The preloaded firmware shipped on the RETRO
Dependencies: mbed
Game.h
- Committer:
- john_ghielec
- Date:
- 2014-11-17
- Revision:
- 1:cd8a3926f263
- Child:
- 2:6ab46f2e851a
File content as of revision 1:cd8a3926f263:
#include "mbed.h" #include "DisplayN18.h" #pragma once class Game { static const char* LOSE_1; static const char* LOSE_2; static const char* SPLASH; static const int BALL_RADIUS = 3; static const int MAX_BALL_SPEED = 5; static const int PADDLE_WIDTH = 38; static const int PADDLE_HEIGHT = 4; static const int PADDLE_SPEED = 4; static const int BOUNCE_SOUND_TICKS = 2; int ballX; int ballY; int ballSpeedX; int ballSpeedY; int paddleX; int pwmTicksLeft; int lives; DigitalIn left; DigitalIn right; DigitalIn down; DigitalIn up; DigitalIn square; DigitalIn circle; DigitalOut led1; DigitalOut led2; PwmOut pwm; AnalogIn ain; I2C i2c; DisplayN18 disp; void initialize(); void initializeBall(); void drawString(const char* str, int y); void clearPaddle(); void drawPaddle(); void updatePaddle(); void clearBall(); void drawBall(); void updateBall(); void checkCollision(); void checkPwm(); void checkLives(); public: Game(); void showSplashScreen(); void tick(); };