NerfUS game coordinator for the Nerf gun firing range
Dependencies: HardwareInterface mbed-rtos mbed
Fork of NerfUS by
source/PlayableGame.cpp
- Committer:
- Ismael Balafrej
- Date:
- 2017-03-27
- Branch:
- PlayableGame
- Revision:
- 18:469c8b2a9af9
- Parent:
- 17:48474266a361
- Child:
- 19:33e8cd56630f
File content as of revision 18:469c8b2a9af9:
#include "PlayableGame.hpp" PlayableGame::PlayableGame(std::vector<TargetInfo> *targets, RandomNumberGenerator& random_number_generator) : random_number_generator(random_number_generator) { } bool PlayableGame::IsWeaponValid(int weaponId) { return true; } TargetInfo *PlayableGame::GetRandomTarget(int timeout_ms) { TargetInfo* new_target; new_target = &(this->targets->at(random_number_generator.get(0, this->targets->size()))); new_target->type = random_number_generator.get(0, 1) == 0 ? TARGET_TYPE_ALLY : TARGET_TYPE_ENEMY; new_target->timeout_ms = timeout_ms; return new_target; } int PlayableGame::GetPoints() { return points; } GameStats PlayableGame::GetStats() { stats.accuracy = stats.numberOfHits * 10000 / (stats.numberOfHits + stats.numberOfMiss); return stats; }