Implementation of the NetworkSocketAPI for LWIP

Dependencies:   lwip-eth lwip-sys lwip

Dependents:   HelloLWIPInterface HelloLWIPInterfaceNonBlocking LWIPInterfaceTests SimpleHTTPExample ... more

Revision:
12:899403b675fe
Parent:
8:cef01e812975
Child:
13:57d9e1721826
--- a/LWIPInterface.h	Fri Apr 01 17:18:39 2016 +0000
+++ b/LWIPInterface.h	Tue Apr 05 19:20:42 2016 +0000
@@ -14,7 +14,8 @@
  * limitations under the License.
  */
 
-#ifndef LWIP_INTERFACE_H
+#if 0
+//#ifndef LWIP_INTERFACE_H
 #define LWIP_INTERFACE_H
 
 #include "EthernetInterface.h"
@@ -28,36 +29,185 @@
 class LWIPInterface : public EthernetInterface
 {
 public:
+    virtual ~NetworkInterface() {};
 
-    // Implementation of EthernetInterface
-    virtual int32_t connect();
-    virtual int32_t disconnect();
+    /** Get the internally stored IP address
+    /return     IP address of the interface or null if not yet connected
+    */
+    virtual const char *get_ip_address() = 0;
+
+    /** Get the internally stored MAC address
+    /return     MAC address of the interface
+    */
+    virtual const char *get_mac_address() = 0;
+
+    /** Get the current status of the interface
+    /return     true if connected
+    */
+    virtual bool is_connected() {
+        return get_ip_address() != NULL;
+    }
+
+    /** Looks up the specified host's IP address
+    /param name Hostname to lookup
+    /param dest Destination for IP address, must have space for SocketAddress::IP_SIZE
+    /return     0 on success, negative on failure
+    */
+    virtual int gethostbyname(const char *name, char *dest);
+
+protected:
+    friend class Socket;
+    friend class UDPSocket;
+    friend class TCPSocket;
+    friend class TCPServer;
+
+    /** Enum of socket protocols
+    /enum protocol_t
+    */
+    enum protocol_t {
+        TCP, /*!< Socket is of TCP type */
+        UDP, /*!< Socket is of UDP type */
+    };
 
-    // Implementation of NetworkInterface
-    virtual const char *getIPAddress();
-    virtual const char *getMACAddress();
+    /** Create a socket
+    /param proto    The type of socket to open, TCP or UDP
+    /return         The alocated socket or null on failure
+    */
+    virtual void *socket_create(protocol_t proto) = 0;
+
+    /** Destroy a socket
+    /param socket   Previously allocated socket
+    */
+    virtual void socket_destroy(void *handle) = 0;
+
+    /** Set socket options
+    \param handle   Socket handle
+    \param optname  Option ID
+    \param optval   Option value
+    \param optlen   Length of the option value
+    \return         0 on success, negative on failure
+    */    
+    virtual int socket_set_option(void *handle, int optname, const void *optval, unsigned int optlen) = 0;
 
-    virtual SocketInterface *createSocket(ns_protocol_t proto);
-    virtual void destroySocket(SocketInterface *socket);
+    /** Get socket options
+    \param handle   Socket handle
+    \param optname  Option ID
+    \param optval   Buffer pointer where to write the option value
+    \param optlen   Length of the option value
+    \return         0 on success, negative on failure
+    */
+    virtual int socket_get_option(void *handle, int optname, void *optval, unsigned int *optlen) = 0;
 
-private:
+    /** Bind a server socket to a specific port
+    \param handle   Socket handle
+    \param port     The port to listen for incoming connections on
+    \return         0 on success, negative on failure.
+    */
+    virtual int socket_bind(void *handle, int port) = 0;
+
+    /** Start listening for incoming connections
+    \param handle   Socket handle
+    \param backlog  Number of pending connections that can be queued up at any
+                    one time [Default: 1]
+    \return         0 on success, negative on failure
+    */
+    virtual int socket_listen(void *handle, int backlog) = 0;
 
-    // Implementation of the TCP SocketInterface for LWIP
-    class LWIPSocket : public SocketInterface
-    {
-    public:
+    /** Connects this TCP socket to the server
+    \param handle   Socket handle
+    \param address  SocketAddress to connect to
+    \return         0 on success, negative on failure
+    */
+    virtual int socket_connect(void *handle, const SocketAddress &address) = 0;
+    
+    /** Check if the socket is connected
+    \param handle   Socket handle
+    \return         true if connected, false otherwise
+    */
+    virtual bool socket_is_connected(void *handle) = 0;
 
-        LWIPSocket(int fd) : fd(fd) {}
-        int fd;
+    /** Accept a new connection.
+    \param handle   Socket handle
+    \param socket   A TCPSocket instance that will handle the incoming connection.
+    \return         0 on success, negative on failure.
+    \note This call is not-blocking, if this call would block, must
+          immediately return NSAPI_ERROR_WOULD_WAIT
+    */
+    virtual int socket_accept(void *handle, void **connection) = 0;
+
+    /** Send data to the remote host
+    \param handle   Socket handle
+    \param data     The buffer to send to the host
+    \param size     The length of the buffer to send
+    \return         Number of written bytes on success, negative on failure
+    \note This call is not-blocking, if this call would block, must
+          immediately return NSAPI_ERROR_WOULD_WAIT
+    */
+    virtual int socket_send(void *handle, const void *data, unsigned size) = 0;
+
+    /** Receive data from the remote host
+    \param handle   Socket handle
+    \param data     The buffer in which to store the data received from the host
+    \param size     The maximum length of the buffer
+    \return         Number of received bytes on success, negative on failure
+    \note This call is not-blocking, if this call would block, must
+          immediately return NSAPI_ERROR_WOULD_WAIT
+    */
+    virtual int socket_recv(void *handle, void *data, unsigned size) = 0;
 
-        // Implementation of SocketInterface
-        virtual int32_t open(const char *ip, uint16_t port);
-        virtual int32_t close();
+    /** Send a packet to a remote endpoint
+    \param handle   Socket handle
+    \param address  The remote SocketAddress
+    \param data     The packet to be sent
+    \param size     The length of the packet to be sent
+    \return the number of written bytes on success, negative on failure
+    \note This call is not-blocking, if this call would block, must
+          immediately return NSAPI_ERROR_WOULD_WAIT
+    */
+    virtual int socket_sendto(void *handle, const SocketAddress &address, const void *data, unsigned size) = 0;
+
+    /** Receive a packet from a remote endpoint
+    \param handle   Socket handle
+    \param address  Destination for the remote SocketAddress or null
+    \param buffer   The buffer for storing the incoming packet data
+                    If a packet is too long to fit in the supplied buffer,
+                    excess bytes are discarded
+    \param size     The length of the buffer
+    \return the number of received bytes on success, negative on failure
+    \note This call is not-blocking, if this call would block, must
+          immediately return NSAPI_ERROR_WOULD_WAIT
+    */
+    virtual int socket_recvfrom(void *handle, SocketAddress *address, void *buffer, unsigned size) = 0;
 
-        virtual int32_t send(const void *data, uint32_t size);
-        virtual int32_t recv(void *data, uint32_t size);
-    };
+    /** Close the socket
+    \param handle   Socket handle
+    \param shutdown  free the left-over data in message queues
+    */
+    virtual int socket_close(void *handle, bool shutdown) = 0;
+
+    /** Register a callback on when a new connection is ready
+    \param handle   Socket handle
+    \param callback Function to call when accept will succeed, may be called in
+                    interrupt context.
+    \param id       Argument to pass to callback
+    */
+    virtual void socket_attach_accept(void *handle, void (*callback)(void *), void *id) = 0;
+
+    /** Register a callback on when send is ready
+    \param handle   Socket handle
+    \param callback Function to call when accept will succeed, may be called in
+                    interrupt context.
+    \param id       Argument to pass to callback
+    */
+    virtual void socket_attach_send(void *handle, void (*callback)(void *), void *id) = 0;
+
+    /** Register a callback on when recv is ready
+    \param handle   Socket handle
+    \param callback Function to call when accept will succeed, may be called in
+                    interrupt context.
+    \param id       Argument to pass to callback
+    */
+    virtual void socket_attach_recv(void *handle, void (*callback)(void *), void *id) = 0;
 };
 
-
 #endif