TargetManager manual test
Dependencies: TargetManager mbed
Revision 11:d07c9f451088, committed 2017-04-09
- Comitter:
- GaiSensei
- Date:
- Sun Apr 09 23:46:10 2017 +0000
- Parent:
- 10:766bb1c03153
- Commit message:
- Make sure a bumper hit doesn't mess with the ticker
Changed in this revision
diff -r 766bb1c03153 -r d07c9f451088 TargetManager.lib --- a/TargetManager.lib Sun Apr 09 17:20:27 2017 +0000 +++ b/TargetManager.lib Sun Apr 09 23:46:10 2017 +0000 @@ -1,1 +1,1 @@ -https://developer.mbed.org/teams/NerfUS/code/TargetManager/#c8f69a35a9a9 +https://developer.mbed.org/teams/NerfUS/code/TargetManager/#1069bd8c9472
diff -r 766bb1c03153 -r d07c9f451088 TestTargetManager.cpp --- a/TestTargetManager.cpp Sun Apr 09 17:20:27 2017 +0000 +++ b/TestTargetManager.cpp Sun Apr 09 23:46:10 2017 +0000 @@ -15,6 +15,7 @@ void TestTargetManager::target_hit(int target_number) { + target_timeout_tickers[target_number]->stop(); std::printf("Target #%d hit after %d ms\r\n", target_number, target_timeout_tickers[target_number]->get_time_ms()); }
diff -r 766bb1c03153 -r d07c9f451088 main.cpp --- a/main.cpp Sun Apr 09 17:20:27 2017 +0000 +++ b/main.cpp Sun Apr 09 23:46:10 2017 +0000 @@ -9,11 +9,12 @@ { printf("Start TargetManager manual test\r\n"); printf("Instruction:\r\n"); - printf("\tNerfusTicker works if target #0 is missed before target #1\r\n"); + printf("\tNerfusTicker works if target #0 is missed by default and target #1 is always hit\r\n"); printf("\tBumper works if a target hit is printed when you click the limit switch\r\n"); printf("\t\tLimit switch connections: C(p5), NO(VCC), NC(GND)\r\n"); - PinName bumper_pin = p5; + PinName bumper_pin_0 = p5; + PinName bumper_pin_1 = p6; //Tickers NerfusTicker target_timeout_ticker_0; @@ -29,13 +30,17 @@ target_timeout_ticker_0.init(&target_missed_callback_0); target_timeout_ticker_1.init(&target_missed_callback_1); - TargetHitCallback target_hit_callback(target_manager, 0); - Bumper bumper(bumper_pin, target_hit_callback); + TargetHitCallback target_hit_callback_0(target_manager, 0); + TargetHitCallback target_hit_callback_1(target_manager, 1); + Bumper bumper_0(bumper_pin_0, target_hit_callback_0); + Bumper bumper_1(bumper_pin_1, target_hit_callback_1); while(true) { target_timeout_ticker_0.start(500); target_timeout_ticker_1.start(1000); + wait_ms(750); + bumper_1.bumped(); wait_ms(1500); } }