A library for talking to Multi-Tech's Cellular SocketModem Devices.

Dependents:   M2X_dev axeda_wrapper_dev MTS_M2x_Example1 MTS_Cellular_Connect_Example ... more

Revision:
36:bb6b293c7495
Parent:
27:8e6188cbcfd4
Child:
40:14342c4de476
Child:
45:40745c2036cf
diff -r 60682c702c3f -r bb6b293c7495 io/IPStack.h
--- a/io/IPStack.h	Wed Dec 18 23:05:31 2013 +0000
+++ b/io/IPStack.h	Thu Dec 19 16:47:26 2013 +0000
@@ -3,29 +3,37 @@
 
 #include <string>
 
-/** IP Stack... //TODO
-*
+/** This class is a pure virtual class that should be inherited from when implementing
+* a communications device with an onboard IP stack.  Examples of this would be a Wi-Fi
+* or Cellular radio with a built in IP stack. Typically the IP functionality in these
+* devices is available through an AT or a similiar command interface. The inheriting
+* class should map the device commands and functionality to the pure virtual methods provided
+* here. There should also be at least one or more calls to setup the communication link
+* specific paramters as an init method for example.  This would do things like configure
+* the APN in a cellular radio or set the ssid for a WiFi device, which cannot be accounted
+* for in an abstract class like this one.
 */
 class IPStack
 {
 public:
+    /// An enumeration for selecting the Socket Mode of TCP or UDP.
     enum Mode {
         TCP, UDP
     };
 
-    /** This method is used to connect the physical layer of the interface. Required
+    /** This method is used to connect the IP layer and below for the interface. Required
     * configurations and settings should be done in other calls or an init function.
     *
-    * @returns true if the physical connection was successfully established, otherwise false.
+    * @returns true if the connection was successfully established, otherwise false.
     */
     virtual bool connect() = 0;
 
-    /** This method is used to disconnect the physical layer of the interface. This includes
+    /** This method is used to disconnect the IP layer and below of the interface. This includes
     * any cleanup required before another connection can be made.
     */
     virtual void disconnect() = 0;
 
-    /** This method is used to check if the physical layer of the interface is currently connected.
+    /** This method is used to check if the IP layer of the interface is currently connected.
     *
     * @returns true if currently connected, otherwise false.
     */
@@ -37,31 +45,55 @@
     * @param port the local port of the socket as an int.
     */
     virtual bool bind(unsigned int port) = 0;
-    
+
     /** This method is used to open a socket connection with the given parameters.
     * This socket connection is established using the devices built in IP stack.
     *
-    * @param address is the address you want to connect to in the form of xxx.xxx.xxx.xxx.
+    * @param address is the address you want to connect to in the form of xxx.xxx.xxx.xxx
+    * or a URL.
     * @param port the remote port you want to connect to.
-    * @param mode an enum that specifies whether this socket connection is TCP or UDP type.
+    * @param mode an enum that specifies whether this socket connection is type TCP or UDP.
     * @returns true if the connection was successfully opened, otherwise false.
     */
     virtual bool open(const std::string& address, unsigned int port, Mode mode) = 0;
-    
-    /** This method is used to determine is a socket connection is currently open.
+
+    /** This method is used to determine if a socket connection is currently open.
     *
     * @returns true if the socket is currently open, otherwise false.
     */
     virtual bool isOpen() = 0;
-    
+
     /** This method is used to close a socket connection that is currently open.
     *
     * @returns true if successfully closed, otherwise returns false on an error.
     */
     virtual bool close() = 0;
 
-    //Error code => -1, Timeout == -1 for blocking
+    /** This method is used to read data off of a socket, assuming a valid socket
+    * connection is already open.
+    *
+    * @param data a pointer to the data buffer that will be filled with the read data.
+    * @param max the maximum number of bytes to attempt to read, typically the same as
+    * the size of data.
+    * @param timeout the amount of time in milliseconds to wait in trying to read the max
+    * number of bytes. If set to -1 the call blocks until it receives the max number of bytes
+    * or encounters and error.
+    * @returns the number of bytes read and stored in the passed in data buffer. Returns
+    * -1 if there was an error in reading.
+    */
     virtual int read(char* data, int max, int timeout = -1) = 0;
+
+    /** This method is used to write data to a socket, assuming a valid socket
+    * connection is already open.
+    *
+    * @param data a pointer to the data buffer that will be written to the socket.
+    * @param length the size of the data buffer to be written.
+    * @param timeout the amount of time in milliseconds to wait in trying to write the entire
+    * number of bytes. If set to -1 the call blocks until it writes all of the bytes or 
+    * encounters and error.
+    * @returns the number of bytes written to the socket's write buffer. Returns
+    * -1 if there was an error in writing.
+    */
     virtual int write(char* data, int length, int timeout = -1) = 0;
 
     /** This method is used to get the number of bytes available to read off the
@@ -70,16 +102,16 @@
     * @returns the number of bytes available, 0 if there are no bytes to read.
     */
     virtual unsigned int readable() = 0;
-    
+
     /** This method is used to get the space available to write bytes to the socket.
     *
-    * @returns the number of bytes that can be written, 0 if write buffer is full.
+    * @returns the number of bytes that can be written, 0 if the write buffer is full.
     */
     virtual unsigned int writeable() = 0;
 
-    /** This method is used to reset the physical device that provides the physical
-    * connection and IP stack. This call blocks until the device has returned to
-    * an operational state from being reset.
+    /** This method is used to reset the device that provides the communications
+    * capability. Note that you may have to wait some time after reset before the
+    * device can be used.
     */
     virtual void reset() = 0;
 };