green, blue);
}

void NeoArr::drawRect(int idx, int x1, int y1, int x2, int y2, uint8_t red, uint8_t green, uint8_t blue)
{
    // note: drawRect does not use drawLine function because the angles will always be 90 degrees and so for these for loops are faster
    for(int i=0; i<=(abs(x2-x1)); i++){ // draws horizontal lines
        if ((max(x1,x2)-i) >= 0 && max(x1, x2) -i <=7){
            if(max(y1,y2) <= 7)
                setPixel(idx, max(x1,x2)-i, max(y1,y2), red, green, blue);
            
            if(min(y1,y2) >= 0)
                setPixel(idx, max(x1,x2)-i, min(y1,y2), red, green, blue);
            }
        }
        
    for(int i=0; i<=(abs(y2-y1)); i++){ // draws verticle lines
        if ((max(y1,y2)-i) >= 0 && max(y1, y2) -i <=7){
            if(max(x1,x2) <= 7)
                setPixel(idx, max(x1,x2), max(y1,y2)-i, red, green, blue);
            
            if(min(x1,x2) >= 0)
                setPixel(idx, min(x1,x2), max(y1,y2)-i, red, green, blue);
            }
        }
}


void NeoArr::drawFilledRect(int idx, int x1, int y1, int x2, int y2, int color)
{    
    int red = (color & 0xFF0000) >> 16;
    int green = (color & 0x00FF00) >> 8;
    int blue = (color & 0x0000FF);
    
    drawFilledRect(idx, x1, y1, x2,y2, red, green, blue);
}

void NeoArr::drawFilledRect(int idx, int x1, int y1, int x2, int y2, uint8_t red, uint8_t green, uint8_t blue)
{
    for(int i=0; i<=(abs(x2-x1)); i++){
        if ((max(x1,x2)-i) >= 0 && max(x1, x2) -i <=7){
            for(int n=0; n<=(abs(y2-y1)); n++){
                if((max(y1,y2)-n) >= 0 && max(y1, y2)-n <=7){
                    setPixel(idx, max(x1,x2)-i, max(y1,y2)-n, red, green, blue);
                }
            }
        }
    }
    
}

void NeoArr::fillScreen(int idx, int color)
{    
    int red = (color & 0xFF0000) >> 16;
    int green = (color & 0x00FF00) >> 8;
    int blue = (color & 0x0000FF);
    
    fillScreen(idx, red, green, blue);
}

// adjusted for 14 x 5 screen
void NeoArr::fillScreen(int idx,uint8_t red, uint8_t green, uint8_t blue)
{    
   for(int i=0; i<14; i++)
        for(int n=0; n<5; n++)
            setPixel(idx, i, n, red, green, blue);
}


void NeoArr::drawTriangle(int idx, int x1, int y1, int x2, int y2, int x3, int y3, int color)
{    
    int red = (color & 0xFF0000) >> 16;
    int green = (color & 0x00FF00) >> 8;
    int blue = (color & 0x0000FF);
    
    drawTriangle(idx, x1, y1, x2,y2, x3, y3, red, green, blue);
}

void NeoArr::drawTriangle(int idx, int x1, int y1, int x2, int y2, int x3, int y3, uint8_t red, uint8_t green, uint8_t blue)
{
    
    drawLine(idx, x1, y1, x2, y2, red, green, blue);
    drawLine(idx, x2, y2, x3, y3, red, green, blue);
    drawLine(idx, x3, y3, x1, y1, red, green, blue);
    
}

void NeoArr::drawFilledTriangle(int idx, int x1, int y1, int x2, int y2, int x3, int y3, int color)
{    
    int red = (color & 0xFF0000) >> 16;
    int green = (color & 0x00FF00) >> 8;
    int blue = (color & 0x0000FF);
    
    drawFilledTriangle(idx, x1, y1, x2,y2, x3, y3, red, green, blue);
}

void NeoArr::drawFilledTriangle(int idx, int x1, int y1, int x2, int y2, int x3, int y3, uint8_t red, uint8_t green, uint8_t blue)
{
    // note: drawFilledTriangle draws two legs of the triangle and then draws lines from their corner to each point on the opposite leg
    drawLine(idx, x1, y1, x2, y2, red, green, blue);
    drawLine(idx, x2, y2, x3, y3, red, green, blue);
    
    
    float k;
    int j = rint(sqrt(pow((x1-x3),2.0) + pow((y1-y3),2.0)));    // magnitude of opposite leg
    if(x1 != x3)
        k = atan2( (float)(y3-y1),(float) ( x3-x1));    // angle of line of opposite leg
    else
        k = acos(0.0);
        
    for(float n=0; n<=j; n++)
        if((x1+ rint(n*cos(k))) >=0 && (x1+rint( n*cos(k))) <=7 &&  (y1+rint(n*sin(k)))>=0 &&  (y1+rint(n*sin(k)))<=7)
            drawLine(idx, x1+ rint(n*cos(k)), y1+ rint(n*sin(k)), x2, y2, red, green, blue);    // draw line from corner to each point on opposite leg
}

void NeoArr::drawChar(int idx, int x, int y, char c, int color)
{    
    int red = (color & 0xFF0000) >> 16;
    int green = (color & 0x00FF00) >> 8;
    int blue = (color & 0x0000FF);
    
    drawChar(idx, x, y, c, red, green, blue);
}

void NeoArr::drawChar(int idx, int x, int y, char c, uint8_t red, uint8_t green, uint8_t blue)
{
    uint8_t i,j;
    
    c = c & 0x7F;  // mask c to avoid errors
    
    if (c < ' ') {  // convert c into index of font array
        c = 0;
    } else {
        c -= ' ';
    }

    // font is BMplain, a 96x6 array stored in font.h, many free available fonts are online and can be swapped into this font
    const uint8_t* chr = font[c];

    for (j=0; j<6; j++)       // character width is 6
    {   
        for (i=0; i<5; i++)   // character height is 5 - changed from 8
        {
            if (chr[j] & (1<<(i)))  // if there is a pixel in the vertical line, set pixel on board
            {
                //if((x+j) <= 13 && (x+j)>=0 && (y+4-i)>=0 && (y+4-i) <=4)
                     setPixel(0, x+j, y+i, red,green,blue);
            }
        }
    }
}

void NeoArr::showImage(int idx, const int *img)
{
    int r, g, b;
    for (int i = 0; i < 8; i++)
    {
        for(int n=0; n<8;n++)
        {
            r = (img[i] & 0xFF0000) >> 16;
            g = (img[i] & 0x00FF00) >>8;
            b = img[i] & 0x0000FF;
            setPixel(idx,i,n, r, g, b);
        }
    }
}

void NeoArr::showImageRGB(int idx, int bmp, int r, int g, int b)
{
    //int r, g, b;
    bmp &= 0x03;    // bounds check on the index
    const unsigned char* img = smile_img[bmp];
    for (int i = 0; i < 8; i++) // each byte in image file
    {
        for(int n=0; n<8;n++)   // for each bit
        {
            if ( ((img[i] << n) & 0x80) == 0x80 )
                setPixel(idx,i,n, r, g, b);
        }
    }
}

void NeoArr::clear()
{
    for (int i = 0; i < (N*70); i++) // changed from 64 to 70 - 14 x 5
    {
        arr[i].red = 0;
        arr[i].green = 0;
        arr[i].blue = 0;
    }
}

/***************************************************************
// original NeoArr::write -- 
void NeoArr::write()
{
    __disable_irq();        // disable interrupts
    neo_out(arr, Nbytes); // output to the strip
    __enable_irq();         // enable interrupts
    wait_us(50);            // wait 50us for the reset pulse
}
***************************************************************/

void NeoArr::__loadBuf() 
{
    for (int i = 0; i < __size; i++) 
    {
        unsigned char agrb[3] = {0x0, 0x0, 0x0};
    
        // 0 = green, 1 = red, 2 = blue, 3 = brightness        
        agrb[0] = arr[i % (N*70)].green; // changed from 64 to 70 - 14 x 5
        agrb[1] = arr[i % (N*70)].red;   // changed from 64 to 70 - 14 x 5
        agrb[2] = arr[i % (N*70)].blue;  // changed from 64 to 70 - 14 x 5
        //agrb[3] = (color & 0xFF000000) >> 24;

        // load transmit buffer 
        for (int clr = 0; clr < 3; clr++)   // for each color
        {
            for (int j = 0; j < 8; j++) // for each bit 
            {
                if (((agrb[clr] << j) & 0x80) == 0x80) 
                {
                    // Bit is set (checks MSB fist)
                    __transmitBuf[(i * FRAME_SIZE) + (clr * 8) + j] = 1;
                } else {
                    // Bit is clear
                    __transmitBuf[(i * FRAME_SIZE) + (clr * 8) + j] = 0;
                }
            }
        }
    }
}

//void NeoArr::write_offsets (int buf[],int r_offset, int g_offset, int b_offset) 
void NeoArr::write()
{
    int i, j;
    
    // Load the transmit buffer.
    // transmit buffer is array where each byte represents one bit in the pixel buffer
    // 24 bytes per pixel * 64 pixels = 1536 bytes of ram
    __loadBuf();

    // Entering timing critical section, so disabling interrupts
    __disable_irq();
    
    // Begin bit-banging
    for (i = 0; i < FRAME_SIZE * __size; i++) {
        j = 0;
        if (__transmitBuf[i]){
            __gpo = 1;
            for (; j < __oneHigh; j++) {
                __nop();
            }
            __gpo = 0;
            for (; j < __oneLow; j++) {
                __nop();
            }
        } else {
            __gpo = 1;
            for (; j < __zeroHigh; j++) {
                __nop();
            }
            __gpo = 0;
            for (; j < __zeroLow; j++) {
                __nop();
            }
        }
    }
    
    // Exiting timing critical section, so enabling interrutps
    __enable_irq();
}