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Dependencies: mbed
Fork of Robocode by
source/Movement.cpp
- Committer:
- aeschsim
- Date:
- 2017-05-01
- Revision:
- 80:956f65714207
- Parent:
- 77:ff87a10c4baf
- Child:
- 84:5d3bca1ece20
- Child:
- 86:d8ea8a99fa3a
File content as of revision 80:956f65714207:
/**
* Movement function library
* Handels Movement of the Robot
**/
#include "Movement.h"
#define OFFSET_GREIFER_TO_IRSENSOR 100 // Constant for distance between front IR Sensor and the postion where the Greifer is in grabbing Position
bool is_turning = false;
bool direction = false;
float wanted_deg = 0;
Timer t;
float previous_t = 0;
bool first_search_cycle = true; // flag for state first time in function "move in search for brick"
bool brick_found = false; // flag for saving whether a brick was found or not
bool movement_to_brick_finished = false; // flag for saving whether movement to brick is finished or not
float restdeg = 0;
int moving()
{
return 0;
}
int move_forward_for_distance(float distance)
{
return 0;
}
int move_backward_for_distance()
{
return 0;
}
float turn_for_deg(float deg) //if deg not 0 equals initilisation.
{
if(deg != 0) {
is_turning = true;
float left = 0;
float right = 0;
wanted_deg = sqrt(deg*deg);
if(deg < 0) { // turn left
direction = 1;
left = -50.0f;
right = 50.0f;
} else { // turn right
direction = 0;
left = 50.0f;
right = -50.0f;
}
set_speed(left, right);
t.reset();
t.start();
} else {
float speed_left = get_speed_left();
wanted_deg -= 360.0f / (2*radius*M_PI) * t.read() * fabsf(speed_left);
t.reset();
if(wanted_deg <= 0) {
set_speed(0,0);
is_turning = false;
t.stop();
}
}
return (wanted_deg);
}
int move_to_next_coord()
{
float current_heading = get_current_heading();
position current_pos = get_current_pos();
position next_pos = get_next_pos();
float needed_heading = 0;
float distance = 0;
// nord(-y) = 0 grad
if(current_pos.y > next_pos.y) {
if(current_pos.x > next_pos.x) needed_heading = 315;
distance = sqrt2;
if(current_pos.x == next_pos.x) needed_heading = 0;
distance = 1;
if(current_pos.x < next_pos.x) needed_heading = 45;
distance = sqrt2;
}
if(current_pos.y == next_pos.y) {
if(current_pos.x > next_pos.x) needed_heading = 270;
distance = 1;
if(current_pos.x == next_pos.x) //error same position;
if(current_pos.x < next_pos.x) needed_heading = 90;
distance = 1;
}
if(current_pos.y < next_pos.y) {
if(current_pos.x > next_pos.x) needed_heading = 225;
distance = sqrt2;
if(current_pos.x == next_pos.x) needed_heading = 180;
distance = 1;
if(current_pos.x < next_pos.x) needed_heading = 135;
distance = sqrt2;
}
if(needed_heading != current_heading) {
turn_for_deg((needed_heading-current_heading));
} else {
move_forward_for_distance(distance);
}
return 0;
}
// Tobias Berger
int move_in_search_for_brick()
{
float distance_to_Brick; // variable how far away the brick is
// Init State turn for 60 degrees CW
if(first_search_cycle==true){
first_search_cycle=false; // delet flag for initial condition
restdeg=turn_for_deg(60); // call function and start turning
}
// Search for Brick and evaluation
float upper = getDistanceIR(4); // get distance from upper Center Sensor CHECK SENSORNUMBERS NOT SURE
float lower = getDistanceIR(6); // get distance from Lower Center Sensor
if((lower<800.0f)&&(lower>100.0f)){ // if something is in the range of 10 to 80cm at the lower Sensor
if((upper>800.0f)&&(upper<100.0f)){ // and nothing is detected with the upper Sensor
brick_found = true;
}
}
else
{
brick_found = false;
if((restdeg>1)||(restdeg<-1)){ // continue turning until restdegree nearly 0
turn_for_deg(restdeg);
}
else // if restdegree nearly 0 and nothing found => turn in other direction
{
restdeg=-60; // 60 DEGREES FROM YET WILL BE THE SAME AREA AS PREVIOUSLY
}
}
if(brick_found==true){
turn_for_deg(0); // stop turning
first_search_cycle=true; // set flag to start turning once again respectivly to get in Initialstate
lower=getDistanceIR(6); // Measure distance to Brick for Movement
distance_to_Brick = lower-OFFSET_GREIFER_TO_IRSENSOR; // calculate
move_forward_for_distance(distance_to_Brick); //not whole distance, rest in next function // Move to Brick ATTENTION FUNCTION NOT IMPLEMENTED YET
arm_position_grabbing(); // Call Aeschlimans function MOVE A LITTLE AFTER GREIFER ON FLOOR IN AESCHLIMANS FUNCTION?
//movement_to_brick_finished=true;
}
return 0;
}
