Pokitto Community Team / ByteBeat3

Dependencies:   PokittoLib

Revision:
1:ca29888d96a9
Parent:
0:89ca7e98cd78
diff -r 89ca7e98cd78 -r ca29888d96a9 main.cpp
--- a/main.cpp	Fri Mar 30 20:09:40 2018 +0000
+++ b/main.cpp	Fri Mar 30 20:25:48 2018 +0000
@@ -2,6 +2,7 @@
 
 Pokitto::Core mygame;
 
+// Fills an audio buffer with the samples generated by the Bytebeat function
 void generateBuffer(uint32_t bufferIndex, uint32_t nextT) {
 
     uint32_t index= 0;
@@ -14,25 +15,27 @@
 
 int main () {
     mygame.begin();
-    mygame.display.persistence = true;
+    mygame.display.persistence = true;  // Do not clear screen
     mygame.display.paletteptr[2] = COLOR_YELLOW;
 
-    // Generate 4 buffers ahead
+    // The audio engine uses 4 buffers. Generate all 4 buffers ahead.
     uint32_t nextT = 0;
     generateBuffer(0, nextT); nextT += BUFFER_SIZE;
     generateBuffer(1, nextT); nextT += BUFFER_SIZE;
     generateBuffer(2, nextT); nextT += BUFFER_SIZE;
     generateBuffer(3, nextT); nextT += BUFFER_SIZE;
 
-    // Set global variables
+    // Set global audio variables
     currentBuffer = 0;
     currentPtr = buffers[currentBuffer];
     endPtr = currentPtr + BUFFER_SIZE;
 
+    // Init audio stream.
     pokPlayStream(); // activate stream
     mygame.sound.ampEnable(true);
     mygame.sound.playMusicStream();
 
+    // Print to the screen once.
     mygame.display.set_cursor(0,0);
     mygame.display.println("ByteBeat function:");
     mygame.display.println("");
@@ -45,9 +48,10 @@
     while (mygame.isRunning()) {
         if (mygame.update()) {
 
+            // Fill the next buffer if it is not used currently 
             if((uint32_t)currentBuffer != nextBufferIndexToFill) {
 
-                // Generate buffer if already played.
+                // Generate buffer
                 generateBuffer(nextBufferIndexToFill, nextT);
 
                 if(++nextBufferIndexToFill > 3)