Displayansteuerung mit einzelansteuerung der Module mit 1, 2, 3, 4
Dependencies: mbed
main.cpp
- Committer:
- burked01
- Date:
- 2017-12-12
- Revision:
- 0:5dc28ed27b01
File content as of revision 0:5dc28ed27b01:
#include "mbed.h" #include <string> #include <stdio.h> /* printf, scanf, puts, NULL */ #include <stdlib.h> /* srand, rand */ #include <time.h> /* time */ using std::string; // p5: DIN, p7: CLK, p8: LOAD/CS SPI max72_spi(PA_7, PA_6, PA_5); DigitalOut load(D2); Serial pc(SERIAL_TX, SERIAL_RX); InterruptIn mybutton(USER_BUTTON); int maxInUse = 4; //Anzahl der Benutzen MAX7219 // define max7219 registers #define max7219_reg_noop 0x00 #define max7219_reg_digit0 0x01 #define max7219_reg_digit1 0x02 #define max7219_reg_digit2 0x03 #define max7219_reg_digit3 0x04 #define max7219_reg_digit4 0x05 #define max7219_reg_digit5 0x06 #define max7219_reg_digit6 0x07 #define max7219_reg_digit7 0x08 #define max7219_reg_decodeMode 0x09 #define max7219_reg_intensity 0x0a #define max7219_reg_scanLimit 0x0b #define max7219_reg_shutdown 0x0c #define max7219_reg_displayTest 0x0f #define LOW 0 #define HIGH 1 #define MHZ 1000000 void maxSingle( int reg, int col) { //maxSingle is the "easy" function to use for a //single max7219 load = LOW; // begin max72_spi.write(reg); // specify register max72_spi.write(col); // put data load = HIGH; // make sure data is loaded (on rising edge of LOAD/CS) } void maxAll (int reg, int col) { // initialize all MAX7219's in the system load = LOW; // begin for ( int c=1; c<= maxInUse; c++) { max72_spi.write(reg); // specify register max72_spi.write(col); // put data } load = HIGH; } void maxOne(int maxNr, int reg, int col) { //maxOne is for adressing different MAX7219's, //while having a couple of them cascaded int c = 0; load = LOW; for ( c = maxInUse; c > maxNr; c--) { max72_spi.write(0); // no-op max72_spi.write(0); // no-op } max72_spi.write(reg); // specify register max72_spi.write(col); // put data for ( c=maxNr-1; c >= 1; c--) { max72_spi.write(0); // no-op max72_spi.write(0); // no-op } load = HIGH; } void setup () { // initiation of the max 7219 // SPI setup: 8 bits, mode 0 max72_spi.format(8, 0); // going by the datasheet, min clk is 100ns so theoretically 10MHz should work... max72_spi.frequency(10*MHZ); maxAll(max7219_reg_scanLimit, 0x07); maxAll(max7219_reg_decodeMode, 0x00); // using an led matrix (not digits) maxAll(max7219_reg_shutdown, 0x01); // not in shutdown mode maxAll(max7219_reg_displayTest, 0x00); // no display test for (int e=1; e<=8; e++) { // empty registers, turn all LEDs off maxAll(e,0); } maxAll(max7219_reg_intensity, 0x01 & 0x0f); // the first 0x0f is the value you can set // range: 0x00 to 0x0f } int getBitValue(int bit) { pc.printf("bit = %d\n\r", bit); switch(bit) { case 0: return 1; case 1: return 2; case 2: return 4; case 3: return 8; case 4: return 16; case 5: return 32; case 6: return 64; case 7: return 128; } return 0; } void interpret(string data, int maxId, int rowId) { int value = 0; for(int c=0;c<8;c++) { if(data.substr(c,1) == "+") { value += getBitValue(c); pc.printf("value = %d\n\r",value); } } pc.printf("value = %d\n\r",value); maxOne(maxId, rowId ,value); } int _GameMode1 = 1; int _GameMode2 = 2; int _GameMode3 = 3; int _GameMode4 = 4; int _Step1 = 0; int _MaxStep1 = 1; int _Step2 = 0; int _MaxStep2 = 1; int _Step3 = 0; int _MaxStep3 = 1; int _Step4 = 0; int _MaxStep4 = 1; int _Step5 = 0; int _MaxStep5 = 1; int _LastGameMode1 = 0; int _LastGameMode2 = 0; int _LastGameMode3 = 0; int _LastGameMode4 = 0; void Mode1(int index) { switch(index) { case 1: if(_LastGameMode1 != 1) { _Step1 = 0; _MaxStep1 = 9; _LastGameMode1 = _GameMode1; } break; case 2: if(_LastGameMode2 != 1) { _Step1 = 0; _MaxStep1 = 9; _LastGameMode2 = _GameMode2; } break; case 3: if(_LastGameMode3 != 1) { _Step1 = 0; _MaxStep1 = 9; _LastGameMode3 = _GameMode3; } break; case 4: if(_LastGameMode4 != 1) { _Step1 = 0; _MaxStep1 = 9; _LastGameMode4 = _GameMode4; } break; } switch(_Step1) { while (_Step1 ==1) { case 0: interpret("--------",index,1); interpret("----+---",index,2); interpret("----+---",index,3); interpret("----+---",index,4); interpret("----+---",index,5); interpret("----+---",index,6); interpret("--------",index,7); interpret("--------",index,8); break; case 1: interpret("--------",index,1); interpret("--------",index,2); interpret("--------",index,3); interpret("--------",index,4); interpret("--------",index,5); interpret("--------",index,6); interpret("--------",index,7); interpret("--------",index,8); break; } } wait_ms(20); } void Mode2(int index) { switch(index) { case 1: if(_LastGameMode1 != 2) { _Step2 = 0; _MaxStep2 = 9; _LastGameMode1 = _GameMode1; } break; case 2: if(_LastGameMode2 != 2) { _Step2 = 0; _MaxStep2 = 9; _LastGameMode2 = _GameMode2; } break; case 3: if(_LastGameMode3 != 2) { _Step2 = 0; _MaxStep2 = 9; _LastGameMode3 = _GameMode3; } break; case 4: if(_LastGameMode4 != 2) { _Step2 = 0; _MaxStep2 = 9; _LastGameMode4 = _GameMode4; } break; } switch(_Step2) { case 0: interpret("--------",index,1); interpret("-++++++-",index,2); interpret("-+-----",index,3); interpret("-++++++-",index,4); interpret("------+-",index,5); interpret("-++++++-",index,6); interpret("--------",index,7); interpret("--------",index,8); break; case 1: interpret("--------",index,1); interpret("--------",index,2); interpret("--------",index,3); interpret("--------",index,4); interpret("--------",index,5); interpret("--------",index,6); interpret("--------",index,7); interpret("--------",index,8); break; } wait_ms(5); } void Mode3(int index) { switch(index) { case 1: if(_LastGameMode1 != 3) { _Step3 = 0; _MaxStep3 = 9; _LastGameMode1 = _GameMode1; } break; case 2: if(_LastGameMode2 != 3) { _Step3 = 0; _MaxStep3 = 9; _LastGameMode2 = _GameMode2; } break; case 3: if(_LastGameMode3 != 3) { _Step3 = 0; _MaxStep3 = 9; _LastGameMode3 = _GameMode3; } break; case 4: if(_LastGameMode4 != 3) { _Step3 = 0; _MaxStep3 = 9; _LastGameMode4 = _GameMode4; } break; } switch(_Step3) { case 0: interpret("--------",index,1); interpret("-++++++-",index,2); interpret("------+-",index,3); interpret("-++++++-",index,4); interpret("------+-",index,5); interpret("-++++++-",index,6); interpret("--------",index,7); interpret("--------",index,8); break; case 1: interpret("--------",index,1); interpret("--------",index,2); interpret("--------",index,3); interpret("--------",index,4); interpret("--------",index,5); interpret("--------",index,6); interpret("--------",index,7); interpret("--------",index,8); break; } wait_ms(5); } void Mode4(int index) { switch(index) { case 1: if(_LastGameMode1 != 4) { _Step4 = 0; _MaxStep4 = 9; _LastGameMode1 = _GameMode1; } break; case 2: if(_LastGameMode2 != 4) { _Step4 = 0; _MaxStep4 = 9; _LastGameMode2 = _GameMode2; } break; case 3: if(_LastGameMode3 != 4) { _Step4 = 0; _MaxStep4 = 9; _LastGameMode3 = _GameMode3; } break; case 4: if(_LastGameMode4 != 4) { _Step4 = 0; _MaxStep4 = 9; _LastGameMode4 = _GameMode4; } break; } switch(_Step4) { case 0: interpret("--------",index,1); interpret("------+-",index,2); interpret("------+-",index,3); interpret("-++++++-",index,4); interpret("-+----+-",index,5); interpret("-+----+-",index,6); interpret("--------",index,7); interpret("--------",index,8); break; case 1: interpret("--------",index,1); interpret("--------",index,2); interpret("--------",index,3); interpret("--------",index,4); interpret("--------",index,5); interpret("--------",index,6); interpret("--------",index,7); interpret("--------",index,8); break; } wait_ms(5); } int MAX_MODE = 4; void pressed() { _GameMode1++; if(_GameMode1 > MAX_MODE) _GameMode1 = 1; _GameMode2++; if(_GameMode2 > MAX_MODE) _GameMode2 = 1; _GameMode3++; if(_GameMode3 > MAX_MODE) _GameMode3 = 1; _GameMode4++; if(_GameMode4 > MAX_MODE) _GameMode4 = 1; } void DisplayGameMode() { switch(_GameMode1) { case 1: Mode1(1); break; case 2: Mode2(1); break; case 3: Mode3(1); break; case 4: Mode4(1); break; } switch(_GameMode2) { case 1: Mode1(2); break; case 2: Mode2(2); break; case 3: Mode3(2); break; case 4: Mode4(2); break; } switch(_GameMode3) { case 1: Mode1(3); break; case 2: Mode2(3); break; case 3: Mode3(3); break; case 4: Mode4(3); break; } switch(_GameMode4) { case 1: Mode1(4); break; case 2: Mode2(4); break; case 3: Mode3(4); break; case 4: Mode4(4); break; } _Step1++; if(_Step1 > _MaxStep1)_Step1 = 0; _Step2++; if(_Step2 > _MaxStep2)_Step2 = 0; _Step3++; if(_Step3 > _MaxStep3)_Step3 = 0; _Step4++; if(_Step4 > _MaxStep4)_Step4 = 0; } int main() { mybutton.fall(&pressed); srand (time(NULL)); setup (); while(true){DisplayGameMode();} }