Nuvoton
/
NuMaker-mbed-emWin-example
NuMaker emWin HMI
emWin/Include/BUTTON_Private.h
- Committer:
- csyang2
- Date:
- 2019-02-27
- Revision:
- 1:c0f972361605
File content as of revision 1:c0f972361605:
/********************************************************************* * SEGGER Software GmbH * * Solutions for real time microcontroller applications * ********************************************************************** * * * (c) 1996 - 2018 SEGGER Microcontroller GmbH * * * * Internet: www.segger.com Support: support@segger.com * * * ********************************************************************** ** emWin V5.48 - Graphical user interface for embedded applications ** All Intellectual Property rights in the Software belongs to SEGGER. emWin is protected by international copyright laws. Knowledge of the source code may not be used to write a similar product. This file may only be used in accordance with the following terms: The software has been licensed by SEGGER Software GmbH to Nuvoton Technology Corporationat the address: No. 4, Creation Rd. III, Hsinchu Science Park, Taiwan for the purposes of creating libraries for its Arm Cortex-M and Arm9 32-bit microcontrollers, commercialized and distributed by Nuvoton Technology Corporation under the terms and conditions of an End User License Agreement supplied with the libraries. Full source code is available at: www.segger.com We appreciate your understanding and fairness. ---------------------------------------------------------------------- Licensing information Licensor: SEGGER Software GmbH Licensed to: Nuvoton Technology Corporation, No. 4, Creation Rd. III, Hsinchu Science Park, 30077 Hsinchu City, Taiwan Licensed SEGGER software: emWin License number: GUI-00735 License model: emWin License Agreement, signed February 27, 2018 Licensed platform: Cortex-M and ARM9 32-bit series microcontroller designed and manufactured by or for Nuvoton Technology Corporation ---------------------------------------------------------------------- Support and Update Agreement (SUA) SUA period: 2018-03-26 - 2019-03-27 Contact to extend SUA: sales@segger.com ---------------------------------------------------------------------- File : BUTTON_Private.h Purpose : BUTTON private header file --------------------END-OF-HEADER------------------------------------- */ #ifndef BUTTON_PRIVATE_H #define BUTTON_PRIVATE_H #include "WM.h" #include "BUTTON.h" #if GUI_WINSUPPORT /********************************************************************* * * Defines * ********************************************************************** */ #ifndef BUTTON_3D_MOVE_X #define BUTTON_3D_MOVE_X 1 #endif #ifndef BUTTON_3D_MOVE_Y #define BUTTON_3D_MOVE_Y 1 #endif /********************************************************************* * * Object definition * ********************************************************************** */ typedef struct { WIDGET_DRAW_ITEM_FUNC * pfDrawSkin; } BUTTON_SKIN_PRIVATE; typedef struct { GUI_COLOR aBkColor[3]; GUI_COLOR aTextColor[3]; GUI_COLOR FocusColor; GUI_COLOR FrameColor; const GUI_FONT * pFont; BUTTON_SKIN_PRIVATE SkinPrivate; I16 Align; I16 xPosText, yPosText; } BUTTON_PROPS; typedef struct { WIDGET Widget; BUTTON_PROPS Props; WIDGET_SKIN const * pWidgetSkin; WM_HMEM hpText; WM_HMEM ahDrawObj[3]; } BUTTON_Obj; /********************************************************************* * * Macros for internal use * ********************************************************************** */ #if GUI_DEBUG_LEVEL >= GUI_DEBUG_LEVEL_CHECK_ALL #define BUTTON_INIT_ID(p) (p->Widget.DebugId = BUTTON_ID) #else #define BUTTON_INIT_ID(p) #endif #if GUI_DEBUG_LEVEL >= GUI_DEBUG_LEVEL_CHECK_ALL BUTTON_Obj * BUTTON_LockH(BUTTON_Handle h); #define BUTTON_LOCK_H(h) BUTTON_LockH(h) #else #define BUTTON_LOCK_H(h) (BUTTON_Obj *)GUI_LOCK_H(h) #endif /********************************************************************* * * Public data (internal defaults) * ********************************************************************** */ extern BUTTON_PROPS BUTTON__DefaultProps; extern const WIDGET_SKIN BUTTON__SkinClassic; extern WIDGET_SKIN BUTTON__Skin; extern WIDGET_SKIN const * BUTTON__pSkinDefault; /********************************************************************* * * Private functions * ********************************************************************** */ void BUTTON__SetDrawObj(BUTTON_Handle hObj, int Index, GUI_DRAW_HANDLE hDrawObj); #endif /* GUI_WINSUPPORT */ #endif /* BUTTON_H */ /*************************** End of file ****************************/