Library to handle SpaceBall, SpaceMouse and SpaceOrb on serial port. Gets access to 3D rotation and translation vector as well as button status. (USB is not supported)
Library to handle SpaceBall, SpaceMouse and SpaceOrb on serial port. Gets access to 3D rotation and translation vector as well as button status. (USB is not supported)
All handling and decoding is done in the RX interrupt and the vector values can be read out asynchronously with different coordinate mappings.
Example:
#include "mbed.h" #include "SpaceBall.h" PwmOut led[] = {(LED1), (LED2), (LED3), (LED4) }; SpaceBall SBall(p9, p10); // tx, rx, bSOrb int main() { SBall.Init(); while(1) { led[0] = abs( SBall[TX] ) + abs( SBall[TY] ) + abs( SBall[TZ] ); led[1] = abs( SBall[RX] ); led[2] = abs( SBall[RY] ); led[3] = abs( SBall[RZ] ); wait_us(500); } }
In this exaple the 4 LEDs are powered dependent on force at the Spaceball. LED1 shows the sum of all translation forces. LED2 to LED4 shows the rotation forces.
For more information about SpaceBall devices see manufactorers page http://www.3dconnexion.com
For connecting a SpaceBall (or SpaceMouse or SpaceOrb) to mbed see page wiki/Serial-Connection
Example: SpaceBall 4000
History
Added documentation
2014-09-03, by jocis [Wed, 03 Sep 2014 07:36:43 +0000] rev 4
Added documentation
Initial commit
2014-09-02, by jocis [Tue, 02 Sep 2014 09:34:06 +0000] rev 3
Initial commit
Addef mapping and cleanup
2012-12-01, by jocis [Sat, 01 Dec 2012 21:38:49 +0000] rev 2
Addef mapping and cleanup
Implemented SpaceMouse and SpaceOrb
2012-12-01, by jocis [Sat, 01 Dec 2012 18:23:50 +0000] rev 1
Implemented SpaceMouse and SpaceOrb
.
2012-12-01, by jocis [Sat, 01 Dec 2012 05:30:34 +0000] rev 0
.