lab 1 code

Dependencies:   CMSIS-DSP_for_STM32F746G BSP_DISCO_F746NG

Revision:
16:b7dca59ab076
Parent:
15:83e40ccc1b1f
Child:
17:eb85a2387dd4
diff -r 83e40ccc1b1f -r b7dca59ab076 main.cpp
--- a/main.cpp	Mon Dec 30 20:18:17 2019 +0000
+++ b/main.cpp	Tue Dec 31 17:27:20 2019 +0000
@@ -44,15 +44,15 @@
 volatile uint32_t  audio_rec_buffer_state = BUFFER_OFFSET_NONE;
 static void Erase_Trace(uint16_t Xpos, uint16_t L_Ypos, uint16_t R_Ypos, uint16_t Length);
 static void Draw_Trace(uint16_t Xpos, uint16_t L_Ypos, uint16_t R_Ypos, uint16_t* Mem_start, uint16_t Length);
-static void Audio_to_Float(uint32_t* buffer_in, float* L_out, float* R_out, uint16_t Length);
-static void Float_to_Audio(uint16_t* L_in, uint16_t * R_in, uint16_t* buffer_out, uint16_t Length);
+static void Audio_to_Float(uint16_t* buffer_in, float* L_out, float* R_out, uint16_t Length);
+static void Float_to_Audio(float* L_in, float* R_in, uint16_t* buffer_out, uint16_t Length);
 
 /* To do converstion to float */
 float       L_channel_float[HALF_AUDIO_BLOCK_SIZE];
 float       R_channel_float[HALF_AUDIO_BLOCK_SIZE];
 
 /* Back conversion to integer */
-int32_t     Processed_audio[HALF_AUDIO_BLOCK_SIZE];
+uint16_t     Processed_audio[HALF_AUDIO_BLOCK_SIZE];
 
 /* Useful variables during looping */
 uint32_t counter = 0;
@@ -112,20 +112,11 @@
         Draw_Trace(OSC_START_X_POS, L_CHANNEL_Y_POS, R_CHANNEL_Y_POS, (uint16_t *) AUDIO_BUFFER_IN, HALF_AUDIO_BLOCK_SIZE);
 
         /* Convert data to floating point representation for processing */
-        Audio_to_Float((uint32_t *) AUDIO_BUFFER_IN, (float*) &L_channel_float, (float*) &R_channel_float, HALF_AUDIO_BLOCK_SIZE);
-        
-        Float_to_Audio((uint16_t *) &L_channel_float, (uint16_t *) &R_channel_float, (uint16_t *) Processed_audio, HALF_AUDIO_BLOCK_SIZE);
-
-        uint32_t data_value = *((uint32_t*) AUDIO_BUFFER_IN);
-        int16_t L_audio_value = (int16_t) ((data_value >> 16) & 0xFFFF);
-        //L_channel_float[1] = 10;
-        sprintf(buf, "Lf:%10.2f Li:%6d", L_channel_float[0], L_audio_value);
-        BSP_LCD_DisplayStringAt(0, 155, (uint8_t *) buf, LEFT_MODE);
-        
+        Audio_to_Float((uint16_t *) AUDIO_BUFFER_IN, (float *) L_channel_float, (float *) R_channel_float, HALF_AUDIO_BLOCK_SIZE);        
+        Float_to_Audio((float *) L_channel_float, (float *) R_channel_float, (uint16_t *) Processed_audio, HALF_AUDIO_BLOCK_SIZE);
 
         /* Copy recorded 1st half block into the audio buffer that goes out */
-        //memcpy((uint16_t *)(AUDIO_BUFFER_OUT), (uint16_t *)(AUDIO_BUFFER_IN), AUDIO_BLOCK_SIZE);
-        memcpy((uint16_t *)(AUDIO_BUFFER_OUT), (uint16_t *)(Processed_audio), AUDIO_BLOCK_SIZE);
+        memcpy((uint16_t *)(AUDIO_BUFFER_OUT), (uint16_t *)(AUDIO_BUFFER_IN), AUDIO_BLOCK_SIZE);
 
         /* Capture the timing of the first half processing */
         first_half_time = timer.read_us();
@@ -202,18 +193,9 @@
     int16_t L_audio_value;
     int16_t R_audio_value;
     
-    data_value = *((uint32_t*) Mem_start);
-    L_audio_value = (int16_t) ((data_value >> 16) & 0xFFFF);
-    R_audio_value = (int16_t) (data_value & 0xFFFF);
-    
-    //sprintf(buf, "%12d", data_value);
-    //BSP_LCD_DisplayStringAt(0, 60, (uint8_t *) buf, LEFT_MODE);
-    
-    //sprintf(buf, "%12d", L_audio_value);
-    //BSP_LCD_DisplayStringAt(0, 60, (uint8_t *) buf, LEFT_MODE);
-    
-    //sprintf(buf, "%12d", R_audio_value);
-    //BSP_LCD_DisplayStringAt(0, 80, (uint8_t *) buf, LEFT_MODE);
+    //data_value = *((uint32_t*) Mem_start);
+    //L_audio_value = (int16_t) ((data_value >> 16) & 0xFFFF);
+    //R_audio_value = (int16_t) (data_value & 0xFFFF);
       
     for (i=0; i<Length; i++)
    {
@@ -225,14 +207,6 @@
         L_audio_value = L_audio_value / 50;
         R_audio_value = R_audio_value / 50;
         
-        //sprintf(buf, "%12d", L_audio_value);
-        //BSP_LCD_DisplayStringAt(0, 60, (uint8_t *) buf, LEFT_MODE);
-        
-        //sprintf(buf, "%12d", R_audio_value);
-        //BSP_LCD_DisplayStringAt(0, 80, (uint8_t *) buf, LEFT_MODE);
-
-
-        //L_audio_value = -i;
         if (L_audio_value > AUDIO_DRAW_LIMIT) {L_audio_value = AUDIO_DRAW_LIMIT;}
         else if (L_audio_value < -AUDIO_DRAW_LIMIT) {L_audio_value = -AUDIO_DRAW_LIMIT;}
 
@@ -253,39 +227,28 @@
   * @param  Length: length of data to convert
   * @retval None
   */
-void Audio_to_Float(uint32_t* buffer_in, float* L_out, float* R_out, uint16_t Length)
+void Audio_to_Float(uint16_t* buffer_in, float* L_out, float* R_out, uint16_t Length)
 {
     uint16_t i;
     uint32_t data_value;
-    uint32_t* audio_mem_address;
-    float* L_chan_mem_address;
-    float* R_chan_mem_address;
+    uint16_t* audio_mem_address;
+    uint16_t* L_chan_mem_address;
+    uint16_t* R_chan_mem_address;
     float L_audio_value;
     float R_audio_value;
     
-    int16_t L_audio_value_int;
-    
     for (i=0; i<Length; i++)
    {
-        audio_mem_address = (uint32_t*) buffer_in + i;
-        L_chan_mem_address = (float*) L_out + i;
-        R_chan_mem_address = (float*) R_out + i;
-        data_value = *((uint32_t*) audio_mem_address);
+        audio_mem_address = (uint16_t*) buffer_in + i;
+        L_chan_mem_address = (uint16_t*) L_out + i;
+        R_chan_mem_address = (uint16_t*) R_out + i;
+        data_value = *((uint16_t*) audio_mem_address);
         L_audio_value = (float) ((int16_t) ((data_value >> 16) & 0xFFFF));
-        L_audio_value_int = ((int16_t) ((data_value >> 16) & 0xFFFF));
         R_audio_value = (float) ((int16_t) (data_value & 0xFFFF));
                 
-        *L_chan_mem_address = 2 * L_audio_value;
-        //*L_chan_mem_address = 20;
+        *L_chan_mem_address = L_audio_value;
         *R_chan_mem_address = R_audio_value;
    }
-
-        //sprintf(buf, "Lf:%10.2f Li:%6d", L_audio_value, data_value);
-        //L_audio_value_int = ((int16_t) (data_value & 0xFFFF));
-        //L_audio_value_int = (int16_t) ((data_value >> 16) & 0xFFFF);
-        //sprintf(buf, "Lavi:%6d Li:%6d", L_audio_value_int, data_value);
-        //BSP_LCD_DisplayStringAt(0, 155, (uint8_t *) buf, LEFT_MODE);
-        
 }
 
 /**
@@ -296,7 +259,7 @@
   * @param  Length: length of data to convert
   * @retval None
   */
-void Float_to_Audio(uint16_t* L_in, uint16_t * R_in, uint16_t* buffer_out, uint16_t Length)
+void Float_to_Audio(float* L_in, float* R_in, uint16_t* buffer_out, uint16_t Length)
 {
     uint16_t i;
     uint32_t data_value;