NerfUS game coordinator for the Nerf gun firing range
Dependencies: HardwareInterface mbed-rtos mbed
Fork of NerfUS by
source/GameCoordinator.cpp
- Committer:
- Maxime Dupuis
- Date:
- 2017-02-23
- Revision:
- 16:5e6c695468b6
- Child:
- 18:469c8b2a9af9
File content as of revision 16:5e6c695468b6:
#include "GameCoordinator.hpp" GameCoordinator::GameCoordinator(RandomNumberGenerator& random_number_generator) : random_number_generator(random_number_generator) { } std::vector<TargetInfo> GameCoordinator::generate_random_target_course(const int number_of_targets, const int timeout_ms) { std::vector<TargetInfo> target_course; for(int i=0; i<number_of_targets; ++i) { TargetInfo new_target; new_target.id = random_number_generator.get(0, number_of_targets - 1); new_target.type = random_number_generator.get(0, 1) == 0 ? TARGET_TYPE_ALLY : TARGET_TYPE_ENEMY; new_target.timeout_ms = timeout_ms; target_course.push_back(new_target); } return target_course; }