OX V1
Dependencies: mbed
Diff: Moop.h
- Revision:
- 0:6182212860fb
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Moop.h Mon Dec 05 15:55:28 2016 +0000 @@ -0,0 +1,430 @@ +#include "mbed.h" + + + +class Moop +{ + private: + int A , B , C , player , button , turn; + int WMbox[6]; + + Moop::Moop() + { + WMbox[0] = 3; + WMbox[1] = 3; + WMbox[2] = 3; + WMbox[3] = -1; + WMbox[4] = -1; + WMbox[5] = -1; + } + + void Moop::Check_case1(){ //คนแรกชนะ + printf("Player 1 WIN!"); + } + + void Moop::Check_case2(){ //คน2ชนะ + printf("Player 2 WIN!"); + } + + void Moop::Check_error(){ //เช็คคนแพ้ + if(this->player == 1){ + printf("Player 1 LOSE!"); + } + else{ + printf("Player 2 LOSE!"); + } + } + + int Moop::Cross(int degree) + { + if (degree == 0) + { + return 1; + }else if (degree == 180) + { + return -1; + }else + { + return 0; + } + } + + int Moop::Zine(int degree) + { + if (degree == 90) + { + return 1; + }else if (degree == -90) + { + return -1; + }else + { + return 0; + } + } + public: + int map[5][5][5],rmap[5][5][5]; //store map. + int Check1[5][5][5] , Check2[5][5][5]; //convert to x or o map. + + + + + int Moop::GetCoordinateX() + { + if (this->WMbox[0] != -1) + { + return this->WMbox[0]; + }else + { + return this->WMbox[3]; + } + } + + int Moop::GetCoordinateY() + { + if (this->WMbox[1] != -1) + { + return this->WMbox[1]; + }else + { + return this->WMbox[4]; + } + } + + int Moop::GetCoordinateZ() + { + if (this->WMbox[2] != -1) + { + return this->WMbox[2]; + }else + { + return this->WMbox[5]; + } + } + + void Moop::ChangeOX(int xx, int yy,int zz,int lx,int ly,int lz) + { + if (xx != -1) + { + this->WMbox[0] = xx; + this->WMbox[1] = yy; + this->WMbox[2] = zz; + this->WMbox[3] = lx; + this->WMbox[4] = ly; + this->WMbox[5] = lz; + }else + { + this->WMbox[0] = lx; + this->WMbox[1] = ly; + this->WMbox[2] = lz; + this->WMbox[3] = xx; + this->WMbox[4] = yy; + this->WMbox[5] = zz; + } + } + + void Moop::Choose(int box) + { + if (box) + { + this->WMbox[0] = -1; + this->WMbox[1] = -1; + this->WMbox[2] = -1; + }else + { + this->WMbox[3] = -1; + this->WMbox[4] = -1; + this->WMbox[5] = -1; + } + } + + void Rotate(int role,int pitch,int yaw) + { + if ((pitch == 90) || (pitch == -90)) //{{1,0,0},{0,cosy,-siny},{0,siny,cosy}}{{cosx,0,+sinx},{0,1,0},{-sinx,0,cosx}} + { + for (int i=0;i<5;i++) + { + for (int j=0;j<5;j++) + { + for(int k=0;k<5;k++) + { + this->A = ((i-2)*this->Cross(pitch))+((k-2)*this->Zine(pitch)); + this->B = ((j-2)*this->Cross(yaw))+((i-2)*this->Zine(pitch)*this->Zine(yaw))-((k-2)*this->Zine(yaw)*this->Cross(pitch)); + this->C = ((j-2)*this->Zine(yaw))-((i-2)*this->Cross(yaw)*this->Zine(pitch))+((k-2)*this->Cross(yaw)*this->Cross(pitch)); + this->rmap[i+2][j+2][k+2]=this->map[i][j][k]; + } + } + } + }else if ((role == 90) || (role == -90)) // {{cosy,0,+siny},{0,1,0},{-siny,0,cosy}}{{1,0,0},{0,cosx,-sinx},{0,sinx,cosx}} + { + for (int i=0;i<5;i++) + { + for (int j=0;j<5;j++) + { + for(int k=0;k<5;k++) + { + this->A = ((i-2)*this->Cross(yaw)) + ((j-2)*this->Zine(role)*this->Zine(yaw)) +((k-2)*this->Zine(yaw)*this->Cross(role)); + this->B = ((j-2)*this->Cross(role))-((k-2)*this->Zine(role)); + this->C = -((i-2)*this->Zine(yaw))+((j-2)*this->Cross(yaw)*this->Zine(role))+((k-2)*this->Cross(yaw)*this->Cross(role)); + this->rmap[i+2][j+2][k+2]=this->map[i][j][k]; + } + } + } + }else + { + for (int i=0;i<5;i++) + { + for (int j=0;j<5;j++) + { + for(int k=0;k<5;k++) + { + this->A = ((i-2)*this->Cross(yaw))-((j-2)*this->Zine(yaw)); + this->B = ((i-2)*this->Zine(yaw))+((j-2)*this->Cross(yaw)); + this->C = (k-2); + this->rmap[i+2][j+2][k+2]=this->map[i][j][k]; + } + } + } + } + for (int i=0;i<5;i++) + { + for (int j=0;j<5;j++) + { + for(int k=0;k<5;k++) + { + this->map[i][j][k]=this->rmap[i][j][k]; + } + } + } + } + + int Moop::Update(int i,int j,int k,int turner){ + if(1){ + + switch(turner%2){ // เลือกตำแหน่งคนลง + + case '0': + i-- , j-- , k--; + if(this->map[i][j][k] == 0){ + this->map[i][j][k] = 5; // 5 = 'x' + this->turn++; + } + else{ + this->Check_error(); // ลงไมไ่ด้ + } + case '1': + i-- , j-- , k--; + if(this->map[i][j][k] == 0){ + this->map[i][j][k] = 6; // 6 = 'o' + this->turn++; + } + else{ + this->Check_error(); // ลงไมไ่ด้ + } + } + if(i == 5 or j == 5 or k == 5){ // ลงเกิน map + this->Check_error(); + } + + for(i=0 ; i<5 ; i++){ //แนว k + for(j=0 ; j<5 ; j++){ + for(k=0 ; k<3 ; k++){ + if(this->map[i][j][k] and this->map[i][j][k+1] and this->map[i][j][k+2] == 5){ + this->Check_case1(); + } + else if(this->map[i][j][k] and this->map[i][j][k+1] and this->map[i][j][k+2] == 6){ + this->Check_case2(); + } + } + } + } + + for(i=0 ; i<5 ; i++){ // แนว j + for(k=0 ; k<5 ; k++){ + for(j=0 ; j<3 ; j++){ + if(this->map[i][j][k] and this->map[i][j+1][k] and this->map[i][j+2][k] == 5){ + this->Check_case1(); + } + else if(this->map[i][j][k] and this->map[i][j+1][k] and this->map[i][j+2][k] == 6){ + this->Check_case2(); + } + } + } + } + + for(j=0 ; j<5 ; j++){ // แนว i + for(k=0 ; k<5 ; k++){ + for(i=0 ; i<3 ; i++){ + if(this->map[i][j][k] and this->map[i+1][j][k] and this->map[i+2][j][k] == 5){ + this->Check_case1(); + } + else if(this->map[i][j][k] and this->map[i+1][j][k] and this->map[i+2][j][k] == 6){ + this->Check_case2(); + } + } + } + } + + for(i=0 ; i<5 ; i++){ // แนวทแยง i เป็นฐานขึ้น + for(j=0 ; j<3 ; j++){ + for(k=0 ; k<3 ; k++){ + if(this->map[i][j][k] and this->map[i][j+1][k+1] and this->map[i][j+2][k+2] == 5){ + this->Check_case1(); + } + else if(this->map[i][j][k] and this->map[i][j+1][k+1] and this->map[i][j+2][k+2] == 6){ + this->Check_case2(); + } + } + } + } + + for(j=0 ; j<5 ; j++){ // แนวทแยง j เป็นฐานขึ้น + for(i=0 ; i<3 ; i++){ + for(k=0 ; k<3 ; k++){ + if(this->map[i][j][k] and this->map[i+1][j][k+1] and this->map[i+2][j][k+2] == 5){ + this->Check_case1(); + } + else if(this->map[i][j][k] and this->map[i+1][j][k+1] and this->map[i+2][j][k+2] == 6){ + this->Check_case2(); + } + } + } + } + + for(k=0 ; k<5 ; k++){ // แนวทแยง k เป็นฐานขึ้น + for(i=0 ; i<3 ; i++){ + for(j=0 ; j<3 ; j++){ + if(this->map[i][j][k] and this->map[i+1][j+1][k] and this->map[i+2][j+2][k] == 5){ + this->Check_case1(); + } + else if(this->map[i][j][k] and this->map[i+1][j+1][k] and this->map[i+2][j+2][k] == 6){ + this->Check_case2(); + } + } + } + } + + for(i=0 ; i<5 ; i++){ // แนวทแยง i เป็นฐานลง + for(j=0 ; j<3 ; j++){ + for(k=4 ; k>1 ; k--){ + if(this->map[i][j][k] and this->map[i][j+1][k-1] and this->map[i][j+2][k-2] == 5){ + this->Check_case1(); + } + else if(this->map[i][j][k] and this->map[i][j+1][k-1] and this->map[i][j+2][k-2] == 6){ + this->Check_case2(); + } + } + } + } + + for(j=0 ; j<5 ; j++){ // แนวทแยง j เป็นฐานลง + for(i=0 ; i<3 ; i++){ + for(k=4 ; k>1 ; k--){ + if(this->map[i][j][k] and this->map[i+1][j][k-1] and this->map[i+2][j][k-2] == 5){ + this->Check_case1(); + } + else if(this->map[i][j][k] and this->map[i+1][j][k-1] and this->map[i+2][j][k-2] == 6){ + this->Check_case2(); + } + } + } + } + + for(k=0 ; k<5 ; k++){ // แนวทแยง k เป็นฐานลง + for(i=0 ; i<3 ; i++){ + for(j=4 ; j>1 ; j--){ + if(this->map[i][j][k] and this->map[i+1][j-1][k] and this->map[i+2][j-2][k] == 5){ + this->Check_case1(); + } + else if(this->map[i][j][k] and this->map[i+1][j-1][k] and this->map[i+2][j-2][k] == 6){ + this->Check_case2(); + } + } + } + } + for(i=0 ; i<3 ; i++){ // แนวทแยงแบบตัด1 + for(j=0 ; j<3 ; j++){ + for(k=0 ; k<3 ; k++){ + if(this->map[i][j][k] and this->map[i+1][j+1][k+1] and this->map[i+2][j+2][k+2] == 5){ + this->Check_case1(); + } + else if(this->map[i][j][k] and this->map[i+1][j+1][k+1] and this->map[i+2][j+2][k+2] == 6){ + this->Check_case2(); + } + } + } + } + for(i=4 ; i>1 ; i--){ // แนวทแยงแบบตัด2 + for(j=0 ; j<3 ; j++){ + for(k=0 ; k<3 ; k++){ + if(this->map[i][j][k] and this->map[i-1][j+1][k+1] and this->map[i-2][j+2][k+2] == 5){ + this->Check_case1(); + } + else if(this->map[i][j][k] and this->map[i-1][j+1][k+1] and this->map[i-2][j+2][k+2] == 6){ + this->Check_case2(); + } + } + } + } + for(i=4 ; i>1 ; i--){ // แนวทแยงแบบตัด 3 + for(j=4 ; j>1 ; j--){ + for(k=0 ; k<3 ; k++){ + if(this->map[i][j][k] and this->map[i-1][j-1][k+1] and this->map[i-2][j-2][k+2] == 5){ + this->Check_case1(); + } + else if(this->map[i][j][k] and this->map[i-1][j-1][k+1] and this->map[i-2][j-2][k+2] == 6){ + this->Check_case2(); + } + } + } + } + for(i=0 ; i<3 ; i++){ // แนวทแยงแบบตัด4 + for(j=4 ; j>1 ; j--){ + for(k=0 ; k<3 ; k++){ + if(this->map[i][j][k] and this->map[i+1][j-1][k+1] and this->map[i+2][j-2][k+2] == 5){ + this->Check_case1(); + } + else if(this->map[i][j][k] and this->map[i+1][j-1][k+1] and this->map[i+2][j-2][k+2] == 6){ + this->Check_case2(); + } + } + } + } + + + } + + } + + + + void Moop::Check_map(){ //แสดงthis->map + for(this->A=0 ; this->A<5 ; this->A++){ + for(this->B=0 ; this->B<5 ; this->B++){ + for(this->C=0 ; this->C<5 ; this->C++){ + if(this->map[this->A][this->B][this->C] == 5){ + this->Check1[this->A][this->B][this->C] = 1; + } + else if(this->map[this->A][this->B][this->C] == 6){ + this->Check2[this->A][this->B][this->C] = 1; + } + else{ + this->Check1[this->A][this->B][this->C] = 0; + this->Check2[this->A][this->B][this->C] = 0; + } + } + } + } + } +} + + + + + + + + + + + \ No newline at end of file