NerfUS mobile node that manages a target for the Nerf gun firing range

Dependencies:   LedController mbed-rtos mbed NerfUSXbee Servomotor TargetManager

Fork of NerfUS by NerfUS

Revision:
36:f55ce07292c9
Parent:
35:7ee45f6d6484
Child:
37:8fc7845ae95b
--- a/source/TargetManager.cpp	Thu Mar 30 15:06:01 2017 -0400
+++ b/source/TargetManager.cpp	Wed Apr 05 22:24:50 2017 +0000
@@ -29,12 +29,12 @@
 	nerfus_ticker.start(target_info.timeout_ms);
 }
 
-void TargetManager::execute(const std::vector<uint8_t>& target_info_bytes)
+void TargetManager::execute(std::vector<uint8_t>& target_info_bytes, int *address)
 {
-	const int id = target_info_bytes[1];
-	const TargetType type = (target_info_bytes[2] == 0) ? TARGET_TYPE_ALLY : TARGET_TYPE_ENEMY;
-	const int timeout_msb = target_info_bytes[3];
-	const int timeout_lsb = target_info_bytes[4];
+	const int id = target_info_bytes[0];
+	const TargetType type = (target_info_bytes[1] == 0) ? TARGET_TYPE_ALLY : TARGET_TYPE_ENEMY;
+	const int timeout_msb = target_info_bytes[2];
+	const int timeout_lsb = target_info_bytes[3];
 	const int timeout = (timeout_msb << 8) + timeout_lsb;
 	const TargetInfo target_info = make_TargetInfo(id, type, timeout);
 	execute(target_info);