
NuMaker emWin HMI
emWin/Include/SPINBOX_Private.h
- Committer:
- csyang2
- Date:
- 2019-02-27
- Revision:
- 1:c0f972361605
File content as of revision 1:c0f972361605:
/********************************************************************* * SEGGER Software GmbH * * Solutions for real time microcontroller applications * ********************************************************************** * * * (c) 1996 - 2018 SEGGER Microcontroller GmbH * * * * Internet: www.segger.com Support: support@segger.com * * * ********************************************************************** ** emWin V5.48 - Graphical user interface for embedded applications ** All Intellectual Property rights in the Software belongs to SEGGER. emWin is protected by international copyright laws. Knowledge of the source code may not be used to write a similar product. This file may only be used in accordance with the following terms: The software has been licensed by SEGGER Software GmbH to Nuvoton Technology Corporationat the address: No. 4, Creation Rd. III, Hsinchu Science Park, Taiwan for the purposes of creating libraries for its Arm Cortex-M and Arm9 32-bit microcontrollers, commercialized and distributed by Nuvoton Technology Corporation under the terms and conditions of an End User License Agreement supplied with the libraries. Full source code is available at: www.segger.com We appreciate your understanding and fairness. ---------------------------------------------------------------------- Licensing information Licensor: SEGGER Software GmbH Licensed to: Nuvoton Technology Corporation, No. 4, Creation Rd. III, Hsinchu Science Park, 30077 Hsinchu City, Taiwan Licensed SEGGER software: emWin License number: GUI-00735 License model: emWin License Agreement, signed February 27, 2018 Licensed platform: Cortex-M and ARM9 32-bit series microcontroller designed and manufactured by or for Nuvoton Technology Corporation ---------------------------------------------------------------------- Support and Update Agreement (SUA) SUA period: 2018-03-26 - 2019-03-27 Contact to extend SUA: sales@segger.com ---------------------------------------------------------------------- File : SPINBOX_Private.h Purpose : Private SPINBOX include --------------------END-OF-HEADER------------------------------------- */ #ifndef SPINBOX_PRIVATE_H #define SPINBOX_PRIVATE_H #include "SPINBOX.h" #include "EDIT.h" #include "GUI_Private.h" #if GUI_WINSUPPORT /********************************************************************* * * Private config defaults * ********************************************************************** */ /********************************************************************* * * Object definition * ********************************************************************** */ typedef struct { WIDGET_DRAW_ITEM_FUNC * pfDrawSkin; } SPINBOX_SKIN_PRIVATE; typedef struct { GUI_COLOR aButtonBkColor[3]; // Button background color for the states (disabled, pressed, unpressed). GUI_COLOR aButtonUpperColor[3]; // Upper color for the button states (disabled, pressed, unpressed). GUI_COLOR aButtonLowerColor[3]; // Lower color for the button states (disabled, pressed, unpressed). GUI_COLOR aButtonOuterColor[3]; // Outer color for the button states (disabled, pressed, unpressed). GUI_COLOR aTriangleColor[3]; // Color of the triangle for the button states (disabled, pressed, unpressed). GUI_COLOR aBkColor[2]; // Background color for the states (enabled, disabled). GUI_COLOR aTextColor[2]; // Text color for the states (enabled, disabled). I32 Min; // Minimum allowed value. I32 Max; // Maximum allowed value. U16 Step; // Value will be increased/decreased by this amount when a button is clicked. U16 ButtonSize; // Size of the button depending on the orientation. U8 Edge; // Buttons reside on the left or right edge of the widget. SPINBOX_SKIN_PRIVATE SkinPrivate; // Structure containing a pointer to the used DrawSkin-function. } SPINBOX_PROPS; typedef struct { WIDGET Widget; SPINBOX_PROPS Props; const WIDGET_SKIN * pWidgetSkin; EDIT_Handle hEdit; GUI_TIMER_HANDLE hTimer; I8 TimerButton; I8 LastButton; I8 NoAction; U8 State; // Pressed state } SPINBOX_OBJ; /********************************************************************* * * Macros for internal use * ********************************************************************** */ #if GUI_DEBUG_LEVEL >= GUI_DEBUG_LEVEL_CHECK_ALL #define SPINBOX_INIT_ID(p) (p->Widget.DebugId = SPINBOX_ID) #else #define SPINBOX_INIT_ID(p) #endif #if GUI_DEBUG_LEVEL >= GUI_DEBUG_LEVEL_CHECK_ALL SPINBOX_OBJ * SPINBOX_LockH(SPINBOX_Handle h); #define SPINBOX_LOCK_H(h) SPINBOX_LockH(h) #else #define SPINBOX_LOCK_H(h) (SPINBOX_OBJ *)GUI_LOCK_H(h) #endif #define SPINBOX_BUTTON_NONE -1 #define SPINBOX_BUTTON_0 0 #define SPINBOX_BUTTON_1 1 #define SPINBOX_TIMER_ID 1234 /********************************************************************* * * Private function prototypes * ********************************************************************** */ void SPINBOX__ApplyProps (SPINBOX_Handle hObj, SPINBOX_SKINFLEX_PROPS * const * ppProps); void SPINBOX__DrawBk (SPINBOX_Handle hObj, GUI_COLOR Color); void SPINBOX__GetButtonRect (SPINBOX_Handle hObj, GUI_RECT * pButtonRect, U8 ButtonIndex); void SPINBOX__GetButtonRectEx(SPINBOX_Handle hObj, WIDGET_ITEM_DRAW_INFO * ItemInfo); int SPINBOX__GetDefaultMax (void); int SPINBOX__GetDefaultMin (void); /********************************************************************* * * Module internal data * ********************************************************************** */ /********************************************************************* * * Public data (internal defaults) * ********************************************************************** */ extern SPINBOX_PROPS SPINBOX__DefaultProps; extern const WIDGET_SKIN SPINBOX__SkinClassic; extern WIDGET_SKIN SPINBOX__Skin; extern const WIDGET_SKIN * SPINBOX__pSkinDefault; #endif // GUI_WINSUPPORT #endif // SPINBOX_PRIVATE_H /*************************** End of file ****************************/