Hi This my first little game in Pokitto. Im a fresh in C++ So, Wishing your advise!!!!!

Dependencies:   PokittoLib

Revision:
2:7af6d9415495
Parent:
1:8d5b6cdae9df
--- a/playgame.h	Sun Mar 18 02:38:58 2018 +0000
+++ b/playgame.h	Thu Mar 22 07:26:17 2018 +0000
@@ -3,7 +3,7 @@
     @file     Playgame.h
     @author   WTW
 
-    @section v0.3
+    @section v0.4
     adding AreIntersecting function using collision detection
 
 */
@@ -15,8 +15,17 @@
 #include "bullet.h"
 #include "aircraft.h"
 #include "palette.h"
-#define BULLET_AMOUNT_MAX 300
-#define BULLET_TIME_SPACE 10
+#define BULLET_AMOUNT_MAX_EASY 20
+#define BULLET_TIME_SPACE_EASY 100
+#define BULLET_AMOUNT_MAX_NORMAL 50
+#define BULLET_TIME_SPACE_NORMAL 50
+#define BULLET_AMOUNT_MAX_HARD 100
+#define BULLET_TIME_SPACE_HARD 20
+#define BULLET_AMOUNT_MAX_VHARD 200
+#define BULLET_TIME_SPACE_VHARD 10
+#define BULLET_AMOUNT_MAX_DEAD 300
+#define BULLET_TIME_SPACE_DEAD 5
+
 #define AIRCRAFT_X_OFFSET 7
 #define AIRCRAFT_Y_OFFSET 7
 #define BULLET_X_OFFSET 1
@@ -25,6 +34,8 @@
 std::vector<bullet> vbullet;
 aircraft air1;
 int bullettimespace = 0;
+int bullet_amount_max = BULLET_AMOUNT_MAX_NORMAL;
+int bullet_time_space = BULLET_TIME_SPACE_NORMAL;
 uint32_t oldTime,finalTime;
 bool AreIntersecting(const aircraft & air, const bullet & bul);
 void playgame();
@@ -50,8 +61,8 @@
         air1.display();
         ++bullettimespace;
 
-        if(bullettimespace == BULLET_TIME_SPACE){ //control bulltet object max amount
-            if(vbullet.size() <= BULLET_AMOUNT_MAX){
+        if(bullettimespace == bullet_time_space){ //control bulltet object max amount
+            if(vbullet.size() <= bullet_amount_max){
                 bullet *bl = new bullet(air1.getx()+AIRCRAFT_X_OFFSET, air1.gety()+AIRCRAFT_Y_OFFSET);
                 vbullet.push_back(*bl);
                 }