lab 1 code

Dependencies:   CMSIS-DSP_for_STM32F746G BSP_DISCO_F746NG

Revision:
20:2ecdf687a2d1
Parent:
19:479f611941a8
Child:
21:4dbfda694c0d
--- a/main.cpp	Tue Dec 31 18:52:01 2019 +0000
+++ b/main.cpp	Tue Dec 31 19:22:11 2019 +0000
@@ -45,12 +45,15 @@
 static void Audio_to_Float(uint16_t* buffer_in, float* L_out, float* R_out, uint16_t Length);
 static void Float_to_Audio(float* L_in, float* R_in, uint16_t* buffer_out, uint16_t Length);
 
-/* To do converstion to float */
+/* To do conversion to float */
 float       L_channel_float[AUDIO_BLOCK_SAMPLES];
 float       R_channel_float[AUDIO_BLOCK_SAMPLES];
+float       *L_channel_float_p = &L_channel_float[0];
+float       *R_channel_float_p = &R_channel_float[0];
 
 /* Back conversion to integer */
-uint16_t     Processed_audio[AUDIO_BLOCK_SAMPLES * 2];
+uint16_t    Processed_audio[AUDIO_BLOCK_SAMPLES * 2];
+uint16_t    *Processed_audio_p = &Processed_audio[0];
 
 /* Useful variables during looping */
 uint32_t counter = 0;
@@ -112,7 +115,11 @@
         Draw_Trace(OSC_START_X_POS, OSC_Y_POS, (uint16_t *) AUDIO_BUFFER_IN, AUDIO_BLOCK_SAMPLES);
         
         /* Convert data to floating point representation for processing */
-        //Audio_to_Float((uint16_t *) AUDIO_BUFFER_IN, (float *) L_channel_float, (float *) R_channel_float, AUDIO_BLOCK_SAMPLES);        
+        Audio_to_Float((uint16_t *) AUDIO_BUFFER_IN, L_channel_float_p, R_channel_float_p, AUDIO_BLOCK_SAMPLES);
+        
+        sprintf(buf, "Lf[0]:%8.1f Ai[0]:%6d ", L_channel_float[0], ((int16_t) *((uint16_t *) AUDIO_BUFFER_IN)));
+        BSP_LCD_DisplayStringAt(0, 150, (uint8_t *) buf, LEFT_MODE);
+                
         //Float_to_Audio((float *) L_channel_float, (float *) R_channel_float, (uint16_t *) Processed_audio, AUDIO_BLOCK_SAMPLES);
 
         /* Copy recorded 1st half block into the audio buffer that goes out */
@@ -184,25 +191,15 @@
 void Draw_Trace(uint16_t Xpos, uint16_t Ypos, uint16_t* Mem_start, uint16_t Length)
 {
     uint16_t i;
-    uint32_t data_value;
     uint16_t* mem_address;
     char buf[10];
     int16_t L_audio_value;
     int16_t R_audio_value;
-    
-    //data_value = *((uint32_t*) Mem_start);
-    //L_audio_value = (int16_t) ((data_value >> 16) & 0xFFFF);
-    //R_audio_value = (int16_t) (data_value & 0xFFFF);
-    
+       
     mem_address = Mem_start;
       
     for (i=0; i<Length; i++)
-   {
-        //mem_address = (uint32_t*) Mem_start + i;
-        //data_value = *((uint16_t*) mem_address);
-        //L_audio_value = (int16_t) ((data_value >> 16) & 0xFFFF);
-        //R_audio_value = (int16_t) (data_value & 0xFFFF);
-        
+   {       
         L_audio_value = (int16_t) *mem_address;
         mem_address++;
         R_audio_value = (int16_t) *mem_address;
@@ -234,24 +231,28 @@
 void Audio_to_Float(uint16_t* buffer_in, float* L_out, float* R_out, uint16_t Length)
 {
     uint16_t i;
-    uint32_t data_value;
     uint16_t* audio_mem_address;
-    uint16_t* L_chan_mem_address;
-    uint16_t* R_chan_mem_address;
+    float* L_chan_mem_address;
+    float* R_chan_mem_address;
     float L_audio_value;
     float R_audio_value;
+
+    audio_mem_address = buffer_in;
+    L_chan_mem_address = L_out;
+    R_chan_mem_address = R_out;
     
     for (i=0; i<Length; i++)
    {
-        audio_mem_address = (uint16_t*) buffer_in + i;
-        L_chan_mem_address = (uint16_t*) L_out + i;
-        R_chan_mem_address = (uint16_t*) R_out + i;
-        data_value = *((uint16_t*) audio_mem_address);
-        L_audio_value = (float) ((int16_t) ((data_value >> 16) & 0xFFFF));
-        R_audio_value = (float) ((int16_t) (data_value & 0xFFFF));
+        L_audio_value = (float) ((int16_t) *audio_mem_address);
+        audio_mem_address++;
+        R_audio_value = (float) ((int16_t) *audio_mem_address);
+        audio_mem_address++;
                 
         *L_chan_mem_address = L_audio_value;
+        L_chan_mem_address++;
+        
         *R_chan_mem_address = R_audio_value;
+        R_chan_mem_address++;
    }
 }