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Dependencies: mbed QEI biquadFilter
geometry.cpp
- Committer:
- ronvbree
- Date:
- 2016-10-31
- Revision:
- 0:494acf21d3bc
- Child:
- 2:fc869e45e672
File content as of revision 0:494acf21d3bc:
#include "math.h"
/*
Constants
*/
const float L_max = 50.0; // Max arm length
const float L_min = 30.0; // Min arm length
const float d = 30.0; // Distance between arm centres of rotation
const float h = 30.0; // Height of lower arm centre of rotation TODO -- Determine
const float reach = 2*sqrt(pow(L_max,2)-pow(L_min,2))-d; // Total length of wall that can be covered
const float y_max = (2*h + d)/2 + reach/2;
const float y_min = (2*h + d)/2 - reach/2;
const float x_min = L_min;
const float x_max = 0; // TODO
/*
Methods
*/
// Sets the required arm lengths in the 'upper' and 'lower' parameters
void getArmLengthsForRollerPosition(float x, float y, float &upper, float &lower) {
lower = sqrt(pow(y-h,2)+pow(x,2));
upper = sqrt(pow(lower,2)+pow(d,2)-2*d*sqrt(pow(lower,2)-pow(x,2)));
}
// Sets the roller position corresponding to the current arm lengths in the x and y parameters
void getRollerPositionForArmLengths(float upper, float lower, float &x, float &y) {
y=(pow(lower,2)-pow(upper,2)+2*h*d+pow(d,2))/(2*d);
x=sqrt(pow(upper,2)-pow(y-h,2)); //TODO
}
/*
Getters
*/
float getMaximalArmLength(){
return L_max;
}
float getMinimalArmLength(){
return L_min;
}
float getReach(){
return reach;
}
float getMaximalRollerHeight(){
return y_max;
}
float getMinimalRollerHeight(){
return y_min;
}