A WIP Roguelike game by Adekto, VonBednat, Trelemar and Wuuff made for CGAJam in spring 2017
Dependencies: PokittoLib
Fork of Arcade by
main.cpp@15:67fb7b0c1149, 2018-05-21 (annotated)
- Committer:
- Pokitto
- Date:
- Mon May 21 18:04:18 2018 +0000
- Revision:
- 15:67fb7b0c1149
- Parent:
- 10:590a26231903
Compilation working now. Get music from: https://talk.pokitto.com/t/game-columns-coffins-roguelike-updated/482
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
Pokitto | 10:590a26231903 | 1 | #include "Pokitto.h" |
Pokitto | 10:590a26231903 | 2 | #include <vector> |
Pokitto | 6:7e55f4fd3e4e | 3 | #include <string> |
Pokitto | 10:590a26231903 | 4 | #include "sprites.h" |
Pokitto | 10:590a26231903 | 5 | |
Pokitto | 10:590a26231903 | 6 | #include "mapgen.c" |
Pokitto | 10:590a26231903 | 7 | #include "classes.cpp" |
Pokitto | 10:590a26231903 | 8 | |
Pokitto | 10:590a26231903 | 9 | #define SEED 344 //Change this value for unique map every time. Hoping for RTC on Hardware! |
Pokitto | 10:590a26231903 | 10 | |
Pokitto | 10:590a26231903 | 11 | bool solids[255]; |
Pokitto | 0:2d2a3994d55d | 12 | |
Pokitto | 10:590a26231903 | 13 | char dungeon[MAPSIZE][MAPSIZE]; |
Pokitto | 10:590a26231903 | 14 | int dungeonSize = 16;//Starting dungeon size, which increases each level |
Pokitto | 10:590a26231903 | 15 | int dungeonDepth = 1;//Which floor the player is on |
Pokitto | 10:590a26231903 | 16 | |
Pokitto | 10:590a26231903 | 17 | bool solid(char map[][MAPSIZE],int x, int y){ |
Pokitto | 10:590a26231903 | 18 | return solids[map[y][x]]; |
Pokitto | 10:590a26231903 | 19 | } |
Pokitto | 10:590a26231903 | 20 | |
Pokitto | 10:590a26231903 | 21 | void init_solids(){ |
Pokitto | 10:590a26231903 | 22 | for( int i = 1; i <= ID_COFFIN_OPEN_BOTTOM; i++ ) |
Pokitto | 10:590a26231903 | 23 | solids[i]=true; |
Pokitto | 10:590a26231903 | 24 | } |
Pokitto | 10:590a26231903 | 25 | |
Pokitto | 6:7e55f4fd3e4e | 26 | Pokitto::Core game; |
Pokitto | 6:7e55f4fd3e4e | 27 | |
Pokitto | 10:590a26231903 | 28 | int playerX = 1; |
Pokitto | 10:590a26231903 | 29 | int playerY = 2; |
Pokitto | 10:590a26231903 | 30 | |
Pokitto | 10:590a26231903 | 31 | |
Pokitto | 10:590a26231903 | 32 | void Ent::draw(){ //Classes are not implemented yet. This wont work either |
Pokitto | 10:590a26231903 | 33 | game.display.drawBitmap(playerX-x*14,playerY-y*14,sprites[id]); |
Pokitto | 10:590a26231903 | 34 | } |
Pokitto | 10:590a26231903 | 35 | |
Pokitto | 10:590a26231903 | 36 | #define MAP_TILES 0 |
Pokitto | 10:590a26231903 | 37 | #define ITEM_TILES (MAP_TILES + 34) |
Pokitto | 10:590a26231903 | 38 | #define ENTITY_TILES (ITEM_TILES + 36) |
Pokitto | 10:590a26231903 | 39 | |
Pokitto | 10:590a26231903 | 40 | #define ID_PLAYER ENTITY_TILES + 2 |
Pokitto | 0:2d2a3994d55d | 41 | |
Pokitto | 10:590a26231903 | 42 | #define ID_STAIRS_DOWN MAP_TILES + 19 |
Pokitto | 10:590a26231903 | 43 | #define ID_GOBLIN_WARRIOR ENTITY_TILES + 5 |
Pokitto | 10:590a26231903 | 44 | #define ID_GOBLIN_MAGE ENTITY_TILES + 6 |
Pokitto | 10:590a26231903 | 45 | #define ID_SKELETON_MAGE ENTITY_TILES + 7 |
Pokitto | 10:590a26231903 | 46 | #define ID_SKELETON_ARCHER ENTITY_TILES + 8 |
Pokitto | 10:590a26231903 | 47 | #define ID_SKELETON_WARIOR ENTITY_TILES + 9 |
Pokitto | 10:590a26231903 | 48 | #define ID_BLOOD_SKELETON ENTITY_TILES + 10 |
Pokitto | 10:590a26231903 | 49 | #define ID_BLOOD ENTITY_TILES + 11 |
Pokitto | 10:590a26231903 | 50 | #define ID_RAT ENTITY_TILES + 4 |
Pokitto | 10:590a26231903 | 51 | #define ID_SCROLL ITEM_TILES + 3 |
Pokitto | 10:590a26231903 | 52 | #define ID_CHEST ENTITY_TILES + 12 |
Pokitto | 10:590a26231903 | 53 | #define ID_CHEST_OPEN ENTITY_TILES + 13 |
Pokitto | 10:590a26231903 | 54 | #define ID_MIMIC ENTITY_TILES + 14 |
Pokitto | 10:590a26231903 | 55 | #define ID_COIN ITEM_TILES |
Pokitto | 10:590a26231903 | 56 | #define ID_COINS ITEM_TILES + 1 |
Pokitto | 10:590a26231903 | 57 | #define ID_BAG ITEM_TILES + 2 |
Pokitto | 10:590a26231903 | 58 | |
Pokitto | 10:590a26231903 | 59 | #define StateGame 0 |
Pokitto | 10:590a26231903 | 60 | #define StateMenu 1 |
Pokitto | 10:590a26231903 | 61 | #define StateIntro 2 |
Pokitto | 10:590a26231903 | 62 | #define StateDead 3 |
Pokitto | 10:590a26231903 | 63 | |
Pokitto | 10:590a26231903 | 64 | void addDescent(char map[][MAPSIZE]){ |
Pokitto | 10:590a26231903 | 65 | int x=random(1,dungeonSize-1); |
Pokitto | 10:590a26231903 | 66 | int y=random(1,dungeonSize-1); |
Pokitto | 10:590a26231903 | 67 | if (!solid(map,x,y) && !solid(map,x-1,y) && !solid(map,x+1,y) && !solid(map,x,y-1) && !solid(map,x,y+1)) { |
Pokitto | 10:590a26231903 | 68 | map[y][x] = ID_STAIRS_DOWN; |
Pokitto | 6:7e55f4fd3e4e | 69 | } |
Pokitto | 10:590a26231903 | 70 | else { |
Pokitto | 10:590a26231903 | 71 | addDescent(map); |
Pokitto | 6:7e55f4fd3e4e | 72 | } |
Pokitto | 6:7e55f4fd3e4e | 73 | } |
Pokitto | 10:590a26231903 | 74 | |
Pokitto | 10:590a26231903 | 75 | //globals |
Pokitto | 10:590a26231903 | 76 | //std::vector<entity> entities(entities_size); |
Pokitto | 10:590a26231903 | 77 | struct entity{ |
Pokitto | 10:590a26231903 | 78 | uint8_t x; |
Pokitto | 10:590a26231903 | 79 | uint8_t y; |
Pokitto | 10:590a26231903 | 80 | int8_t hp; |
Pokitto | 10:590a26231903 | 81 | uint8_t id; |
Pokitto | 10:590a26231903 | 82 | }; |
Pokitto | 10:590a26231903 | 83 | #define ESIZE 2 |
Pokitto | 10:590a26231903 | 84 | std::vector<entity> entities(ESIZE); |
Pokitto | 10:590a26231903 | 85 | std::vector<std::string> inventory; |
Pokitto | 10:590a26231903 | 86 | |
Pokitto | 10:590a26231903 | 87 | void removeEntity(int i){ |
Pokitto | 10:590a26231903 | 88 | |
Pokitto | 10:590a26231903 | 89 | using std::swap; |
Pokitto | 10:590a26231903 | 90 | std::swap(entities[i], entities.back()); |
Pokitto | 10:590a26231903 | 91 | entities.pop_back(); |
Pokitto | 10:590a26231903 | 92 | |
Pokitto | 10:590a26231903 | 93 | } |
Pokitto | 10:590a26231903 | 94 | |
Pokitto | 10:590a26231903 | 95 | void spawner(int amount){ |
Pokitto | 10:590a26231903 | 96 | entities.clear(); |
Pokitto | 10:590a26231903 | 97 | for(int i = 0; i < amount; i++ ){ |
Pokitto | 10:590a26231903 | 98 | entity spawn; |
Pokitto | 10:590a26231903 | 99 | bool l = true; |
Pokitto | 10:590a26231903 | 100 | int sx, sy; |
Pokitto | 10:590a26231903 | 101 | while(l){ |
Pokitto | 10:590a26231903 | 102 | sx = rand()%dungeonSize; |
Pokitto | 10:590a26231903 | 103 | sy = rand()%dungeonSize; |
Pokitto | 10:590a26231903 | 104 | if(dungeon[sy][sx] == 0){ |
Pokitto | 10:590a26231903 | 105 | spawn.id = ENTITY_TILES+4+(rand()%16);//rand()%8+ENTITY_TILES+4;//Skip first few entities for now |
Pokitto | 10:590a26231903 | 106 | spawn.x = sx; |
Pokitto | 10:590a26231903 | 107 | spawn.y = sy; |
Pokitto | 10:590a26231903 | 108 | spawn.hp = rand()%20; |
Pokitto | 10:590a26231903 | 109 | entities.push_back(spawn); |
Pokitto | 10:590a26231903 | 110 | l = false; |
Pokitto | 6:7e55f4fd3e4e | 111 | } |
Pokitto | 6:7e55f4fd3e4e | 112 | } |
Pokitto | 6:7e55f4fd3e4e | 113 | } |
Pokitto | 6:7e55f4fd3e4e | 114 | } |
Pokitto | 10:590a26231903 | 115 | |
Pokitto | 10:590a26231903 | 116 | |
Pokitto | 10:590a26231903 | 117 | char printer[40] = ""; |
Pokitto | 10:590a26231903 | 118 | int playerGold = 0; |
Pokitto | 10:590a26231903 | 119 | int playerHP = 100; |
Pokitto | 10:590a26231903 | 120 | uint8_t GameState = StateIntro; |
Pokitto | 10:590a26231903 | 121 | uint8_t MenuSelector = 0; |
Pokitto | 10:590a26231903 | 122 | #include "gui.h" |
Pokitto | 10:590a26231903 | 123 | #include "crapai.h" |
Pokitto | 10:590a26231903 | 124 | using namespace std; |
Pokitto | 15:67fb7b0c1149 | 125 | |
Pokitto | 15:67fb7b0c1149 | 126 | |
Pokitto | 10:590a26231903 | 127 | int main () { |
Pokitto | 10:590a26231903 | 128 | init_solids(); |
Pokitto | 10:590a26231903 | 129 | srand(SEED); |
Pokitto | 10:590a26231903 | 130 | mapinit(dungeon,dungeonSize,dungeonSize); |
Pokitto | 10:590a26231903 | 131 | mapgen(dungeon,dungeonSize,dungeonSize,0,0,dungeonSize-1,dungeonSize-1); |
Pokitto | 10:590a26231903 | 132 | mappretty(dungeon,dungeonSize,dungeonSize); |
Pokitto | 10:590a26231903 | 133 | addDescent(dungeon); |
Pokitto | 10:590a26231903 | 134 | std::vector<Ent> ents; |
Pokitto | 10:590a26231903 | 135 | inventory.push_back("adekto"); |
Pokitto | 10:590a26231903 | 136 | inventory.push_back("trelemar"); |
Pokitto | 10:590a26231903 | 137 | inventory.push_back("VonBednar"); |
Pokitto | 10:590a26231903 | 138 | inventory.push_back("wuuff"); |
Pokitto | 10:590a26231903 | 139 | Ent Etemp(3,3); |
Pokitto | 10:590a26231903 | 140 | ents.push_back(Etemp); |
Pokitto | 15:67fb7b0c1149 | 141 | pokInitSD(); // before game.begin if streaming |
Pokitto | 15:67fb7b0c1149 | 142 | game.sound.playMusicStream("coffins/coffins.snd"); // before game.begin if streaming |
Pokitto | 10:590a26231903 | 143 | game.begin(); |
Pokitto | 15:67fb7b0c1149 | 144 | game.sound.playMusicStream(); //after game.begin so that sound buffer is ready |
Pokitto | 10:590a26231903 | 145 | game.display.setFont(font5x7); |
Pokitto | 15:67fb7b0c1149 | 146 | |
Pokitto | 10:590a26231903 | 147 | //mapgen(0,0,0,20,20); |
Pokitto | 10:590a26231903 | 148 | |
Pokitto | 10:590a26231903 | 149 | game.display.loadRGBPalette(paletteCGA); |
Pokitto | 10:590a26231903 | 150 | //game.display.setFont(fontAdventurer); |
Pokitto | 10:590a26231903 | 151 | //game.display.persistence = true; |
Pokitto | 10:590a26231903 | 152 | game.display.setInvisibleColor(0); |
Pokitto | 10:590a26231903 | 153 | |
Pokitto | 10:590a26231903 | 154 | spawner(ESIZE); |
Pokitto | 10:590a26231903 | 155 | /*entities[0].id = 12; |
Pokitto | 10:590a26231903 | 156 | entities[0].x = 5; |
Pokitto | 10:590a26231903 | 157 | entities[0].y = 5; |
Pokitto | 10:590a26231903 | 158 | entities[0].hp = rand()%20;*/ |
Pokitto | 10:590a26231903 | 159 | |
Pokitto | 10:590a26231903 | 160 | uint8_t introspinner=0xFF; |
Pokitto | 10:590a26231903 | 161 | |
Pokitto | 10:590a26231903 | 162 | while (game.isRunning()) { |
Pokitto | 10:590a26231903 | 163 | |
Pokitto | 10:590a26231903 | 164 | if (game.update()) { |
Pokitto | 10:590a26231903 | 165 | |
Pokitto | 10:590a26231903 | 166 | if( GameState == StateIntro){ |
Pokitto | 10:590a26231903 | 167 | if (introspinner<85) { |
Pokitto | 10:590a26231903 | 168 | game.display.setFont(fontAdventurer); |
Pokitto | 10:590a26231903 | 169 | game.display.setCursor(game.display.getWidth()/4-16,36); |
Pokitto | 10:590a26231903 | 170 | game.display.print("Columns & Coffins \n \n A Pokitto Roguelike \n \n PRESS A(z)"); |
Pokitto | 10:590a26231903 | 171 | game.display.setFont(font5x7); |
Pokitto | 10:590a26231903 | 172 | } else if (introspinner>160) { |
Pokitto | 10:590a26231903 | 173 | game.display.load565Palette(cnctitle_pal); |
Pokitto | 10:590a26231903 | 174 | game.display.drawBitmap(0,0,cnctitle); |
Pokitto | 10:590a26231903 | 175 | } else { |
Pokitto | 10:590a26231903 | 176 | game.display.loadRGBPalette(paletteCGA); |
Pokitto | 10:590a26231903 | 177 | game.display.drawBitmap(33,70,pokitteam); |
Pokitto | 10:590a26231903 | 178 | } |
Pokitto | 10:590a26231903 | 179 | if( game.buttons.held(BTN_A,0) ){ |
Pokitto | 10:590a26231903 | 180 | game.display.loadRGBPalette(paletteCGA); |
Pokitto | 10:590a26231903 | 181 | GameState = StateGame; |
Pokitto | 10:590a26231903 | 182 | } |
Pokitto | 10:590a26231903 | 183 | introspinner--; |
Pokitto | 10:590a26231903 | 184 | continue; |
Pokitto | 10:590a26231903 | 185 | } |
Pokitto | 10:590a26231903 | 186 | |
Pokitto | 10:590a26231903 | 187 | if( GameState == StateDead){ |
Pokitto | 10:590a26231903 | 188 | game.display.setFont(fontAdventurer); |
Pokitto | 10:590a26231903 | 189 | game.display.setCursor(game.display.getWidth()/4,32); |
Pokitto | 10:590a26231903 | 190 | char over[60]; |
Pokitto | 10:590a26231903 | 191 | |
Pokitto | 10:590a26231903 | 192 | sprintf(over,"Game Over \n \n You died on floor %i \n \n with %i gold",dungeonDepth,playerGold); |
Pokitto | 10:590a26231903 | 193 | game.display.print(over); |
Pokitto | 10:590a26231903 | 194 | //game.display.print(dungeonDepth); |
Pokitto | 10:590a26231903 | 195 | //game.display.print("\n \n You made it to year: "); |
Pokitto | 10:590a26231903 | 196 | //game.display.print("ERR");//Not implemented |
Pokitto | 10:590a26231903 | 197 | game.display.print("\n \n PRESS A"); |
Pokitto | 10:590a26231903 | 198 | if( game.buttons.held(BTN_A,0) ){ |
Pokitto | 10:590a26231903 | 199 | GameState = StateIntro; |
Pokitto | 10:590a26231903 | 200 | dungeonSize = 16; |
Pokitto | 10:590a26231903 | 201 | dungeonDepth = 1; |
Pokitto | 10:590a26231903 | 202 | playerHP = 100; |
Pokitto | 10:590a26231903 | 203 | playerX = 1; |
Pokitto | 10:590a26231903 | 204 | playerY = 2; |
Pokitto | 10:590a26231903 | 205 | mapinit(dungeon,dungeonSize,dungeonSize); |
Pokitto | 10:590a26231903 | 206 | mapgen(dungeon,dungeonSize,dungeonSize,0,0,dungeonSize-1,dungeonSize-1); |
Pokitto | 10:590a26231903 | 207 | mappretty(dungeon,dungeonSize,dungeonSize); |
Pokitto | 10:590a26231903 | 208 | addDescent(dungeon); |
Pokitto | 10:590a26231903 | 209 | spawner(ESIZE); |
Pokitto | 10:590a26231903 | 210 | } |
Pokitto | 10:590a26231903 | 211 | game.display.setFont(font5x7); |
Pokitto | 10:590a26231903 | 212 | continue; |
Pokitto | 10:590a26231903 | 213 | } |
Pokitto | 10:590a26231903 | 214 | |
Pokitto | 10:590a26231903 | 215 | //If the player is standing on stairs down, generate a new bigger map |
Pokitto | 10:590a26231903 | 216 | if( dungeon[playerY][playerX] == ID_STAIRS_DOWN ){ |
Pokitto | 10:590a26231903 | 217 | if( dungeonSize + 2 < MAPSIZE ){ //As long as we aren't at maximum size |
Pokitto | 10:590a26231903 | 218 | dungeonSize += 2;//Increase map x and y by 2 |
Pokitto | 10:590a26231903 | 219 | } |
Pokitto | 10:590a26231903 | 220 | dungeonDepth++; |
Pokitto | 10:590a26231903 | 221 | playerX = 1; |
Pokitto | 10:590a26231903 | 222 | playerY = 2; |
Pokitto | 10:590a26231903 | 223 | mapinit(dungeon,dungeonSize,dungeonSize); |
Pokitto | 10:590a26231903 | 224 | mapgen(dungeon,dungeonSize,dungeonSize,0,0,dungeonSize-1,dungeonSize-1); |
Pokitto | 10:590a26231903 | 225 | mappretty(dungeon,dungeonSize,dungeonSize); |
Pokitto | 10:590a26231903 | 226 | addDescent(dungeon); |
Pokitto | 10:590a26231903 | 227 | spawner(ESIZE); |
Pokitto | 10:590a26231903 | 228 | } |
Pokitto | 10:590a26231903 | 229 | |
Pokitto | 10:590a26231903 | 230 | if (game.buttons.held(BTN_C,0)){ |
Pokitto | 10:590a26231903 | 231 | //doing it this way since more context may happen |
Pokitto | 10:590a26231903 | 232 | if(GameState == StateGame){ |
Pokitto | 10:590a26231903 | 233 | //game.display.rotatePalette(1); |
Pokitto | 10:590a26231903 | 234 | GameState = StateMenu; |
Pokitto | 10:590a26231903 | 235 | } |
Pokitto | 10:590a26231903 | 236 | else if(GameState == StateMenu){ |
Pokitto | 10:590a26231903 | 237 | //game.display.rotatePalette(-1); |
Pokitto | 10:590a26231903 | 238 | GameState = StateGame; |
Pokitto | 10:590a26231903 | 239 | MenuSelector = 0; |
Pokitto | 10:590a26231903 | 240 | isInventory = false; |
Pokitto | 6:7e55f4fd3e4e | 241 | } |
Pokitto | 6:7e55f4fd3e4e | 242 | } |
Pokitto | 10:590a26231903 | 243 | if(GameState == StateGame){ |
Pokitto | 10:590a26231903 | 244 | if( playerHP <= 0){ |
Pokitto | 10:590a26231903 | 245 | GameState = StateDead; |
Pokitto | 10:590a26231903 | 246 | continue; |
Pokitto | 10:590a26231903 | 247 | } |
Pokitto | 10:590a26231903 | 248 | |
Pokitto | 10:590a26231903 | 249 | if (game.buttons.repeat(BTN_UP,4)){ |
Pokitto | 10:590a26231903 | 250 | if (!solids[dungeon[playerY-1][playerX]]){ |
Pokitto | 10:590a26231903 | 251 | if(entitiesLogic( playerX, playerY-1)) playerY --; |
Pokitto | 6:7e55f4fd3e4e | 252 | } |
Pokitto | 10:590a26231903 | 253 | } |
Pokitto | 10:590a26231903 | 254 | if (game.buttons.repeat(BTN_DOWN,4)){ |
Pokitto | 10:590a26231903 | 255 | if (!solids[dungeon[playerY+1][playerX]]){ |
Pokitto | 10:590a26231903 | 256 | if(entitiesLogic( playerX, playerY+1)) playerY ++; |
Pokitto | 10:590a26231903 | 257 | } |
Pokitto | 10:590a26231903 | 258 | } |
Pokitto | 10:590a26231903 | 259 | if (game.buttons.repeat(BTN_LEFT,4)){ |
Pokitto | 10:590a26231903 | 260 | if (!solids[dungeon[playerY][playerX-1]]){ |
Pokitto | 10:590a26231903 | 261 | if(entitiesLogic( playerX-1, playerY))playerX --; |
Pokitto | 10:590a26231903 | 262 | } |
Pokitto | 10:590a26231903 | 263 | } |
Pokitto | 10:590a26231903 | 264 | if (game.buttons.repeat(BTN_RIGHT,4)){ |
Pokitto | 10:590a26231903 | 265 | if (!solids[dungeon[playerY][playerX+1]]){ |
Pokitto | 10:590a26231903 | 266 | if(entitiesLogic( playerX+1, playerY))playerX ++; |
Pokitto | 6:7e55f4fd3e4e | 267 | } |
Pokitto | 6:7e55f4fd3e4e | 268 | } |
Pokitto | 6:7e55f4fd3e4e | 269 | } |
Pokitto | 10:590a26231903 | 270 | |
Pokitto | 6:7e55f4fd3e4e | 271 | |
Pokitto | 10:590a26231903 | 272 | for(int x =playerX-7; x<playerX+8; x++){ //7 |
Pokitto | 10:590a26231903 | 273 | for(int y =playerY-6; y<playerY+6; y++){ |
Pokitto | 10:590a26231903 | 274 | if(x >= 0 && y >= 0 && x < dungeonSize && y < dungeonSize){ |
Pokitto | 10:590a26231903 | 275 | game.display.drawBitmap(14*(x-playerX+7),14*(y-playerY+6),sprites[dungeon[y][x]]); |
Pokitto | 6:7e55f4fd3e4e | 276 | } |
Pokitto | 6:7e55f4fd3e4e | 277 | } |
Pokitto | 6:7e55f4fd3e4e | 278 | } |
Pokitto | 6:7e55f4fd3e4e | 279 | |
Pokitto | 10:590a26231903 | 280 | for(int i=0; i<entities.size(); ++i){ |
Pokitto | 10:590a26231903 | 281 | game.display.color = 0; //remove before release |
Pokitto | 10:590a26231903 | 282 | game.display.fillRect(14*(entities[i].x-playerX+7),14*(entities[i].y-playerY+6),14,14);//remove and fix before release |
Pokitto | 10:590a26231903 | 283 | game.display.drawBitmap(14*(entities[i].x-playerX+7),14*(entities[i].y-playerY+6),sprites[entities[i].id]); |
Pokitto | 6:7e55f4fd3e4e | 284 | } |
Pokitto | 10:590a26231903 | 285 | |
Pokitto | 10:590a26231903 | 286 | game.display.setCursor(0,168); |
Pokitto | 10:590a26231903 | 287 | game.display.color = 1; |
Pokitto | 10:590a26231903 | 288 | game.display.print(printer); |
Pokitto | 10:590a26231903 | 289 | |
Pokitto | 10:590a26231903 | 290 | |
Pokitto | 6:7e55f4fd3e4e | 291 | |
Pokitto | 10:590a26231903 | 292 | drawHP( playerHP); |
Pokitto | 15:67fb7b0c1149 | 293 | //ents[0].draw(); |
Pokitto | 10:590a26231903 | 294 | |
Pokitto | 10:590a26231903 | 295 | game.display.drawBitmap(14*(7),14*(6),sprites[ID_PLAYER]); |
Pokitto | 10:590a26231903 | 296 | |
Pokitto | 10:590a26231903 | 297 | if(GameState == StateMenu){ |
Pokitto | 10:590a26231903 | 298 | drawMenu( 1,1, MenuSelector,1); |
Pokitto | 6:7e55f4fd3e4e | 299 | } |
Pokitto | 6:7e55f4fd3e4e | 300 | } |
Pokitto | 6:7e55f4fd3e4e | 301 | |
Pokitto | 6:7e55f4fd3e4e | 302 | } |
Pokitto | 10:590a26231903 | 303 | |
Pokitto | 10:590a26231903 | 304 | return 1; |
Pokitto | 6:7e55f4fd3e4e | 305 | } |
Pokitto | 10:590a26231903 | 306 | |
Pokitto | 15:67fb7b0c1149 | 307 |