Nuvoton
/
NuMaker-mbed-emWin-example
NuMaker emWin HMI
emWin/Include/FRAMEWIN_Private.h
- Committer:
- csyang2
- Date:
- 2019-02-27
- Revision:
- 1:c0f972361605
File content as of revision 1:c0f972361605:
/********************************************************************* * SEGGER Software GmbH * * Solutions for real time microcontroller applications * ********************************************************************** * * * (c) 1996 - 2018 SEGGER Microcontroller GmbH * * * * Internet: www.segger.com Support: support@segger.com * * * ********************************************************************** ** emWin V5.48 - Graphical user interface for embedded applications ** All Intellectual Property rights in the Software belongs to SEGGER. emWin is protected by international copyright laws. Knowledge of the source code may not be used to write a similar product. This file may only be used in accordance with the following terms: The software has been licensed by SEGGER Software GmbH to Nuvoton Technology Corporationat the address: No. 4, Creation Rd. III, Hsinchu Science Park, Taiwan for the purposes of creating libraries for its Arm Cortex-M and Arm9 32-bit microcontrollers, commercialized and distributed by Nuvoton Technology Corporation under the terms and conditions of an End User License Agreement supplied with the libraries. Full source code is available at: www.segger.com We appreciate your understanding and fairness. ---------------------------------------------------------------------- Licensing information Licensor: SEGGER Software GmbH Licensed to: Nuvoton Technology Corporation, No. 4, Creation Rd. III, Hsinchu Science Park, 30077 Hsinchu City, Taiwan Licensed SEGGER software: emWin License number: GUI-00735 License model: emWin License Agreement, signed February 27, 2018 Licensed platform: Cortex-M and ARM9 32-bit series microcontroller designed and manufactured by or for Nuvoton Technology Corporation ---------------------------------------------------------------------- Support and Update Agreement (SUA) SUA period: 2018-03-26 - 2019-03-27 Contact to extend SUA: sales@segger.com ---------------------------------------------------------------------- File : FRAMEWIN_Private.h Purpose : FRAMEWIN private header file --------------------END-OF-HEADER------------------------------------- */ #ifndef FRAMEWIN_PRIVATE_H #define FRAMEWIN_PRIVATE_H #include "WM.h" #include "FRAMEWIN.h" #include "WIDGET.h" #include "GUI_HOOK.h" #if GUI_WINSUPPORT /****************************************************************** * * Config defaults * ******************************************************************* */ // //Support for 3D effects // #ifndef FRAMEWIN_CLIENTCOLOR_DEFAULT #if WIDGET_USE_FLEX_SKIN #define FRAMEWIN_CLIENTCOLOR_DEFAULT GUI_WHITE #else #define FRAMEWIN_CLIENTCOLOR_DEFAULT GUI_GRAY_C0 #endif #endif // // Default for top frame size // #ifndef FRAMEWIN_TITLEHEIGHT_DEFAULT #define FRAMEWIN_TITLEHEIGHT_DEFAULT 0 #endif // // Default for left/right/top/bottom frame size // #ifndef FRAMEWIN_BORDER_DEFAULT #define FRAMEWIN_BORDER_DEFAULT 3 #endif // // Default for inner frame size // #ifndef FRAMEWIN_IBORDER_DEFAULT #define FRAMEWIN_IBORDER_DEFAULT 1 #endif // // Default font // #ifndef FRAMEWIN_DEFAULT_FONT #if WIDGET_USE_FLEX_SKIN #if WIDGET_USE_SCHEME_SMALL #define FRAMEWIN_DEFAULT_FONT &GUI_Font13_1 #elif WIDGET_USE_SCHEME_MEDIUM #define FRAMEWIN_DEFAULT_FONT &GUI_Font16_1 #elif WIDGET_USE_SCHEME_LARGE #define FRAMEWIN_DEFAULT_FONT &GUI_Font24_1 #endif #else #if WIDGET_USE_SCHEME_SMALL #define FRAMEWIN_DEFAULT_FONT &GUI_Font8_1 #elif WIDGET_USE_SCHEME_MEDIUM #define FRAMEWIN_DEFAULT_FONT &GUI_Font13_1 #elif WIDGET_USE_SCHEME_LARGE #define FRAMEWIN_DEFAULT_FONT &GUI_Font16_1 #endif #endif #endif // // Default bar color when framewin is active // #ifndef FRAMEWIN_BARCOLOR_ACTIVE_DEFAULT #define FRAMEWIN_BARCOLOR_ACTIVE_DEFAULT GUI_BLUE #endif // // Default bar color when framewin is inactive // #ifndef FRAMEWIN_BARCOLOR_INACTIVE_DEFAULT #define FRAMEWIN_BARCOLOR_INACTIVE_DEFAULT GUI_DARKGRAY #endif // // Default frame color // #ifndef FRAMEWIN_FRAMECOLOR_DEFAULT #define FRAMEWIN_FRAMECOLOR_DEFAULT GUI_GRAY_AA #endif // // Default text color when framewin is active // #ifndef FRAMEWIN_TEXTCOLOR_INACTIVE_DEFAULT #if WIDGET_USE_FLEX_SKIN #define FRAMEWIN_TEXTCOLOR_INACTIVE_DEFAULT GUI_BLACK #else #define FRAMEWIN_TEXTCOLOR_INACTIVE_DEFAULT GUI_WHITE #endif #endif // // Default text color when framewin is inactive // #ifndef FRAMEWIN_TEXTCOLOR_ACTIVE_DEFAULT #if WIDGET_USE_FLEX_SKIN #define FRAMEWIN_TEXTCOLOR_ACTIVE_DEFAULT GUI_BLACK #else #define FRAMEWIN_TEXTCOLOR_ACTIVE_DEFAULT GUI_WHITE #endif #endif // // Default text alignment // #ifndef FRAMEWIN_TEXTALIGN_DEFAULT #define FRAMEWIN_TEXTALIGN_DEFAULT GUI_TA_LEFT #endif /********************************************************************* * * Object definition * ********************************************************************** */ typedef struct { unsigned (* pfGetBordersize)(FRAMEWIN_Handle hObj, unsigned Index); WIDGET_DRAW_ITEM_FUNC * pfDrawSkin; } FRAMEWIN_SKIN_PRIVATE; typedef struct { const GUI_FONT * pFont; GUI_COLOR aBarColor[2]; GUI_COLOR aTextColor[2]; GUI_COLOR ClientColor; FRAMEWIN_SKIN_PRIVATE SkinPrivate; I16 TitleHeight; I16 BorderSize; I16 IBorderSize; I16 TextAlign; } FRAMEWIN_PROPS; typedef struct { WIDGET Widget; FRAMEWIN_PROPS Props; WIDGET_SKIN const * pWidgetSkin; WIDGET_DRAW_ITEM_FUNC * pfDrawItem; // Only for drawing the title bar... WM_CALLBACK * cb; WM_HWIN hClient; WM_HWIN hMenu; WM_HWIN hText; GUI_RECT rRestore; U16 Flags; WM_HWIN hFocusedChild; // Handle to focused child .. default none (0) WM_DIALOG_STATUS * pDialogStatus; GUI_HOOK * pFirstHook; } FRAMEWIN_Obj; typedef struct { I16 TitleHeight; I16 MenuHeight; GUI_RECT rClient; GUI_RECT rTitleText; } FRAMEWIN_POSITIONS; /********************************************************************* * * Macros for internal use * ********************************************************************** */ #if GUI_DEBUG_LEVEL >= GUI_DEBUG_LEVEL_CHECK_ALL #define FRAMEWIN_INIT_ID(p) (p->Widget.DebugId = FRAMEWIN_ID) #else #define FRAMEWIN_INIT_ID(p) #endif #if GUI_DEBUG_LEVEL >= GUI_DEBUG_LEVEL_CHECK_ALL FRAMEWIN_Obj * FRAMEWIN_LockH(FRAMEWIN_Handle h); #define FRAMEWIN_LOCK_H(h) FRAMEWIN_LockH(h) #else #define FRAMEWIN_LOCK_H(h) (FRAMEWIN_Obj *)GUI_LOCK_H(h) #endif /********************************************************************* * * Public data (internal defaults) * ********************************************************************** */ extern FRAMEWIN_PROPS FRAMEWIN__DefaultProps; extern const WIDGET_SKIN FRAMEWIN__SkinClassic; extern WIDGET_SKIN FRAMEWIN__Skin; extern const WIDGET_SKIN * FRAMEWIN__pSkinDefault; /********************************************************************* * * Private functions * ********************************************************************** */ void FRAMEWIN__CalcPositions (FRAMEWIN_Handle hObj, FRAMEWIN_POSITIONS * pPos); int FRAMEWIN__CalcTitleHeight(FRAMEWIN_Obj * pObj); void FRAMEWIN__UpdatePositions(FRAMEWIN_Handle hObj); void FRAMEWIN__UpdateButtons (FRAMEWIN_Handle hObj, int OldHeight, int OldBorderSizeL, int OldBorderSizeR, int OldBorderSizeT); void FRAMEWIN__GetTitleLimits (FRAMEWIN_Handle hObj, int * pxMin, int * pxMax); unsigned FRAMEWIN__GetBorderSize (FRAMEWIN_Handle hObj, unsigned Index); #endif // GUI_WINSUPPORT #endif // FRAMEWIN_PRIVATE_H /*************************** End of file ****************************/