NerfUS game coordinator for the Nerf gun firing range
Dependencies: HardwareInterface mbed-rtos mbed
Fork of NerfUS by
include/GameCoordinator.hpp
- Committer:
- Ismael Balafrej
- Date:
- 2017-03-27
- Branch:
- PlayableGame
- Revision:
- 18:469c8b2a9af9
- Parent:
- 16:5e6c695468b6
File content as of revision 18:469c8b2a9af9:
#ifndef GAME_COORDINATOR_HPP #define GAME_COORDINATOR_HPP #include <vector> #include "RandomNumberGenerator.hpp" #include "Target.hpp" #include "PlayableGame.hpp" #include "PrecisionMode.hpp" const int numberOfGameModes = 1; class GameCoordinator { public: GameCoordinator(RandomNumberGenerator& random_number_generator); std::vector<TargetInfo> generate_random_target_course(int number_of_targets, int timeout_ms); private: RandomNumberGenerator& random_number_generator; PlayableGame *currentGame; PlayableGame *gameModes[numberOfGameModes]; std::vector<TargetInfo> targets; }; #endif