Rock, Paper, Scissors game - remote controller

Dependencies:   fsl_phy_mcr20a fsl_smac mbed-rtos mbed

Fork of mcr20_RPS_GameController by Freescale

main.cpp

Committer:
mnorman4
Date:
2015-11-17
Revision:
0:7654345263e0

File content as of revision 0:7654345263e0:

#include "mbed.h"
#include "rtos.h"
#include "Phy.h"
#include "SMAC_Interface.h"
#include "SMAC_Config.h"
#include "MemManager.h"
#include "circular_buffer.h"

/* Hardware Resources */
/* LEDs */
DigitalOut k64f_led_red(LED_RED, 1);
DigitalOut k64f_led_green(LED_GREEN, 1);
DigitalOut k64f_led_blue(LED_BLUE, 1);
DigitalOut cr20a_led_red(PTC11, 1);
DigitalOut cr20a_led_green(PTC10, 1);
DigitalOut cr20a_led_blue(PTB11, 1);

#define LED_ON                  (0)
#define LED_OFF                 (1)

/* Pushbuttons */
InterruptIn k64f_sw2(SW2);
InterruptIn k64f_sw3(SW3);
InterruptIn cr20a_sw1(PTB23);
InterruptIn cr20a_sw2(PTA1);
InterruptIn cr20a_sw3(PTC4);

#define gPushbutton_K64F_SW2    (1<<0)
#define gPushbutton_K64F_SW3    (1<<1)
#define gPushbutton_CR20A_SW1   (1<<2)
#define gPushbutton_CR20A_SW2   (1<<3)
#define gPushbutton_CR20A_SW3   (1<<4)

#define gResultWin              (1<<0)
#define gResultLose             (1<<1)
#define gResultDraw             (1<<2)

/* OpenSDA Serial Port (UART) */
Serial uart(USBTX, USBRX);
CircularBuffer uartBuf;
#define gDefaultBaudRate_UART_c 115200UL

/* Event Flags */
#define gMcps_Cnf_EVENT_c        (1<<1)
#define gMcps_Ind_EVENT_c        (1<<2)
#define gMlme_EdCnf_EVENT_c      (1<<3)
#define gMlme_CcaCnf_EVENT_c     (1<<4)
#define gMlme_TimeoutInd_EVENT_c (1<<5)
#define gWUSelf_EVENT_c          (1<<6)

#ifdef VERBOSE
static bool_t bCCAFailed;
static bool_t bACKFailed;
#endif

uint32_t gTaskEventFlags;
static uint8_t gau8TxDataBuffer[gMaxSmacSDULength_c  + sizeof(rxPacket_t)];  
txPacket_t *gAppTxPacket;
rxPacket_t *gAppRxPacket;
static txContextConfig_t txConfigContext;

void InitProject(void);
void InitApp(void);

extern smacErrors_t smacToAppMlmeSap(smacToAppMlmeMessage_t* pMsg, instanceId_t instance);
extern smacErrors_t smacToAppMcpsSap(smacToAppDataMessage_t* pMsg, instanceId_t instance);

osThreadId PushbuttonThreadID;
osThreadId ResultThreadID;
osThreadId EventsThreadID;
osThreadId MainThreadID;

void k64f_sw2_press(void)   { osSignalSet(PushbuttonThreadID, gPushbutton_K64F_SW2); }
void k64f_sw3_press(void)   { osSignalSet(PushbuttonThreadID, gPushbutton_K64F_SW3); }
void cr20a_sw1_press(void)  { osSignalSet(PushbuttonThreadID, gPushbutton_CR20A_SW1); }
void cr20a_sw2_press(void)  { osSignalSet(PushbuttonThreadID, gPushbutton_CR20A_SW2); }
void cr20a_sw3_press(void)  { osSignalSet(PushbuttonThreadID, gPushbutton_CR20A_SW3); }

void HeartbeatThread(void const *argument)
{
    while (true) {
        k64f_led_green = LED_ON;
        Thread::wait(50);
        k64f_led_green = LED_OFF;
        Thread::wait(1950);
    }
}

void ResultThread(void const *argument)
{
    ResultThreadID = Thread::gettid();
    osEvent event;
    DigitalOut *led;
    
    while (true) {
        event = Thread::signal_wait(0, osWaitForever);
        if (event.value.signals & gResultWin) {
            led = &cr20a_led_green;
        }
        else if (event.value.signals & gResultDraw) {
            led = &cr20a_led_blue;
        }
        else {
            led = &cr20a_led_red;
        }
        *led = LED_ON;
        Thread::wait(200);
        *led = LED_OFF;
        Thread::wait(200);
        *led = LED_ON;
        Thread::wait(200);
        *led = LED_OFF;
        Thread::wait(200);
        *led = LED_ON;
        Thread::wait(200);
        *led = LED_OFF;
        Thread::wait(200);
        *led = LED_ON;
        Thread::wait(200);
        *led = LED_OFF;
        Thread::wait(200);
        *led = LED_ON;
        Thread::wait(200);
        *led = LED_OFF;
        Thread::wait(200);
        *led = LED_ON;
        Thread::wait(200);
        *led = LED_OFF;
    }
}

/* Constants used to build the single byte game selection and results */
char const PlayerA  = 0xA0;
char const PlayerB  = 0xB0;
char const Player   = PlayerB;
char const Rock     = 0x01;
char const Paper    = 0x02;
char const Scissors = 0x03;
char const Winner   = 0x08;
char const Loser    = 0x0F;
char const Draw     = 0xFF;

void PushbuttonThread(void const *argument)
{
    PushbuttonThreadID = Thread::gettid();
    osEvent event;

    while (true) {
        event = Thread::signal_wait(0, osWaitForever);
        if (event.value.signals & gPushbutton_CR20A_SW1) {
            (void)uartBuf.addToBuffer(uint8_t(Player | Rock));
        }
        if (event.value.signals & gPushbutton_CR20A_SW2) {
            (void)uartBuf.addToBuffer(uint8_t(Player | Paper));     
        }
        if (event.value.signals & gPushbutton_CR20A_SW3) {
            (void)uartBuf.addToBuffer(uint8_t(Player | Scissors));      
        }
        if (uartBuf.getCount())
        {
            gTaskEventFlags |= gWUSelf_EVENT_c;
            osSignalSet(EventsThreadID, 0x1);
        }
        
        Thread::wait(500);
        osSignalClear(PushbuttonThreadID, 0xFF);
    }
}

void CheckReceivedData (uint8_t data)
{
    uint8_t player = (data & 0xF0);
    uint8_t result = (data & 0x0F);
    
    if (result == Winner) {
        if (player == Player)
            osSignalSet(ResultThreadID, gResultWin);
        else
            osSignalSet(ResultThreadID, gResultLose);
    }
    if (data == Draw) 
        osSignalSet(ResultThreadID, gResultDraw);
}

void EventsThread(void const *argument)
{
    EventsThreadID = Thread::gettid();
    uint8_t rcvd = 0, c = 0; 

    while (true)
    {
        Thread::signal_wait(0x1);
        if(gMcps_Cnf_EVENT_c == (gTaskEventFlags & gMcps_Cnf_EVENT_c))
        {
            MLMERXEnableRequest(gAppRxPacket, 0); 
        }
        if(gMcps_Ind_EVENT_c == (gTaskEventFlags & gMcps_Ind_EVENT_c))
        {
            rcvd = gAppRxPacket->smacPdu.smacPdu[0];
            //uart.printf("%c", rcvd);
            CheckReceivedData(rcvd);
            MLMERXEnableRequest(gAppRxPacket, 0);
        }
        if(gMlme_TimeoutInd_EVENT_c == (gTaskEventFlags & gMlme_TimeoutInd_EVENT_c))
        {
            uart.printf("MlmeTimeoutInd: \r\n");
        }
        if(gMlme_EdCnf_EVENT_c == (gTaskEventFlags & gMlme_EdCnf_EVENT_c))
        {
            uart.printf("EdCnf: \r\n");
        }
        if(gMlme_CcaCnf_EVENT_c == (gTaskEventFlags & gMlme_CcaCnf_EVENT_c))
        {
            uart.printf("CcaCnf: \r\n");
        }
        if(gWUSelf_EVENT_c == (gTaskEventFlags & gWUSelf_EVENT_c))
        {
            if (buffer_Ok_c == uartBuf.getFromBuffer(&c))
            {
                gAppTxPacket->smacPdu.smacPdu[0] = c;
                gAppTxPacket->u8DataLength = 1;
                (void)MLMERXDisableRequest();
                (void)MCPSDataRequest(gAppTxPacket);
            }
        }
       
        gTaskEventFlags = 0;
    }
}

int main()
{
    MEM_Init();
    
    /* Init the threads */
    Thread heartbeat(HeartbeatThread);
    Thread pushbuttons(PushbuttonThread);
    Thread events(EventsThread);
    Thread result(ResultThread);
    MainThreadID = Thread::gettid();

    Phy_Init();
    InitSmac();
    
    //Tell SMAC who to call when it needs to pass a message to the application thread.
    Smac_RegisterSapHandlers((SMAC_APP_MCPS_SapHandler_t)smacToAppMcpsSap,(SMAC_APP_MLME_SapHandler_t)smacToAppMlmeSap,0);

    InitApp();

    if (Player == 0xA0)
        uart.printf("Player A is online\r\n");
    else
        uart.printf("Player B is online\r\n");

    while (true) 
    {
        Thread::yield();
    }
}

void InitApp()
{
    gAppTxPacket = (txPacket_t*)gau8TxDataBuffer;   //Map TX packet to buffer
    gAppRxPacket = (rxPacket_t*)MEM_BufferAlloc(gMaxSmacSDULength_c + sizeof(rxPacket_t));
    
    InitProject();
    
    SMACFillHeader(&(gAppTxPacket->smacHeader), gDefaultAddress_c);                  
    
    (void)MLMEPAOutputAdjust(gDefaultOutputPower_c);
    (void)MLMESetChannelRequest(gDefaultChannelNumber_c);         
    (void)MLMEConfigureTxContext(&txConfigContext);
    //AppDelayTmr = TMR_AllocateTimer();
    gAppRxPacket->u8MaxDataLength = gMaxSmacSDULength_c;
    (void)MLMERXEnableRequest(gAppRxPacket, 0);
}

/* (Management) Sap handler for managing timeout indication and ED confirm
   This is running in INTERRUPT context, so need to send messages to one of the task */
smacErrors_t smacToAppMlmeSap(smacToAppMlmeMessage_t* pMsg, instanceId_t instance)
{
  switch(pMsg->msgType)
  {
    case gMlmeEdCnf_c:
        gTaskEventFlags |= gMlme_EdCnf_EVENT_c;
        break;
    case gMlmeCcaCnf_c:
        gTaskEventFlags |= gMlme_CcaCnf_EVENT_c;
        break;
    case gMlmeTimeoutInd_c:
        gTaskEventFlags |= gMlme_TimeoutInd_EVENT_c;
        break;
    default:
        break;
  }
  osSignalSet(EventsThreadID, 0x1);
  MEM_BufferFree(pMsg);
  return gErrorNoError_c;
}

/* (Data) Sap handler for managing data confirm and data indication
   This is running in INTERRUPT context, so need to send messages to one of the task */
smacErrors_t smacToAppMcpsSap(smacToAppDataMessage_t* pMsg, instanceId_t instance)
{  
    switch(pMsg->msgType)
    {
        case gMcpsDataInd_c:
            if(pMsg->msgData.dataInd.pRxPacket->rxStatus == rxSuccessStatus_c)
            {       
                gTaskEventFlags |= gMcps_Ind_EVENT_c;
            }
            break;

        case gMcpsDataCnf_c:
#ifdef VERBOSE
            if(pMsg->msgData.dataCnf.status == gErrorChannelBusy_c)
            {
                bCCAFailed = TRUE;
            }

            if(pMsg->msgData.dataCnf.status == gErrorNoAck_c)
            {
                bACKFailed = TRUE;
            }
#endif

            gTaskEventFlags |= gMcps_Cnf_EVENT_c;
            break;

        default:
            break;
    }
    osSignalSet(EventsThreadID, 0x1);
    MEM_BufferFree(pMsg);

    return gErrorNoError_c;
}

void InitProject(void)
{   
    /*Global Data init*/
    #ifdef VERBOSE
    bACKFailed                        = FALSE;
    bCCAFailed                        = FALSE;
    #endif
    
    gTaskEventFlags = 0;
    
    txConfigContext.autoAck           = FALSE;
    txConfigContext.ccaBeforeTx       = FALSE;
    txConfigContext.retryCountAckFail = 0;
    txConfigContext.retryCountCCAFail = 0;
  
    /* Setup UART */
    uart.baud(gDefaultBaudRate_UART_c);

    /* Setup Pushbutton Interrupt Callbacks */
    k64f_sw2.fall(&k64f_sw2_press);
    k64f_sw3.fall(&k64f_sw3_press);
    cr20a_sw1.fall(&cr20a_sw1_press);
    cr20a_sw2.fall(&cr20a_sw2_press);
    cr20a_sw3.fall(&cr20a_sw3_press);
}