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Dependencies: mbed
Fork of Robocode by
source/Movement.cpp
- Committer:
- cittecla
- Date:
- 2017-04-20
- Revision:
- 71:ddf4eb5c3081
- Parent:
- 65:b27aa01c2cf6
- Child:
- 74:dba260cb5ae4
- Child:
- 75:d9c387b83196
File content as of revision 71:ddf4eb5c3081:
/**
* Movement function library
* Handels Movement of the Robot
**/
#include "Movement.h"
bool is_turning = false;
bool direction = false;
float wanted_deg = 0;
float current_deg = 0;
Timer t;
float previous_t = 0;
int moving()
{
return 0;
}
int move_forward_for_distance(float distance)
{
return 0;
}
int move_backward_for_distance()
{
return 0;
}
void turn_for_deg(float deg)
{
if(is_turning == false) {
is_turning = true;
float left = 0;
float right = 0;
wanted_deg = deg;
current_deg = 0;
if(deg < 0) { // turn left
direction = 1;
left = -50.0f;
right = 50.0f;
} else { // turn right
direction = 0;
left = 50.0f;
right = -50.0f;
}
set_speed(left, right);
t.reset();
previous_t = 0;
t.start();
} else {
float speed_left = get_speed_left();
float delta_t = t - previous_t;
previous_t = t;
current_deg += 360.0f / (2*radius*M_PI) * delta_t * speed_left;
if(current_deg * current_deg > wanted_deg * wanted_deg) {
set_speed(0,0);
is_turning = false;
t.stop();
}
}
}
int move_to_next_coord()
{
float current_heading = get_current_heading();
position current_pos = get_current_pos();
position next_pos = get_next_pos();
float needed_heading = 0;
float distance = 0;
// nord(-y) = 0 grad
if(current_pos.y > next_pos.y) {
if(current_pos.x > next_pos.x) needed_heading = 315;
distance = sqrt2;
if(current_pos.x == next_pos.x) needed_heading = 0;
distance = 1;
if(current_pos.x < next_pos.x) needed_heading = 45;
distance = sqrt2;
}
if(current_pos.y == next_pos.y) {
if(current_pos.x > next_pos.x) needed_heading = 270;
distance = 1;
if(current_pos.x == next_pos.x) //error same position;
if(current_pos.x < next_pos.x) needed_heading = 90;
distance = 1;
}
if(current_pos.y < next_pos.y) {
if(current_pos.x > next_pos.x) needed_heading = 225;
distance = sqrt2;
if(current_pos.x == next_pos.x) needed_heading = 180;
distance = 1;
if(current_pos.x < next_pos.x) needed_heading = 135;
distance = sqrt2;
}
if(needed_heading != current_heading) {
turn_for_deg((needed_heading-current_heading));
} else {
move_forward_for_distance(distance);
}
return 0;
}
int move_in_search_for_brick()
{
return 0;
}
