Important changes to repositories hosted on mbed.com
Mbed hosted mercurial repositories are deprecated and are due to be permanently deleted in July 2026.
To keep a copy of this software download the repository Zip archive or clone locally using Mercurial.
It is also possible to export all your personal repositories from the account settings page.
Dependencies: mbed
Fork of project_ShipDot by
main.cpp
- Committer:
- dragondrunk
- Date:
- 2016-12-04
- Revision:
- 24:03e12968119b
- Parent:
- 23:66a401850f2e
- Child:
- 25:4d3c738d842c
File content as of revision 24:03e12968119b:
/******************************************************************************/
/* This Nicleo is state 0 */
/******************************************************************************/
#include "mbed.h"
#include "ColorMbed.h"
// Setting
int ifUrJirat = 1;
// Initail I/O.
AnalogIn VRx(A0);
AnalogIn VRy(A1);
DigitalIn Button(PA_4);
Serial bt(PA_15, PB_7);
ColorMbed dotmatrix;
Timer t;
// Initial function.
char posit2char(int posit);
char check_joys(int jx,int jy);
int IamWin();
int TellUrEnemy_uWin();
int char2posit(char cha);
int check_joys_int(int jx,int jy);
int check_correctPosition(int X,int Y);
int protect_ship(int head_position,int ship_type);
int get_ship_platform(int input_position,int ship_type);
void atk_enemy();
void enemy_atk();
void check_end();
void check_ready();
void mark_ship_destroyed();
void Select_Position(char M,int SetOrPlay);
void get_atk_platform(int atkpos);
//inessential
void print_ship_destroyed();
void print_enemy_platform();
void print_ship_platform();
void print_atk_platform();
// Nasarun's function.
int _power(int number , int power);
void hex_to_array(int* ar);
void place_ship3(char dir);
void array_to_hex(int ar1[8][8]);
void place_ship2_4(int ship,char dir);
void ch_same_position(int ar1[8][8],int ar2[8][8]);
void discard_same_position(int ar1[8][8],int ar2[8][8]);
// Initial variable.
int check_ship_underATK = 0;
int select_Position = 0;
int ATKposition = 0;
int enemy_ready = 0;
int check_ship1 = 0;
int check_ship2 = 0;
int iShipType = 0;
int iWaitATK = 0;
int check_win = 0;
int state = 0;
int ship_SelectType[8] = {4,3,2,2,1,1,1,1};
int enemy_platform[8][8] = {{0}};
int ship_platform[8][8] = {{0}}; //______________________________________________This is ship area.
int atk_platform[8][8] = {{0}};
int ship_underATK[15] = {9,9,9,9,9,9,9,9,9,9,9,9,9,9,9};
int ship_destroyed[8] = {0};
int ship4[4] = {0};
int ship3[3] = {0};
int ship2[2][2] = {{0}};
int ship1[4] = {0};
//fuction nasrun
int return_position[8][8] ;
int for_hex = 0;
int ch_post[8][8] = {{1,1,1,1,1,1,1,1},
{1,1,1,1,1,1,1,1},
{1,1,1,1,1,1,1,1},
{1,1,1,1,1,1,1,1},
{1,1,1,1,1,1,1,1},
{1,1,1,1,1,1,1,1},
{1,1,1,1,1,1,1,1},
{1,1,1,1,1,1,1,1}};
int return_hex[8];
int display_battle[8][8][3] = {0};
int _temppic[8] = {0x01,0x01,0x01,0x01,0,0,0,0};
int temppic2[8] = {0x07,0x00,0x00,0x00,0x00,0x00,0x00,0x00};
int temppic3[7][8] = {{0x01,0x01,0x01,0x01,0x00,0x00,0x00,0x00},{0x01,0x01,0x00,0x00,0x00,0x00,0x00,0x00},{0x01,0x01,0x00,0x00,0x00,0x00,0x00,0x00},{0x01,0x00,0x00,0x00,0x00,0x00,0x00,0x00},{0x01,0x00,0x00,0x00,0x00,0x00,0x00,0x00},{0x01,0x00,0x00,0x00,0x00,0x00,0x00,0x00},{0x01,0x00,0x00,0x00,0x00,0x00,0x00,0x00}};
int temppic4[8] = {0x01,0x00,0x00,0x00,0x00,0x00,0x00,0x00};
int forshift[8] = {0};
int pic[8] = {0};
int i,j;
int check_boat3=0;
int check_hex=0;
// function Test!
int main(){ //-------------------------------------------------------------------Main Function.
bt.baud(9600);
float Vx;
float Vy;
int SW,iVxVy,iSW,n = 0;
int uli = 0;
char m;
int rgb[3] = {60,0,0};
int state_place_ship = 0;
dotmatrix.init();
t.start();
while(1) {
if(t.read()<0.4){
dotmatrix.display_pic(_temppic,rgb);
}
else if(t.read() > 0.4 && t.read() < 0.8){
dotmatrix.display_pic(pic,rgb);
}
else{
t.reset();
}
if(iShipType<8){
Vx = VRx.read() * 1024;
Vy = VRy.read() * 1024;
SW = Button.read();
m = check_joys(Vx,Vy);
n = check_joys_int(Vx,Vy);
if(n == 1){ //_______________________________________________________ For make sure coordinate is press 1 time.
iVxVy = 0;
check_ready();
}
if(SW == 1){ //______________________________________________________ For make sure switch is press 1 time.
iSW = 0;
check_ready();
}
if(m!=NULL && iVxVy==0){ //__________________________________________ Get position that wait for press switch.
Select_Position(m,0);
if(state_place_ship == 0){
place_ship2_4(0,m); // 4
}
else if(state_place_ship == 1){
place_ship3(m); // 3
}
else if(state_place_ship == 2){
place_ship2_4(1,m); // 2
}
else if(state_place_ship == 3){
place_ship2_4(2,m); //2
}
else if(state_place_ship == 4){
place_ship2_4(3,m); // 1
}
else if(state_place_ship == 5){
place_ship2_4(4,m); // 1
}
else if(state_place_ship == 6){
place_ship2_4(5,m); // 1
}
else if(state_place_ship == 7){
place_ship2_4(6,m); // 1
}
printf("select_Position = %d\n",select_Position);
check_ready();
iVxVy = 1;
check_ready();
}
if(SW==0 && iSW==0){ //______________________________________________If switch pressing by human.
printf("Wait!\n");
check_ready();
if(get_ship_platform(select_Position,ship_SelectType[iShipType])==0){ //__Please read explanation in function get_ship_platform.
printf("Please input correct position\n");
}else{
iShipType++;
if(state_place_ship == 0){
for(j=0;j<8;j++){
printf("state_place_ship == 0 ++\n");
pic[j] = temppic3[0][j]+pic[j];
}
for(j=0;j<8;j++){
_temppic[j] = temppic2[j]+pic[j];
}
}
else if(state_place_ship == 1){
for(j=0;j<8;j++){
printf("state_place_ship == 1 ++\n");
pic[j] = temppic2[j]+pic[j];
}
for(j=0;j<8;j++){
_temppic[j] = temppic3[1][j]+pic[j];
}
}
else if(state_place_ship == 2){
for(j=0;j<8;j++){
printf("state_place_ship == 2 ++\n");
pic[j] = temppic3[1][j]+pic[j];
}
for(j=0;j<8;j++){
_temppic[j] = temppic3[2][j]+pic[j];;
}
}
else if(state_place_ship == 3){
for(j=0;j<8;j++){
printf("state_place_ship == 3 ++\n");
pic[j] = temppic3[2][j]+pic[j];
}
for(j=0;j<8;j++){
_temppic[j] = temppic3[3][j]+pic[j];;
}
}
else if(state_place_ship == 4){
for(j=0;j<8;j++){
printf("state_place_ship == 4 ++\n");
pic[j] = temppic3[3][j]+pic[j];
}
for(j=0;j<8;j++){
_temppic[j] = temppic3[4][j]+pic[j];;
}
}
else if(state_place_ship == 5){
for(j=0;j<8;j++){
printf("state_place_ship == 5 ++\n");
pic[j] = temppic3[4][j]+pic[j];
}
for(j=0;j<8;j++){
_temppic[j] = temppic3[5][j]+pic[j];;
}
}
else if(state_place_ship == 6){
for(j=0;j<8;j++){
printf("state_place_ship == 6 ++\n");
pic[j] = temppic3[5][j]+pic[j];
}
for(j=0;j<8;j++){
_temppic[j] = temppic3[6][j]+pic[j];;
}
}
else if(state_place_ship == 7){
for(j=0;j<8;j++){
printf("state_place_ship == 7 ++\n");
pic[j] = temppic3[6][j]+pic[j];
}
}
state_place_ship = state_place_ship + 1;
select_Position = 0;
}
check_ready();
iSW = 1;
print_ship_platform();
check_ready();
}
}else{
if(enemy_ready!=1){
printf("sent E\n");
while(uli<50){
bt.printf("E");
uli++;
}
}else{
bt.putc('l');
}
printf("\n");
break;
}
}
if(enemy_ready == 0){
printf("Wait for enemy\n");
while(1){if(bt.readable()){if(bt.getc()=='l'){break;}}}
state = 0;
}else{state = 1;}
wait(5);
while(1) { //++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Play
if(state == 0){
atk_enemy();
printf("This is enemy_platform.\n");
print_enemy_platform();
state = 1;
}else{
enemy_atk();
if(check_win==1){
printf("BOO!! You Win!\n");
break;
}
printf("This is atk_platform.\n");
print_atk_platform();
printf("This is ship_destroyed. : ");
print_ship_destroyed();
if(TellUrEnemy_uWin()==1){
while(uli<100){
bt.putc('q');
uli++;
}
printf("BOO!! You lost!\n");
break;
}else{state = 0;}
}
}
while(1){printf("END\n");wait(1);}
}
/******************************************************************************/
/* */
/* */
/* Another function */
/* */
/* */
/******************************************************************************/
char check_joys(int jx,int jy){ //-----------------------------------------------Check joystick that it up,down,left or right.
if(ifUrJirat==1){
if(jx < 14.0){ return 'a';}
else if(jx > 1010.0){return 'd';}
else if(jy < 14.0){ return 'w';}
else if(jy > 1010.0){return 's';}
else{return NULL;}
}else{
if(jx < 14.0){ return 'd';}
else if(jx > 1010.0){return 'a';}
else if(jy < 14.0){ return 's';}
else if(jy > 1010.0){return 'w';}
else{return NULL;}
}
}
int check_joys_int(int jx,int jy){ //--------------------------------------------Check joystick that it is centre.
if(jx>=450.0&&jx<=600.0){
if(jy>=450.0&&jy<=600.0){
return 1;
}else{
return 0;
}
}else{
return 0;
}
}
void Select_Position(char M,int SetOrPlay){ //-------------------------------------------------Change position of cursor (Joystick).
int protect_ships;
protect_ships = protect_ship(select_Position,ship_SelectType[iShipType]);
switch(M){
case 'a':
if(select_Position%10!=0){
select_Position = select_Position - 1;
}
break;
case 'd':
if(select_Position%10!=7){
if(protect_ships==1 or protect_ships==0){
select_Position = select_Position + 1;
}
if(SetOrPlay==1){
select_Position = select_Position + 1;
}
}
break;
case 'w':
if(select_Position/10!=0){
select_Position = select_Position - 10;
}
break;
case 's':
if(select_Position/10!=7){
if(protect_ships==1 or protect_ships==2){
select_Position = select_Position + 10;
}
if(SetOrPlay==1){
select_Position = select_Position + 10;
}
}
break;
}
}
int protect_ship(int head_position,int ship_type){
int x,y = 0;
y = head_position/10;
x = head_position%10;
if(ship_type==4){if((y+4)>7){return 0;}else{return 1;}}
else if(ship_type==3){if((x+3)>7){return 2;}else{return 1;}}
else if(ship_type==2){if((y+2)>7){return 0;}else{return 1;}}
else{return 1;}
}
int get_ship_platform(int input_position,int ship_type){ //-----------------------Plot ship in ship area.
int i,x,y = 0;
int error = 0;
y = input_position/10;
x = input_position%10;
for(i=0;i<ship_type;i++){
if(check_correctPosition(y,x) == 1){
if(ship_type == 4){ship4[i] = (y*10)+x;}
else if(ship_type == 3){ship3[i] = (y*10)+x;}
else if(ship_type == 2){ship2[check_ship2][i] = (y*10)+x;}
else if(ship_type == 1){ship1[check_ship1] = (y*10)+x;check_ship1++;}
}else{error = 1;break;}
if(ship_type%2 == 0){y++;}else{x++;}
}
if(ship_type==2){check_ship2++;}
if(error == 1){return 0;}else{
y = input_position/10;
x = input_position%10;
for(i=0;i<ship_type;i++){
ship_platform[y][x] = ship_type;
if(ship_type%2 == 0){y++;}else{x++;}
}
return 1;
}
}
int check_correctPosition(int X,int Y){
if(X<=7){
if(Y<=7){
if(ship_platform[X][Y] == 0){return 1;}else{return 0;}
}else{return 0;}
}else{return 0;}
}
void print_ship_platform(){
for(int i=0;i<8;i++){
for(int j=0;j<8;j++){
printf("| %d |",ship_platform[i][j]);
}
printf("\n");
}
}
void print_enemy_platform(){
for(int i=0;i<8;i++){
for(int j=0;j<8;j++){
printf("| %d |",enemy_platform[i][j]);
}
printf("\n");
}
}
void print_atk_platform(){
for(int i=0;i<8;i++){
for(int j=0;j<8;j++){
printf("| %d |",atk_platform[i][j]);
}
printf("\n");
}
}
void print_ship_destroyed(){
printf("{");
for(int i=0;i<8;i++){
printf("%d",ship_destroyed[i]);
if(i!=14){printf(",");}
}
printf("}\n");
}
void check_ready(){
if(bt.readable()){enemy_ready = 1;}
}
char posit2char(int posit){
int as = posit+48;
char ch = as;
return ch ;
}
int char2posit(char cha){
int as = cha;
as = as-48;
return as;
}
void get_atk_platform(int atkpos){
int i,j,x,y = 0;
x = atkpos/10;
y = atkpos%10;
if(ship_platform[x][y]!=0 and atk_platform[x][y]==0){
atk_platform[x][y] = ship_platform[x][y];
bt.putc(posit2char(atk_platform[x][y]));
ship_underATK[check_ship_underATK] = (x*10)+y;
if(atk_platform[x][y]==4){
for(i=0;i<4;i++){
for(j=0;j<15;j++){
if(ship4[i]==ship_underATK[j]){ship_destroyed[0]++;}
}
}
}else if(atk_platform[x][y]==3){
for(i=0;i<3;i++){
for(j=0;j<15;j++){
if(ship3[i]==ship_underATK[j]){ship_destroyed[1]++;}
}
}
}else if(atk_platform[x][y]==2){
for(i=0;i<4;i++){
for(j=0;j<15;j++){
if(ship2[0][i]==ship_underATK[j]){ship_destroyed[2]++;}
if(ship2[1][i]==ship_underATK[j]){ship_destroyed[3]++;}
}
}
}else if(atk_platform[x][y]==1){
for(i=0;i<4;i++){
for(j=0;j<15;j++){
if(ship3[i]==ship_underATK[j]){
ship_destroyed[4+i]++;
atk_platform[x][y] = 11;
}
}
}
}
}else{
atk_platform[x][y] = 8;
bt.putc(posit2char(atk_platform[x][y]));
}
}
void mark_ship_destroyed(){
int i,j,k = 0;
if(ship_destroyed[0]==10){
for(i=0;i<8;i++){
for(j=0;j<8;j++){
if(atk_platform[i][j]==4){atk_platform[i][j] = 11;}
}
}
}
if(ship_destroyed[1]==6){
for(i=0;i<8;i++){
for(j=0;j<8;j++){
if(atk_platform[i][j]==3){atk_platform[i][j] = 11;}
}
}
}
if(ship_destroyed[2]==3){
for(k=0;k<2;k++){
i = ship2[0][k]/10;
j = ship2[0][k]%10;
atk_platform[i][j] = 11;
}
}
if(ship_destroyed[3]==3){
for(k=0;k<2;k++){
i = ship2[1][k]/10;
j = ship2[1][k]%10;
atk_platform[i][j] = 11;
}
}
}
void atk_enemy(){
// comment for display : see only bomb and history of planting
float Vx;
float Vy;
int SW,iVxVy,iSW,n = 0;
int iPrintUturn = 0;
char m;
select_Position = 0;
while(1){
if(iPrintUturn==0){
printf("Your turn.\n");
iPrintUturn = 1;
}
Vx = VRx.read() * 1024;
Vy = VRy.read() * 1024;
SW = Button.read();
m = check_joys(Vx,Vy);
n = check_joys_int(Vx,Vy);
if(n == 1){ iVxVy = 0;}
if(SW == 1){
iSW = 0;
if(bt.readable()){
enemy_platform[select_Position/10][select_Position%10] = char2posit(bt.getc());
break;
}
}
if(m!=NULL && iVxVy==0){
Select_Position(m,1);
printf("select_Position = %d\n",select_Position);
bt.putc(posit2char(select_Position));
iVxVy = 1;
}
if(SW==0 && iSW==0){
bt.putc('B');
printf("You attacking at position %d\n",select_Position);
iSW = 1;
}
}
}
void enemy_atk(){
int data_fromEnemy;
char replica_data_fromEnemy;
printf("Wait for enemy attack.\n");
select_Position = 0;
while(1){
if(bt.readable()){
replica_data_fromEnemy = bt.getc();
if(replica_data_fromEnemy!='q' and replica_data_fromEnemy!=8){
data_fromEnemy = char2posit(replica_data_fromEnemy);
if(data_fromEnemy!=18){
select_Position = data_fromEnemy;
printf("enemy select_Position = %d\n",select_Position);
}else{
ATKposition = select_Position;
break;
}
}
if(replica_data_fromEnemy=='q'){
check_win = 1;
break;
}
}
}
if(check_win!=1){
printf("Enemy attack at your area %d\n",ATKposition);
get_atk_platform(ATKposition);
check_ship_underATK++;
mark_ship_destroyed();
}
}
int TellUrEnemy_uWin(){
int sub_end = 0;
for(int i=0;i<15;i++){
if(ship_underATK[i]!=9){sub_end++;}
}
if(sub_end==15){return 1;}else{return 0;}
}
int IamWin(){
char chare;
if(bt.readable()){
chare = bt.getc();
if(chare=='q'){return 1;}else{return 0;}
}else{return 0;}
}
// ______________________________________________________________________________Nasarun's function.
void hex_to_array(int* ar){
int i;
int j;
int temp;
for(i = 0;i<8;i++){
temp = ar[i];
for(j = 0;j<8;j++){
if(0x80 & temp){
return_position[i][j] = 1;
}
else{
return_position[i][j] = 0;
}
temp = temp << 1;
}
}
}
void ch_same_position(int ar1[8][8],int ar2[8][8]){
int i;
int j;
for(i = 0;i<8;i++){
for(j = 0;j<8;j++){
if(ar1[i][j] == 1 && ar2[i][j] == 1){
ch_post[i][j] = 1;
}
else{
ch_post[i][j] = 0;
}
}
}
}
void discard_same_position(int ar1[8][8],int ar2[8][8]){
int i;
int j;
for(i = 0;i<8;i++){
for(j = 0;j<8;j++){
if(ar1[i][j] == ch_post[i][j] && ar2[i][j] == ch_post[i][j] ){
ar1[i][j] = 0;
ar2[i][j] = 0;
}
}
}
}
int _power(int number , int power){
int i = 0;
int number1 = number;
if(power == 0){return 1;}
for(i = 1 ; i <= power ; i++ ){
if(power == 1){return number;}
if(i == 1){number = number * 1;}
else{number1 = number1 * number;}
}
return number1;
}
void array_to_hex(int ar1[8][8]){
int prompt;
int i;
int j;
for(i = 0;i<8;i++){
for(j = 0;j<8;j++){
prompt = _power(2,7-j);
if(ar1[i][j] == 1){
for_hex = for_hex + prompt;
}
else{
for_hex = for_hex + 0;
}
}
return_hex[i] = for_hex;
prompt = 0;
for_hex = 0;
}
}
void place_ship3(char dir){
int post1[8][8] = {0};
int post2[8][8] = {0};
int hex_post1[8] = {0};
int hex_post2[8] = {0};
int hex_post_cut[8] = {0};
int get_same_position[8][8];
int wow=0;
if(dir == 'w'&& temppic2[0] == 0){
printf("w\n");
for(j=0;j<8;j++){
if(j == 7){
forshift[7] = 0;
}
else{
forshift[j] = temppic2[j+1];
}
}
for(j=0;j<8;j++){
temppic2[j] = forshift[j];
_temppic[j] = temppic2[j];
}
// begin to compare and combine two frame
hex_to_array(_temppic);
for(i = 0;i<8;i++){
for(j = 0;j<8;j++){
post1[i][j] = return_position[i][j];
}
}
hex_to_array(pic);
for(i = 0;i<8;i++){
for(j = 0;j<8;j++){
post2[i][j] = return_position[i][j];
}
}
// begin to check boypeacemaker
ch_same_position(post1,post2);
for(i=0;i<8;i++){
for(j=0;j<8;j++){
get_same_position[i][j] = ch_post[i][j];
if(get_same_position[i][j] == 1){
wow = 1;
}
}
}
if(wow == 0){
for(i=0;i<8;i++){_temppic[i] = temppic2[i]+pic[i];}
}
else{
discard_same_position(post1,post2);
array_to_hex(post1);
for(i = 0;i<8;i++){
hex_post1[i] = return_hex[i];
}
array_to_hex(post2);
for(i = 0;i<8;i++){
hex_post2[i] = return_hex[i];
}
array_to_hex(get_same_position);
for(i = 0;i<8;i++){
hex_post_cut[i] = return_hex[i];
}
for(i = 0;i<8;i++){
_temppic[i] = hex_post1[i] + hex_post2[i] + hex_post_cut[i];
}
}
}
if(dir == 'd'){
printf("d\n");
for(i=0;i<8;i++){
if(temppic2[i] == 0xe0){
check_boat3 = 1;
}
}
if(check_boat3 == 0){
for(j=0;j<8;j++){
if(temppic2[j] != 0){
temppic2[j] = temppic2[j]*2;
}
else{
temppic2[j] = 0;
}
_temppic[j] = temppic2[j];
}
// begin to compare and combine two frame
hex_to_array(_temppic);
for(i = 0;i<8;i++){
for(j = 0;j<8;j++){
post1[i][j] = return_position[i][j];
}
}
hex_to_array(pic);
for(i = 0;i<8;i++){
for(j = 0;j<8;j++){
post2[i][j] = return_position[i][j];
}
}
// begin to check boypeacemaker
ch_same_position(post1,post2);
for(i=0;i<8;i++){
for(j=0;j<8;j++){
get_same_position[i][j] = ch_post[i][j];
if(get_same_position[i][j] == 1){
wow = 1;
}
}
}
if(wow == 0){
for(i=0;i<8;i++){_temppic[i] = temppic2[i]+pic[i];}
}
else{
discard_same_position(post1,post2);
array_to_hex(post1);
for(i = 0;i<8;i++){
hex_post1[i] = return_hex[i];
}
array_to_hex(post2);
for(i = 0;i<8;i++){
hex_post2[i] = return_hex[i];
}
array_to_hex(get_same_position);
for(i = 0;i<8;i++){
hex_post_cut[i] = return_hex[i];
}
for(i = 0;i<8;i++){
_temppic[i] = hex_post1[i] + hex_post2[i] + hex_post_cut[i];
}
}
}
check_boat3 = 0;
}
if(dir == 'a'){
printf("a\n");
for(i=0;i<8;i++){
if(temppic2[i] == 0x07){
check_boat3 = 1;
}
}
if(check_boat3 == 0){
for(j=0;j<8;j++){
if(temppic2[j] != 0){
temppic2[j] = temppic2[j]/2;
}
else{
temppic2[j] = 0;
}
_temppic[j] = temppic2[j];
}
// begin to compare and combine two frame
hex_to_array(_temppic);
for(i = 0;i<8;i++){
for(j = 0;j<8;j++){
post1[i][j] = return_position[i][j];
}
}
hex_to_array(pic);
for(i = 0;i<8;i++){
for(j = 0;j<8;j++){
post2[i][j] = return_position[i][j];
}
}
// begin to check boypeacemaker
ch_same_position(post1,post2);
for(i=0;i<8;i++){
for(j=0;j<8;j++){
get_same_position[i][j] = ch_post[i][j];
if(get_same_position[i][j] == 1){
wow = 1;
}
}
}
if(wow == 0){
for(i=0;i<8;i++){_temppic[i] = temppic2[i]+pic[i];}
}
else{
discard_same_position(post1,post2);
array_to_hex(post1);
for(i = 0;i<8;i++){
hex_post1[i] = return_hex[i];
}
array_to_hex(post2);
for(i = 0;i<8;i++){
hex_post2[i] = return_hex[i];
}
array_to_hex(get_same_position);
for(i = 0;i<8;i++){
hex_post_cut[i] = return_hex[i];
}
for(i = 0;i<8;i++){
_temppic[i] = hex_post1[i] + hex_post2[i] + hex_post_cut[i];
}
}
}
check_boat3 = 0;
}
if(dir == 's' && temppic2[7] == 0){
printf("s\n");
for(j=0;j<8;j++){
if(j == 0){
forshift[0] = 0;
}
else{
forshift[j] = temppic2[j-1];
}
}
for(j=0;j<8;j++){
temppic2[j] = forshift[j];
_temppic[j] = temppic2[j];
}
// begin to compare and combine two frame
hex_to_array(_temppic);
for(i = 0;i<8;i++){
for(j = 0;j<8;j++){
post1[i][j] = return_position[i][j];
}
}
hex_to_array(pic);
for(i = 0;i<8;i++){
for(j = 0;j<8;j++){
post2[i][j] = return_position[i][j];
}
}
// begin to check boypeacemaker
ch_same_position(post1,post2);
for(i=0;i<8;i++){
for(j=0;j<8;j++){
get_same_position[i][j] = ch_post[i][j];
if(get_same_position[i][j] == 1){
wow = 1;
}
}
}
if(wow == 0){
for(i=0;i<8;i++){_temppic[i] = temppic2[i]+pic[i];}
}
else{
discard_same_position(post1,post2);
array_to_hex(post1);
for(i = 0;i<8;i++){
hex_post1[i] = return_hex[i];
}
array_to_hex(post2);
for(i = 0;i<8;i++){
hex_post2[i] = return_hex[i];
}
array_to_hex(get_same_position);
for(i = 0;i<8;i++){
hex_post_cut[i] = return_hex[i];
}
for(i = 0;i<8;i++){
_temppic[i] = hex_post1[i] + hex_post2[i] + hex_post_cut[i];
}
}
}
}
// ******************************************************************** ship 2 channal ******************************************************************
void place_ship2_4(int ship,char dir){
int post1[8][8] = {0};
int post2[8][8] = {0};
int hex_post1[8] = {0};
int hex_post2[8] = {0};
int hex_post_cut[8] = {0};
int get_same_position[8][8];
int wow=0;
if(dir == 'w'&& temppic3[ship][0] == 0 ){
printf("w\n");
for(j=0;j<8;j++){
if(j == 7){
forshift[7] = 0;
}
else{
forshift[j] = temppic3[ship][j+1];
}
}
for(j=0;j<8;j++){
temppic3[ship][j] = forshift[j];
_temppic[j] = temppic3[ship][j];
}
// begin to compare and combine two frame
hex_to_array(_temppic);
for(i = 0;i<8;i++){
for(j = 0;j<8;j++){
post1[i][j] = return_position[i][j];
}
}
hex_to_array(pic);
for(i = 0;i<8;i++){
for(j = 0;j<8;j++){
post2[i][j] = return_position[i][j];
}
}
// begin to check boypeacemaker
ch_same_position(post1,post2);
for(i=0;i<8;i++){
for(j=0;j<8;j++){
get_same_position[i][j] = ch_post[i][j];
if(get_same_position[i][j] == 1){
wow = 1;
}
}
}
if(wow == 0){
for(i=0;i<8;i++){_temppic[i] = temppic3[ship][i]+pic[i];}
}
else{
discard_same_position(post1,post2);
array_to_hex(post1);
for(i = 0;i<8;i++){
hex_post1[i] = return_hex[i];
}
array_to_hex(post2);
for(i = 0;i<8;i++){
hex_post2[i] = return_hex[i];
}
array_to_hex(get_same_position);
for(i = 0;i<8;i++){
hex_post_cut[i] = return_hex[i];
}
for(i = 0;i<8;i++){
_temppic[i] = hex_post1[i] + hex_post2[i] + hex_post_cut[i];
}
}
}
if(dir == 'd' && temppic3[ship][0] != 0x80 && temppic3[ship][1] != 0x80 && temppic3[ship][2] != 0x80 && temppic3[ship][3] != 0x80 && temppic3[ship][4] != 0x80 && temppic3[ship][5] != 0x80 && temppic3[ship][6] != 0x80 && temppic3[ship][7] != 0x80 ){
printf("d\n");
for(j=0;j<8;j++){
if(temppic3[j] != 0){
temppic3[ship][j] = temppic3[ship][j]*2;
}
else{
temppic3[ship][j] = 0;
}
_temppic[j] = temppic3[ship][j];
}
// begin to compare and combine two frame
hex_to_array(_temppic);
for(i = 0;i<8;i++){
for(j = 0;j<8;j++){
post1[i][j] = return_position[i][j];
}
}
hex_to_array(pic);
for(i = 0;i<8;i++){
for(j = 0;j<8;j++){
post2[i][j] = return_position[i][j];
}
}
// begin to check boypeacemaker
ch_same_position(post1,post2);
for(i=0;i<8;i++){
for(j=0;j<8;j++){
get_same_position[i][j] = ch_post[i][j];
if(get_same_position[i][j] == 1){
wow = 1;
}
}
}
if(wow == 0){
for(i=0;i<8;i++){_temppic[i] = temppic3[ship][i]+pic[i];}
}
else{
discard_same_position(post1,post2);
array_to_hex(post1);
for(i = 0;i<8;i++){
hex_post1[i] = return_hex[i];
}
array_to_hex(post2);
for(i = 0;i<8;i++){
hex_post2[i] = return_hex[i];
}
array_to_hex(get_same_position);
for(i = 0;i<8;i++){
hex_post_cut[i] = return_hex[i];
}
for(i = 0;i<8;i++){
_temppic[i] = hex_post1[i] + hex_post2[i] + hex_post_cut[i];
}
}
}
if(dir == 'a' && temppic3[ship][0] != 0x01 && temppic3[ship][1] != 0x01 && temppic3[ship][2] != 0x01 && temppic3[ship][3] != 0x01 && temppic3[ship][4] != 0x01 && temppic3[ship][5] != 0x01 && temppic3[ship][6] != 0x01 && temppic3[ship][7] != 0x01){
printf("a\n");
for(j=0;j<8;j++){
if(temppic3[ship][j] != 0){
temppic3[ship][j] = temppic3[ship][j]/2;
}
else{
temppic3[ship][j] = 0;
}
_temppic[j] = temppic3[ship][j];
}
// begin to compare and combine two frame
hex_to_array(_temppic);
for(i = 0;i<8;i++){
for(j = 0;j<8;j++){
post1[i][j] = return_position[i][j];
}
}
hex_to_array(pic);
for(i = 0;i<8;i++){
for(j = 0;j<8;j++){
post2[i][j] = return_position[i][j];
}
}
// begin to check boypeacemaker
ch_same_position(post1,post2);
for(i=0;i<8;i++){
for(j=0;j<8;j++){
get_same_position[i][j] = ch_post[i][j];
if(get_same_position[i][j] == 1){
wow = 1;
}
}
}
if(wow == 0){
for(i=0;i<8;i++){_temppic[i] = temppic3[ship][i]+pic[i];}
}
else{
discard_same_position(post1,post2);
array_to_hex(post1);
for(i = 0;i<8;i++){
hex_post1[i] = return_hex[i];
}
array_to_hex(post2);
for(i = 0;i<8;i++){
hex_post2[i] = return_hex[i];
}
array_to_hex(get_same_position);
for(i = 0;i<8;i++){
hex_post_cut[i] = return_hex[i];
}
for(i = 0;i<8;i++){
_temppic[i] = hex_post1[i] + hex_post2[i] + hex_post_cut[i];
}
}
}
if(dir == 's' && temppic3[ship][7] == 0){
printf("s\n");
for(j=0;j<8;j++){
if(j == 0){
forshift[0] = 0;
}
else{
forshift[j] = temppic3[ship][j-1];
}
}
for(j=0;j<8;j++){
temppic3[ship][j] = forshift[j];
_temppic[j] = temppic3[ship][j];
}
// begin to compare and combine two frame
hex_to_array(_temppic);
for(i = 0;i<8;i++){
for(j = 0;j<8;j++){
post1[i][j] = return_position[i][j];
}
}
hex_to_array(pic);
for(i = 0;i<8;i++){
for(j = 0;j<8;j++){
post2[i][j] = return_position[i][j];
}
}
// begin to check boypeacemaker
ch_same_position(post1,post2);
for(i=0;i<8;i++){
for(j=0;j<8;j++){
get_same_position[i][j] = ch_post[i][j];
if(get_same_position[i][j] == 1){
wow = 1;
}
}
}
if(wow == 0){
for(i=0;i<8;i++){_temppic[i] = temppic3[ship][i]+pic[i];}
}
else{
discard_same_position(post1,post2);
array_to_hex(post1);
for(i = 0;i<8;i++){
hex_post1[i] = return_hex[i];
}
array_to_hex(post2);
for(i = 0;i<8;i++){
hex_post2[i] = return_hex[i];
}
array_to_hex(get_same_position);
for(i = 0;i<8;i++){
hex_post_cut[i] = return_hex[i];
}
for(i = 0;i<8;i++){
_temppic[i] = hex_post1[i] + hex_post2[i] + hex_post_cut[i];
}
}
}
}
