Nuvoton
/
NuMaker-mbed-emWin-example
NuMaker emWin HMI
emWin/Include/HEADER_Private.h
- Committer:
- csyang2
- Date:
- 2019-02-27
- Revision:
- 1:c0f972361605
File content as of revision 1:c0f972361605:
/********************************************************************* * SEGGER Software GmbH * * Solutions for real time microcontroller applications * ********************************************************************** * * * (c) 1996 - 2018 SEGGER Microcontroller GmbH * * * * Internet: www.segger.com Support: support@segger.com * * * ********************************************************************** ** emWin V5.48 - Graphical user interface for embedded applications ** All Intellectual Property rights in the Software belongs to SEGGER. emWin is protected by international copyright laws. Knowledge of the source code may not be used to write a similar product. This file may only be used in accordance with the following terms: The software has been licensed by SEGGER Software GmbH to Nuvoton Technology Corporationat the address: No. 4, Creation Rd. III, Hsinchu Science Park, Taiwan for the purposes of creating libraries for its Arm Cortex-M and Arm9 32-bit microcontrollers, commercialized and distributed by Nuvoton Technology Corporation under the terms and conditions of an End User License Agreement supplied with the libraries. Full source code is available at: www.segger.com We appreciate your understanding and fairness. ---------------------------------------------------------------------- Licensing information Licensor: SEGGER Software GmbH Licensed to: Nuvoton Technology Corporation, No. 4, Creation Rd. III, Hsinchu Science Park, 30077 Hsinchu City, Taiwan Licensed SEGGER software: emWin License number: GUI-00735 License model: emWin License Agreement, signed February 27, 2018 Licensed platform: Cortex-M and ARM9 32-bit series microcontroller designed and manufactured by or for Nuvoton Technology Corporation ---------------------------------------------------------------------- Support and Update Agreement (SUA) SUA period: 2018-03-26 - 2019-03-27 Contact to extend SUA: sales@segger.com ---------------------------------------------------------------------- File : HEADER_Private.h Purpose : Private HEADER include --------------------END-OF-HEADER------------------------------------- */ #ifndef HEADER_PRIVATE_H #define HEADER_PRIVATE_H #include "HEADER.h" #include "WIDGET.h" #include "WM.h" #include "GUI_ARRAY.h" #if GUI_WINSUPPORT /********************************************************************* * * Object definition * ********************************************************************** */ typedef struct { int Width; I16 Align; WM_HMEM hDrawObj; char acText[1]; } HEADER_COLUMN; typedef struct { WIDGET_DRAW_ITEM_FUNC * pfDrawSkin; } HEADER_SKIN_PRIVATE; typedef struct { const GUI_FONT * pFont; GUI_COLOR BkColor; GUI_COLOR TextColor; GUI_COLOR ArrowColor; HEADER_SKIN_PRIVATE SkinPrivate; } HEADER_PROPS; typedef struct { WIDGET Widget; HEADER_PROPS Props; WIDGET_SKIN const * pWidgetSkin; GUI_ARRAY Columns; int CapturePosX; int CaptureItem; int ScrollPos; int Sel; int DirIndicatorColumn; int DirIndicatorReverse; unsigned Fixed; U8 DragLimit; } HEADER_Obj; /********************************************************************* * * Private (module internal) data * ********************************************************************** */ extern HEADER_PROPS HEADER__DefaultProps; extern const GUI_CURSOR * HEADER__pDefaultCursor; extern int HEADER__DefaultBorderH; extern int HEADER__DefaultBorderV; extern const WIDGET_SKIN HEADER__SkinClassic; extern WIDGET_SKIN HEADER__Skin; extern WIDGET_SKIN const * HEADER__pSkinDefault; /********************************************************************* * * Macros for internal use * ********************************************************************** */ #if GUI_DEBUG_LEVEL >= GUI_DEBUG_LEVEL_CHECK_ALL #define HEADER_INIT_ID(p) (p->Widget.DebugId = HEADER_ID) #else #define HEADER_INIT_ID(p) #endif #if GUI_DEBUG_LEVEL >= GUI_DEBUG_LEVEL_CHECK_ALL HEADER_Obj * HEADER_LockH(HEADER_Handle h); #define HEADER_LOCK_H(h) HEADER_LockH(h) #else #define HEADER_LOCK_H(h) (HEADER_Obj *)GUI_LOCK_H(h) #endif void HEADER__SetDrawObj(HEADER_Handle hObj, unsigned Index, GUI_DRAW_HANDLE hDrawObj); #endif // GUI_WINSUPPORT #endif // Avoid multiple inclusion /*************************** End of file ****************************/