Implementation of Bytebeat algorithm on Pokitto. Bytebeat is generated music which is made by algorithm using usually one line function. The music is created as 8-bit samples. The simplest Bytebeat function is " t & (t>>8)" which combines two sawtooth waves: one higher frequency tone (t) and the other lower frequency (t<<8) tone. Read more in: http://countercomplex.blogspot.fi/2011/10/algorithmic-symphonies-from-one-line-of.html

Dependencies:   PokittoLib

ByteBeat3 - mathematical beats

Implementation of Bytebeat algorithm on Pokitto. Bytebeat is generated music which is made by algorithm using usually one line function. The music is created as 8-bit samples.

The simplest Bytebeat function is " t & (t>>8)" which combines two sawtooth waves: one higher frequency tone (t) and the other lower frequency (t<<8) tone.

Read more in: http://countercomplex.blogspot.fi/2011/10/algorithmic-symphonies-from-one-line-of.html

Revision:
0:89ca7e98cd78
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/My_settings.h	Fri Mar 30 20:09:40 2018 +0000
@@ -0,0 +1,26 @@
+/**************************************************************************/
+/*!
+    @file     My_settings.h
+    @author   XX
+
+    @section HOW TO USE My_settings
+
+   My_settings can be used to set project settings inside the mbed online IDE
+*/
+/**************************************************************************/
+
+#ifndef MY_SETTINGS_H
+#define MY_SETTINGS_H
+
+#define PROJ_HIRES              1       // 1 = high resolution (220x176) , 0 = low resolution fast mode (110x88)
+#define PROJ_ENABLE_SOUND       1       // 0 = all sound functions disabled
+#define PROJ_STREAMING_MUSIC    1       // 1 = enable streaming music from SD card
+#define PROJ_AUD_FREQ           11025     // 44100 //22050 //11025
+#define PROJ_STREAM_TO_DAC      1       // 1 use DAC for stream, 0 = use PWM for stream
+#define PROJ_USE_PWM            1       // 1 use PWM, 0 do not use PWM
+#define PROJ_GBSOUND            0       // 1 = use Gamebuino-compatible sound interrupt (choose this or the one below)
+#define PROJ_ENABLE_SYNTH       0       // 1 = use Rboy-compatible sound interrupt
+#define PROJ_GAMEBUINO          0       // 1 if you are making a Gamebuino-based graphics mode (84x48)
+//#define PROJ_SHOW_FPS_COUNTER
+
+#endif