PokittoLib with changes to lcd refresh etc.
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This is a fork by user @Spinal, and is used in Pokittris for testing. Do not import this to your own program.
POKITTO_CORE/PokittoButtons.cpp@0:e8b8f36b4505, 2017-09-18 (annotated)
- Committer:
- Pokitto
- Date:
- Mon Sep 18 11:47:51 2017 +0000
- Revision:
- 0:e8b8f36b4505
Initial;
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
Pokitto | 0:e8b8f36b4505 | 1 | /**************************************************************************/ |
Pokitto | 0:e8b8f36b4505 | 2 | /*! |
Pokitto | 0:e8b8f36b4505 | 3 | @file PokittoButtons.cpp |
Pokitto | 0:e8b8f36b4505 | 4 | @author Jonne Valola |
Pokitto | 0:e8b8f36b4505 | 5 | |
Pokitto | 0:e8b8f36b4505 | 6 | @section LICENSE |
Pokitto | 0:e8b8f36b4505 | 7 | |
Pokitto | 0:e8b8f36b4505 | 8 | Software License Agreement (BSD License) |
Pokitto | 0:e8b8f36b4505 | 9 | |
Pokitto | 0:e8b8f36b4505 | 10 | Copyright (c) 2016, Jonne Valola |
Pokitto | 0:e8b8f36b4505 | 11 | All rights reserved. |
Pokitto | 0:e8b8f36b4505 | 12 | |
Pokitto | 0:e8b8f36b4505 | 13 | Redistribution and use in source and binary forms, with or without |
Pokitto | 0:e8b8f36b4505 | 14 | modification, are permitted provided that the following conditions are met: |
Pokitto | 0:e8b8f36b4505 | 15 | 1. Redistributions of source code must retain the above copyright |
Pokitto | 0:e8b8f36b4505 | 16 | notice, this list of conditions and the following disclaimer. |
Pokitto | 0:e8b8f36b4505 | 17 | 2. Redistributions in binary form must reproduce the above copyright |
Pokitto | 0:e8b8f36b4505 | 18 | notice, this list of conditions and the following disclaimer in the |
Pokitto | 0:e8b8f36b4505 | 19 | documentation and/or other materials provided with the distribution. |
Pokitto | 0:e8b8f36b4505 | 20 | 3. Neither the name of the copyright holders nor the |
Pokitto | 0:e8b8f36b4505 | 21 | names of its contributors may be used to endorse or promote products |
Pokitto | 0:e8b8f36b4505 | 22 | derived from this software without specific prior written permission. |
Pokitto | 0:e8b8f36b4505 | 23 | |
Pokitto | 0:e8b8f36b4505 | 24 | THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY |
Pokitto | 0:e8b8f36b4505 | 25 | EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
Pokitto | 0:e8b8f36b4505 | 26 | WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
Pokitto | 0:e8b8f36b4505 | 27 | DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE LIABLE FOR ANY |
Pokitto | 0:e8b8f36b4505 | 28 | DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
Pokitto | 0:e8b8f36b4505 | 29 | (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
Pokitto | 0:e8b8f36b4505 | 30 | LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
Pokitto | 0:e8b8f36b4505 | 31 | ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
Pokitto | 0:e8b8f36b4505 | 32 | (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
Pokitto | 0:e8b8f36b4505 | 33 | SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
Pokitto | 0:e8b8f36b4505 | 34 | */ |
Pokitto | 0:e8b8f36b4505 | 35 | /**************************************************************************/ |
Pokitto | 0:e8b8f36b4505 | 36 | |
Pokitto | 0:e8b8f36b4505 | 37 | #include "PokittoCore.h" |
Pokitto | 0:e8b8f36b4505 | 38 | |
Pokitto | 0:e8b8f36b4505 | 39 | using namespace Pokitto; |
Pokitto | 0:e8b8f36b4505 | 40 | |
Pokitto | 0:e8b8f36b4505 | 41 | uint8_t Buttons::pins[NUM_BTN]; |
Pokitto | 0:e8b8f36b4505 | 42 | uint8_t Buttons::states[NUM_BTN]; |
Pokitto | 0:e8b8f36b4505 | 43 | uint8_t Buttons::buttons_state; |
Pokitto | 0:e8b8f36b4505 | 44 | uint8_t Buttons::buttons_held; |
Pokitto | 0:e8b8f36b4505 | 45 | uint8_t Buttons::buttons_released; // from LSB up,down,left,right,a,b,c |
Pokitto | 0:e8b8f36b4505 | 46 | uint16_t Buttons::cHWLongPress = CHWLONGPRESSTIMEOUT; |
Pokitto | 0:e8b8f36b4505 | 47 | |
Pokitto | 0:e8b8f36b4505 | 48 | |
Pokitto | 0:e8b8f36b4505 | 49 | void Buttons::begin() { |
Pokitto | 0:e8b8f36b4505 | 50 | #ifndef POK_SIM |
Pokitto | 0:e8b8f36b4505 | 51 | Pokitto::initButtons(); |
Pokitto | 0:e8b8f36b4505 | 52 | #endif // POK_SIM |
Pokitto | 0:e8b8f36b4505 | 53 | } |
Pokitto | 0:e8b8f36b4505 | 54 | |
Pokitto | 0:e8b8f36b4505 | 55 | void Buttons::update() { |
Pokitto | 0:e8b8f36b4505 | 56 | #if POK_USE_CONSOLE > 1 |
Pokitto | 0:e8b8f36b4505 | 57 | if (console.conscounter) return; |
Pokitto | 0:e8b8f36b4505 | 58 | #endif // POK_USE_CONSOLE |
Pokitto | 0:e8b8f36b4505 | 59 | #ifndef POK_SIM |
Pokitto | 0:e8b8f36b4505 | 60 | /** HARDWARE CODE **/ |
Pokitto | 0:e8b8f36b4505 | 61 | for (uint8_t thisButton = 0; thisButton < NUM_BTN; thisButton++) { |
Pokitto | 0:e8b8f36b4505 | 62 | if (Pokitto::heldStates[thisButton]) { //if button pressed |
Pokitto | 0:e8b8f36b4505 | 63 | states[thisButton]++; //increase button hold time |
Pokitto | 0:e8b8f36b4505 | 64 | } else { |
Pokitto | 0:e8b8f36b4505 | 65 | if (states[thisButton] == 0)//button idle |
Pokitto | 0:e8b8f36b4505 | 66 | continue; |
Pokitto | 0:e8b8f36b4505 | 67 | if (states[thisButton] == 0xFF)//if previously released |
Pokitto | 0:e8b8f36b4505 | 68 | states[thisButton] = 0; //set to idle |
Pokitto | 0:e8b8f36b4505 | 69 | else |
Pokitto | 0:e8b8f36b4505 | 70 | states[thisButton] = 0xFF; //button just released |
Pokitto | 0:e8b8f36b4505 | 71 | } |
Pokitto | 0:e8b8f36b4505 | 72 | } |
Pokitto | 0:e8b8f36b4505 | 73 | #else |
Pokitto | 0:e8b8f36b4505 | 74 | /** POK_SIM code **/ |
Pokitto | 0:e8b8f36b4505 | 75 | simulator.pollButtons(); |
Pokitto | 0:e8b8f36b4505 | 76 | for (uint8_t thisButton = 0; thisButton < NUM_BTN; thisButton++) { |
Pokitto | 0:e8b8f36b4505 | 77 | uint8_t temp=0; |
Pokitto | 0:e8b8f36b4505 | 78 | switch (thisButton) { |
Pokitto | 0:e8b8f36b4505 | 79 | case 0: |
Pokitto | 0:e8b8f36b4505 | 80 | temp = simulator.leftHeld(); break; |
Pokitto | 0:e8b8f36b4505 | 81 | case 1: |
Pokitto | 0:e8b8f36b4505 | 82 | temp = simulator.upHeld(); break; |
Pokitto | 0:e8b8f36b4505 | 83 | case 2: |
Pokitto | 0:e8b8f36b4505 | 84 | temp = simulator.rightHeld(); break; |
Pokitto | 0:e8b8f36b4505 | 85 | case 3: |
Pokitto | 0:e8b8f36b4505 | 86 | temp = simulator.downHeld(); break; |
Pokitto | 0:e8b8f36b4505 | 87 | case 4: |
Pokitto | 0:e8b8f36b4505 | 88 | temp = simulator.aHeld(); break; |
Pokitto | 0:e8b8f36b4505 | 89 | case 5: |
Pokitto | 0:e8b8f36b4505 | 90 | temp = simulator.bHeld(); break; |
Pokitto | 0:e8b8f36b4505 | 91 | case 6: |
Pokitto | 0:e8b8f36b4505 | 92 | temp = simulator.cHeld(); break; |
Pokitto | 0:e8b8f36b4505 | 93 | default: |
Pokitto | 0:e8b8f36b4505 | 94 | break; |
Pokitto | 0:e8b8f36b4505 | 95 | } |
Pokitto | 0:e8b8f36b4505 | 96 | |
Pokitto | 0:e8b8f36b4505 | 97 | if (temp == HIGH) { //if button pressed |
Pokitto | 0:e8b8f36b4505 | 98 | states[thisButton]++; //increase button hold time |
Pokitto | 0:e8b8f36b4505 | 99 | } else { |
Pokitto | 0:e8b8f36b4505 | 100 | if (states[thisButton] == 0)//button idle |
Pokitto | 0:e8b8f36b4505 | 101 | continue; |
Pokitto | 0:e8b8f36b4505 | 102 | if (states[thisButton] == 0xFF)//if previously released |
Pokitto | 0:e8b8f36b4505 | 103 | states[thisButton] = 0; //set to idle |
Pokitto | 0:e8b8f36b4505 | 104 | else |
Pokitto | 0:e8b8f36b4505 | 105 | states[thisButton] = 0xFF; //button just released |
Pokitto | 0:e8b8f36b4505 | 106 | } |
Pokitto | 0:e8b8f36b4505 | 107 | } |
Pokitto | 0:e8b8f36b4505 | 108 | |
Pokitto | 0:e8b8f36b4505 | 109 | #endif // POK_SIM |
Pokitto | 0:e8b8f36b4505 | 110 | } |
Pokitto | 0:e8b8f36b4505 | 111 | |
Pokitto | 0:e8b8f36b4505 | 112 | /* |
Pokitto | 0:e8b8f36b4505 | 113 | * Returns true when 'button' is pressed. |
Pokitto | 0:e8b8f36b4505 | 114 | * The button has to be released for it to be triggered again. |
Pokitto | 0:e8b8f36b4505 | 115 | */ |
Pokitto | 0:e8b8f36b4505 | 116 | bool Buttons::pressed(uint8_t button) { |
Pokitto | 0:e8b8f36b4505 | 117 | if (states[button] == 1) |
Pokitto | 0:e8b8f36b4505 | 118 | return true; |
Pokitto | 0:e8b8f36b4505 | 119 | else |
Pokitto | 0:e8b8f36b4505 | 120 | return false; |
Pokitto | 0:e8b8f36b4505 | 121 | } |
Pokitto | 0:e8b8f36b4505 | 122 | |
Pokitto | 0:e8b8f36b4505 | 123 | /* |
Pokitto | 0:e8b8f36b4505 | 124 | * return true if 'button' is released |
Pokitto | 0:e8b8f36b4505 | 125 | */ |
Pokitto | 0:e8b8f36b4505 | 126 | bool Buttons::released(uint8_t button) { |
Pokitto | 0:e8b8f36b4505 | 127 | if (states[button] == 0xFF) |
Pokitto | 0:e8b8f36b4505 | 128 | return true; |
Pokitto | 0:e8b8f36b4505 | 129 | else |
Pokitto | 0:e8b8f36b4505 | 130 | return false; |
Pokitto | 0:e8b8f36b4505 | 131 | } |
Pokitto | 0:e8b8f36b4505 | 132 | |
Pokitto | 0:e8b8f36b4505 | 133 | /** |
Pokitto | 0:e8b8f36b4505 | 134 | * returns true ONCE when 'button' is held for 'time' frames |
Pokitto | 0:e8b8f36b4505 | 135 | * @param button The button's ID |
Pokitto | 0:e8b8f36b4505 | 136 | * @param time How much frames button must be held, between 1 and 254. |
Pokitto | 0:e8b8f36b4505 | 137 | * @return true when 'button' is held for 'time' frames |
Pokitto | 0:e8b8f36b4505 | 138 | */ |
Pokitto | 0:e8b8f36b4505 | 139 | bool Buttons::held(uint8_t button, uint8_t time){ |
Pokitto | 0:e8b8f36b4505 | 140 | if(states[button] == (time+1)) |
Pokitto | 0:e8b8f36b4505 | 141 | return true; |
Pokitto | 0:e8b8f36b4505 | 142 | else |
Pokitto | 0:e8b8f36b4505 | 143 | return false; |
Pokitto | 0:e8b8f36b4505 | 144 | } |
Pokitto | 0:e8b8f36b4505 | 145 | |
Pokitto | 0:e8b8f36b4505 | 146 | /** |
Pokitto | 0:e8b8f36b4505 | 147 | * returns true every 'period' frames when 'button' is held |
Pokitto | 0:e8b8f36b4505 | 148 | * @param button The button's ID |
Pokitto | 0:e8b8f36b4505 | 149 | * @param period How much frames button must be held, between 1 and 254. |
Pokitto | 0:e8b8f36b4505 | 150 | * @return true if the button is held for the given time |
Pokitto | 0:e8b8f36b4505 | 151 | */ |
Pokitto | 0:e8b8f36b4505 | 152 | bool Buttons::repeat(uint8_t button, uint8_t period) { |
Pokitto | 0:e8b8f36b4505 | 153 | if (period <= 1) { |
Pokitto | 0:e8b8f36b4505 | 154 | if ((states[button] != 0xFF) && (states[button])) |
Pokitto | 0:e8b8f36b4505 | 155 | return true; |
Pokitto | 0:e8b8f36b4505 | 156 | } else { |
Pokitto | 0:e8b8f36b4505 | 157 | if ((states[button] != 0xFF) && ((states[button] % period) == 1)) |
Pokitto | 0:e8b8f36b4505 | 158 | return true; |
Pokitto | 0:e8b8f36b4505 | 159 | } |
Pokitto | 0:e8b8f36b4505 | 160 | return false; |
Pokitto | 0:e8b8f36b4505 | 161 | } |
Pokitto | 0:e8b8f36b4505 | 162 | |
Pokitto | 0:e8b8f36b4505 | 163 | /** |
Pokitto | 0:e8b8f36b4505 | 164 | * |
Pokitto | 0:e8b8f36b4505 | 165 | * @param button The button's ID |
Pokitto | 0:e8b8f36b4505 | 166 | * @return The number of frames during which the button has been held. |
Pokitto | 0:e8b8f36b4505 | 167 | */ |
Pokitto | 0:e8b8f36b4505 | 168 | uint8_t Buttons::timeHeld(uint8_t button){ |
Pokitto | 0:e8b8f36b4505 | 169 | if(states[button] != 0xFF) |
Pokitto | 0:e8b8f36b4505 | 170 | return states[button]; |
Pokitto | 0:e8b8f36b4505 | 171 | else |
Pokitto | 0:e8b8f36b4505 | 172 | return 0; |
Pokitto | 0:e8b8f36b4505 | 173 | |
Pokitto | 0:e8b8f36b4505 | 174 | } |
Pokitto | 0:e8b8f36b4505 | 175 | |
Pokitto | 0:e8b8f36b4505 | 176 | void Buttons::pollButtons() { |
Pokitto | 0:e8b8f36b4505 | 177 | #ifdef POK_SIM |
Pokitto | 0:e8b8f36b4505 | 178 | simulator.pollButtons(); |
Pokitto | 0:e8b8f36b4505 | 179 | #else |
Pokitto | 0:e8b8f36b4505 | 180 | uint8_t buttons_state_old = buttons_state; |
Pokitto | 0:e8b8f36b4505 | 181 | buttons_state = 0; // clear all |
Pokitto | 0:e8b8f36b4505 | 182 | if (upBtn()) buttons_state |= (1<<UPBIT); |
Pokitto | 0:e8b8f36b4505 | 183 | if (downBtn()) buttons_state |= (1<<DOWNBIT); |
Pokitto | 0:e8b8f36b4505 | 184 | if (leftBtn()) buttons_state |= (1<<LEFTBIT); |
Pokitto | 0:e8b8f36b4505 | 185 | if (rightBtn()) buttons_state |= (1<<RIGHTBIT); |
Pokitto | 0:e8b8f36b4505 | 186 | if (aBtn()) buttons_state |= (1<<ABIT); |
Pokitto | 0:e8b8f36b4505 | 187 | if (bBtn()) buttons_state |= (1<<BBIT); |
Pokitto | 0:e8b8f36b4505 | 188 | if (cBtn()) buttons_state |= (1<<CBIT); |
Pokitto | 0:e8b8f36b4505 | 189 | buttons_held = buttons_state & buttons_state_old; // only if both 1, end result is 1 |
Pokitto | 0:e8b8f36b4505 | 190 | buttons_released = ~buttons_state & buttons_state_old; // if now zero, then 1 AND previous 1 = 1 |
Pokitto | 0:e8b8f36b4505 | 191 | #endif // POK_SIM |
Pokitto | 0:e8b8f36b4505 | 192 | } |
Pokitto | 0:e8b8f36b4505 | 193 | |
Pokitto | 0:e8b8f36b4505 | 194 | uint8_t Buttons::aBtn() { |
Pokitto | 0:e8b8f36b4505 | 195 | #ifdef POK_SIM |
Pokitto | 0:e8b8f36b4505 | 196 | return simulator.aBtn(); |
Pokitto | 0:e8b8f36b4505 | 197 | #else |
Pokitto | 0:e8b8f36b4505 | 198 | return Pokitto::heldStates[BTN_A]; |
Pokitto | 0:e8b8f36b4505 | 199 | #endif // POK_SIM |
Pokitto | 0:e8b8f36b4505 | 200 | } |
Pokitto | 0:e8b8f36b4505 | 201 | |
Pokitto | 0:e8b8f36b4505 | 202 | |
Pokitto | 0:e8b8f36b4505 | 203 | uint8_t Buttons::bBtn() { |
Pokitto | 0:e8b8f36b4505 | 204 | #ifdef POK_SIM |
Pokitto | 0:e8b8f36b4505 | 205 | return simulator.bBtn(); |
Pokitto | 0:e8b8f36b4505 | 206 | #else |
Pokitto | 0:e8b8f36b4505 | 207 | return Pokitto::heldStates[BTN_B]; |
Pokitto | 0:e8b8f36b4505 | 208 | #endif // POK_SIM |
Pokitto | 0:e8b8f36b4505 | 209 | } |
Pokitto | 0:e8b8f36b4505 | 210 | |
Pokitto | 0:e8b8f36b4505 | 211 | uint8_t Buttons::cBtn() { |
Pokitto | 0:e8b8f36b4505 | 212 | uint8_t c; |
Pokitto | 0:e8b8f36b4505 | 213 | #ifdef POK_SIM |
Pokitto | 0:e8b8f36b4505 | 214 | c = simulator.cBtn(); |
Pokitto | 0:e8b8f36b4505 | 215 | #else |
Pokitto | 0:e8b8f36b4505 | 216 | c = Pokitto::heldStates[BTN_C]; |
Pokitto | 0:e8b8f36b4505 | 217 | #endif // POK_SIM |
Pokitto | 0:e8b8f36b4505 | 218 | return c; |
Pokitto | 0:e8b8f36b4505 | 219 | } |
Pokitto | 0:e8b8f36b4505 | 220 | |
Pokitto | 0:e8b8f36b4505 | 221 | uint8_t Buttons::leftBtn() { |
Pokitto | 0:e8b8f36b4505 | 222 | #ifdef POK_SIM |
Pokitto | 0:e8b8f36b4505 | 223 | return simulator.leftBtn(); |
Pokitto | 0:e8b8f36b4505 | 224 | #else |
Pokitto | 0:e8b8f36b4505 | 225 | return Pokitto::heldStates[BTN_LEFT]; |
Pokitto | 0:e8b8f36b4505 | 226 | #endif // POK_SIM |
Pokitto | 0:e8b8f36b4505 | 227 | } |
Pokitto | 0:e8b8f36b4505 | 228 | |
Pokitto | 0:e8b8f36b4505 | 229 | uint8_t Buttons::rightBtn() { |
Pokitto | 0:e8b8f36b4505 | 230 | #ifdef POK_SIM |
Pokitto | 0:e8b8f36b4505 | 231 | return simulator.rightBtn(); |
Pokitto | 0:e8b8f36b4505 | 232 | #else |
Pokitto | 0:e8b8f36b4505 | 233 | return Pokitto::heldStates[BTN_RIGHT]; |
Pokitto | 0:e8b8f36b4505 | 234 | #endif // POK_SIM |
Pokitto | 0:e8b8f36b4505 | 235 | } |
Pokitto | 0:e8b8f36b4505 | 236 | |
Pokitto | 0:e8b8f36b4505 | 237 | uint8_t Buttons::upBtn() { |
Pokitto | 0:e8b8f36b4505 | 238 | #ifdef POK_SIM |
Pokitto | 0:e8b8f36b4505 | 239 | return simulator.upBtn(); |
Pokitto | 0:e8b8f36b4505 | 240 | #else |
Pokitto | 0:e8b8f36b4505 | 241 | return Pokitto::heldStates[BTN_UP]; |
Pokitto | 0:e8b8f36b4505 | 242 | #endif // POK_SIM |
Pokitto | 0:e8b8f36b4505 | 243 | } |
Pokitto | 0:e8b8f36b4505 | 244 | |
Pokitto | 0:e8b8f36b4505 | 245 | uint8_t Buttons::downBtn() { |
Pokitto | 0:e8b8f36b4505 | 246 | #ifdef POK_SIM |
Pokitto | 0:e8b8f36b4505 | 247 | return simulator.downBtn(); |
Pokitto | 0:e8b8f36b4505 | 248 | #else |
Pokitto | 0:e8b8f36b4505 | 249 | return Pokitto::heldStates[BTN_DOWN]; |
Pokitto | 0:e8b8f36b4505 | 250 | #endif // POK_SIM |
Pokitto | 0:e8b8f36b4505 | 251 | } |
Pokitto | 0:e8b8f36b4505 | 252 | |
Pokitto | 0:e8b8f36b4505 | 253 | |
Pokitto | 0:e8b8f36b4505 | 254 | |
Pokitto | 0:e8b8f36b4505 | 255 | |
Pokitto | 0:e8b8f36b4505 | 256 | |
Pokitto | 0:e8b8f36b4505 | 257 | |
Pokitto | 0:e8b8f36b4505 | 258 | |
Pokitto | 0:e8b8f36b4505 | 259 | |
Pokitto | 0:e8b8f36b4505 | 260 | //** EOF **// |
Pokitto | 0:e8b8f36b4505 | 261 |