NerfUS game coordinator for the Nerf gun firing range
Dependencies: HardwareInterface mbed-rtos mbed
Fork of NerfUS by
Diff: include/PlayableGame.hpp
- Branch:
- PlayableGame
- Revision:
- 19:33e8cd56630f
- Parent:
- 18:469c8b2a9af9
--- a/include/PlayableGame.hpp Mon Mar 27 11:15:50 2017 -0400 +++ b/include/PlayableGame.hpp Thu Mar 30 13:40:36 2017 -0400 @@ -3,6 +3,7 @@ #include <vector> #include "Target.hpp" #include "RandomNumberGenerator.hpp" +#include "rtos.h" struct GameStats { @@ -23,15 +24,16 @@ virtual bool IsWeaponValid(int weaponId); //Default to any Weapons virtual int GetPoints(); virtual GameStats GetStats(); + virtual TargetInfo* GetNextTarget() = 0; - virtual TargetInfo* GetNextTarget() = 0; void Start(); //Create a thread that will call GetNextTarget at set speed void Stop(); //Stop the thread + int getTargetSpeed = 10; //ms protected: int points; GameStats stats; - TargetInfo *GetRandomTarget(int timeout_ms ); + TargetInfo *GetRandomTarget(int timeout_ms); std::vector<TargetInfo>* targets; virtual void OnTargetHit(int timeTaken) = 0; @@ -39,4 +41,6 @@ private: RandomNumberGenerator& random_number_generator; + RtosTimer iteration_timer(TimerDoIteration); + void TimerDoIteration(); }; \ No newline at end of file