hahaha
Dependencies: mbed
bmu.h
- Committer:
- arthicha
- Date:
- 2016-12-05
- Revision:
- 0:a291977ec0b1
- Child:
- 1:d8ce226c8c2e
File content as of revision 0:a291977ec0b1:
#include "mbed.h" #include "zmu9250.h" #include "math.h" ZMU9250 a; class bmuimu { public: int yaw_z,roll_x,pitch_y,stard_x,stard_y,stard_z; int X_pos , Y_pos , Z_pos ; bool bmuimu:: Getposition(int x, int y, int z){ if( ((this->yaw_z > -40) && (this->yaw_z < 0)) && ((this->roll_x > -30) && (this->roll_x < 30)) && ((this->pitch_y > -20) && (this->pitch_y < 30)) ){ x++; //R x+ } else if( ((this->yaw_z > -105) && (this->yaw_z < -75))&& ((this->roll_x > -20) && (this->roll_x < 35)) && ((this->pitch_y > -20) && (this->pitch_y < 30)) ){ y--; //B y+ } else if( ((this->yaw_z > 140) && (this->yaw_z < 175)) && ((this->roll_x > -40) && (this->roll_x < 25)) && ((this->pitch_y > -35) && (this->pitch_y < 25)) ){ y++; //F y- } else if( ((this->yaw_z > -155) && (this->yaw_z < -130)) && ((this->roll_x > -25) && (this->roll_x < 10)) && ((this->pitch_y > -20) && (this->pitch_y < 15)) ){ x--; //L x- } else if( ((this->yaw_z > -150) && (this->yaw_z < -88)) && ((this->roll_x > 70) && (this->roll_x < 110)) && ((this->pitch_y > -20) && (this->pitch_y < 35))){ z++; //T z+ } else if( ((this->yaw_z > -125) && (this->yaw_z < -100)) && ((this->roll_x > -100) && (this->roll_x < -75)) && ((this->pitch_y > -25) && (this->pitch_y < 35))){ z--; //D z- } else if( ((this->yaw_z > -80) && (this->yaw_z < -40)) && ((this->roll_x > 160) || (this->roll_x < -160)) && ((this->pitch_y > -15) && (this->pitch_y < 15))){ y++; } else if( ((this->yaw_z > 160) || (this->yaw_z < -165)) && ((this->roll_x > 165) || (this->roll_x < -165)) && ((this->pitch_y > -10) && (this->pitch_y < 10)) ){ x++; } else if( ((this->yaw_z > 100) && (this->yaw_z < 130)) && ((this->roll_x > 165) || (this->roll_x < -165)) && ((this->pitch_y > -20) && (this->pitch_y < 15))){ y--; } else if( ((this->yaw_z > 45) && (this->yaw_z < 65)) && ((this->roll_x > 165) || (this->roll_x < -165)) && ((this->pitch_y > -15) && (this->pitch_y < 15)) ){ x--; //L x- } else { return false; } this->X_pos = x; this->Y_pos = y; this->Z_pos = z; return true ; } void bmuimu::update() { a.Update(); this->yaw_z = a.Yaw(); this->pitch_y = a.Pitch(); this->roll_x = a.Roll(); } int bmuimu::GetX() { return X_pos; } int bmuimu::GetY() { return Y_pos; } int bmuimu::GetZ() { return Z_pos; } int bmuimu::Rotate(){ if(this->yaw_z >= 0){ if((this->yaw_z <= 45) && (this->yaw_z >= 0)){ return 0; } if((this->yaw_z <= 90) && (this->yaw_z >= 46)){ return 90; } if((this->yaw_z <= 135) && (this->yaw_z >= 91)){ return -90; } if((this->yaw_z <= 180) && (this->yaw_z >= 136)){ return 180; } } else{ if((this->yaw_z <= 0) && (this->yaw_z >= -45)){ return 180; } if((this->yaw_z <= -46) && (this->yaw_z >= -90)){ return -90; } if((this->yaw_z <= -91) && (this->yaw_z >= -135)){ return 90; } if((this->yaw_z <= -136) && (this->yaw_z >= -180)){ return 0; } } } void bmuimu:: stard(){ this->stard_x = this->roll_x; this->stard_y = this->pitch_y; this->stard_z = this->yaw_z; } };//class